Evening gents, yeah loving all the ideas about the distracting cruiser micro
With a bid of 12 we can;
keep the us fleet alive 60% chance
keep WR alive 60%+ chance of a good outcome
UK can use the bid to
hit the Japanese 4 hit fleet without any sub cover this is x3 subshots etc
and/or hit the pesky DD+TT needs to die
or hit Siam with bid on the ground instead
and/or hit new guinea
keep Egypt alive and so forth
but we can only choose 1 of these things as the allies. As the axis, as maphead plays, he is usually willing to trade the Germany spearhead for a big Russian attrition battle early on and also is consistently successful in killing Egypt (2inf 2 arm 1 sb) bid or not (and seriously, Russian fighter or not).
India is a huge vulnerability so also I’m trying to adapt some choices between the UK/india and make this costly but many more of our new ideas revolve around emptying aus/india of crucial infantry to support gambit attacks/taking income early on. With just 4 transports and 7-8 planes, Japan can rip you apart starting J3 unless you used your bid to hit Siam there is nothing to do about it (and if you did, your pieces die to the same TT loads).
So thanks for all the ideas about air mobility for the allies/axis gamey navy, I think there is some real potential there. Also conserving your very few infantry as Russia by not even screening. It still feels like the crucial territories fall to the axis very early (turns 1-3) and the allies never gain the momentum.
G40 coming up Sunday Game 131…