Not sure if you saw US is up
Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 armour moved from Nigeria to French West Africa
1 mech_infantry moved from French Central Africa to French West Africa
1 armour and 1 mech_infantry moved from French West Africa to Gold CoastCombat - British
Battle in Gold Coast
British attack with 1 armour and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 1 mech_infantry in Gold Coast, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Gold Coast, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Gold Coast
British win, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shan State from British to Japanese
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Burma to Yunnan
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from India to Yunnan
1 aaGun, 2 artilleries and 11 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Persia to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,2,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Java: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Rostov
1 armour moved from Bryansk to Rostov
4 infantry moved from Bryansk to Rostov
4 armour moved from Egypt to Trans-Jordan
1 fighter moved from 99 Sea Zone to Syria
1 mech_infantry moved from Trans-Jordan to Syria
5 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
2 infantry moved from Cyprus to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry, 2 submarines and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 bomber moved from Northern Italy to Southern Italy
2 fighters moved from Southern Italy to SyriaCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 4 infantry in Rostov, round 2 : 0/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 3 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Syria, round 2 : 0/4 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Italians roll dice for 3 fighters and 1 mech_infantry in Syria, round 3 : 2/4 hits
British roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Syria to 81 Sea Zone
1 fighter moved from Syria to 81 Sea Zone
1 fighter moved from Syria to Egypt
4 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to EgyptPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Egypt
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to YunnanNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Archangel to Urals
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Evenkiyskiy to Urals
1 mech_infantry moved from Archangel to Urals
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Tambov
1 bomber moved from Novgorod to Vologda
1 bomber moved from Western Germany to Tambov
3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 armour moved from Novgorod to BryanskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 armour, 1 artillery, 6 infantry and 4 transports
EDIT: Adding units owned by Italians to Trans-Jordan: 1 armour, 1 artillery and 6 infantry
EDIT: Adding units owned by Italians to 81 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Vologda to Novgorod
2 bombers moved from Tambov to Bryansk
7 fighters moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-Jordan
5 armour and 5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers and 3 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
1 armour and 1 mech_infantry moved from Timguska to Urals
3 infantry moved from Samara to Volgograd
1 mech_infantry moved from Samara to Caucasus
1 fighter moved from Samara to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to UralsCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Russians attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 armour and 2 mech_infantrys
Russians win, taking Urals from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Caucasus to Samara
1 fighter moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Russia to SamaraPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
3 armour moved from Kweichow to Kwangsi
1 armour moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
2 armour moved from French Indo China to Kwangsi
1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Philippines to 54 Sea Zone -
Scramble?
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yes all
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
3 armour moved from Kweichow to Kwangsi
1 armour moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
2 armour moved from French Indo China to Kwangsi
1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Philippines to 54 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer and 6 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; ANZAC defend with 1 fighter and 1 transport
Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer and 6 fighters in 54 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 2 : 4/5 hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 6 fighters in 54 Sea Zone, round 3 : 3/9 hits
Americans roll dice for 1 carrier, 3 fighters and 2 transports in 54 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 4 fighters in 54 Sea Zone, round 4 : 3/7 hits
Americans roll dice for 1 fighter and 2 transports in 54 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Japanese: 2 carriers, 1 destroyer and 2 fightersNon Combat Move - Japanese
2 bombers moved from 54 Sea Zone to Java
4 fighters moved from 54 Sea Zone to 34 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 aaGun moved from French Indo China to KwangsiPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to KwangtungCombat - Americans
Americans creates battle in territory 43 Sea Zone
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Kwangtung
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.Non Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 102 Sea Zone to United Kingdom
1 carrier moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Hunan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in SumatraNon Combat Move - British
8 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 aaGun and 2 infantry moved from Burma to India
1 infantry moved from India to West India
2 armour, 2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 artillery moved from India to West India
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 armour and 3 mech_infantrys moved from Rhodesia to Union of South Africa
1 mech_infantry moved from French Central Africa to Belgian Congo
1 armour moved from Gold Coast to Nigeria
1 mech_infantry moved from French West Africa to Nigeria
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
2 fighters moved from Hunan to Yunnan
1 fighter moved from Yunnan to IndiaPlace Units - British
1 armour, 1 artillery and 1 fighter placed in Union of South Africa
1 submarine placed in 109 Sea Zone
1 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 81 Sea Zone to 80 Sea Zone
3 artilleries moved from Iraq to 80 Sea Zone
4 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
Italians take Northwest Persia from British
3 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
3 armour moved from Iraq to Caucasus
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
3 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Eastern Persia
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 2 armour, 2 artilleries and 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Eastern Persia, round 2 : 1/3 hits
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Eastern Persia, round 2 : 4/11 hits
British roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Persia, round 2 : 3/8 hits
1 artillery owned by the British, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Eastern Persia
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 1 infantry in Eastern Persia, round 3 : 6/8 hits
British roll dice for 2 armour and 1 artillery in Eastern Persia, round 3 : 2/3 hits
2 armour owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 2 armour, 2 artilleries and 4 infantry
Battle in Caucasus
Italians attack with 7 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 7 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 8/12 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 7 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belgian Congo
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Belgian Congo, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Eastern Persia to 80 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Belgian Congo to EgyptPlace Units - Italians
3 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Syria
3 bombers moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 artilleries and 1 infantry moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
7 fighters moved from Gibraltar to Syria
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Smolensk to Syria
1 bomber moved from Tambov to Syria
1 bomber moved from Volgograd to Syria
2 artilleries and 4 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Yugoslavia
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Samara to Tambov
1 fighter moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
4 artilleries moved from Samara to Russia
3 armour moved from Samara to Russia
1 armour moved from Urals to Russia
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Samara to Russia
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from Russia to VologdaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
8 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
2 bombers moved from Java to 54 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi -
scram all