Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 3 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Korea to Amur
1 armour, 1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Americans
2 armour moved from Timguska to Dzavhan
2 mech_infantrys moved from Timguska to Dzavhan
3 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from West India to India
1 infantry moved from Burma to India
1 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from Americans
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship moved from 37 Sea Zone to 46 Sea Zone
2 carriers moved from 37 Sea Zone to 46 Sea Zone
3 submarines moved from 37 Sea Zone to 46 Sea Zone
3 fighters moved from 37 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
2 carriers moved from 37 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
3 fighters moved from 37 Sea Zone to 46 Sea Zone
10 carriers, 5 destroyers, 15 fighters, 11 submarines and 4 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
10 armour, 1 artillery and 3 infantry moved from Eastern Persia to West India
10 armour moved from West India to IndiaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
ANZAC win, taking 6 Sea Zone from Americans with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Battle in Amur
Japanese attack with 2 armour, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC, taking Amur from Americans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Dzavhan
Japanese attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery
Japanese win, taking Dzavhan from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from 39 Sea Zone to IndiaPlace Units - Japanese
1 aaGun and 2 infantry placed in Persia
3 infantry placed in India
2 destroyers and 4 transports placed in 6 Sea Zone
1 armour and 3 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from Egypt to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 82 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
22 fighters and 3 tactical_bombers moved from 79 Sea Zone to Egypt
1 artillery, 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 17 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Morocco to Algeria
3 fighters moved from Gibraltar to United KingdomPlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 19 PUs;
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Union of South Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield and 8 infantry
1 infantry owned by the British retreated to United Kingdom
Germans win with 8 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 aaGuns
Casualties for British: 1 fighter and 4 infantryNon Combat Move - British
3 fighters moved from 92 Sea Zone to United Kingdom
4 fighters moved from 92 Sea Zone to Egypt
1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
4 carriers moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Scotland to United KingdomPlace Units - British
1 infantry placed in United Kingdom
British undo move 1.
1 fighter placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs;Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 12 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
8 infantry moved from Scotland to Eire
Germans take Eire from British
8 fighters moved from 111 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
5 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
3 armour and 1 mech_infantry moved from Caucasus to Iraq -
2 ool and scramble questions
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scramble max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
8 infantry moved from Scotland to Eire
Germans take Eire from British
8 fighters moved from 111 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
5 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
3 armour and 1 mech_infantry moved from Caucasus to IraqCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers, 10 fighters and 3 submarines
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 5 fighters and 3 submarines
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 2 fighters and 3 submarines
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 5 fighters and 2 submarines
Battle in 98 Sea Zone
Germans attack with 4 bombers, 5 fighters and 1 tactical_bomber
British defend with 4 carriers, 1 destroyer and 3 transports
Units damaged: 3 carriers owned by the British
Germans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Germans: 2 fighters
Casualties for British: 4 carriers, 1 destroyer and 3 transportsNon Combat Move - Germans
4 bombers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
3 aaGuns moved from Iraq to Trans-Jordan
8 fighters moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 carrier moved from 113 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 submarines moved from 111 Sea Zone to 109 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports moved from 111 Sea Zone to 104 Sea ZonePlace Units - Germans
3 artilleries placed in Iraq
1 bomber and 5 fighters placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 submarines placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,4,3,5,3,1,6,3,4,4,1,2,2,4,3,6,3,1,3,5,3,1,1,6,3,5,4,2,1,3,4,5,6,4,4,3,3,6,5,3
Germans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 25
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 marine, 3 mech_infantrys and 5 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
2 armour and 1 mech_infantry moved from Dzavhan to Buryatia
Japanese take Buryatia from Americans
1 infantry moved from Amur to Siberia
Japanese take Siberia from Americans
1 infantry moved from Amur to Sakha
Japanese take Sakha from Americans
1 mech_infantry moved from Amur to Korea
2 armour moved from Amur to Korea
1 infantry moved from Amur to Korea
12 artilleries and 2 infantry moved from Persia to Iraq
3 infantry moved from Turkmenistan to Eastern Persia
10 armour moved from India to Eastern Persia
1 tactical_bomber moved from India to Trans-Jordan
3 infantry moved from Shan State to Burma
1 submarine moved from 46 Sea Zone to 63 Sea Zone
Japanese take 63 Sea Zone from Americans
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 transport moved from 46 Sea Zone to 44 Sea Zone
1 cruiser moved from 46 Sea Zone to 44 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 6 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
6 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
5 carriers moved from 35 Sea Zone to 6 Sea Zone
7 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
5 carriers, 3 destroyers, 5 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
1 armour, 4 artilleries and 1 marine placed in Japan
1 carrier and 3 transports placed in 6 Sea Zone
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,2,1,1,3,3,2,6,1,5,4,4,2,6,6,2,2,4,6,4,1,5,3,1,2,6,1,3,1,3,3,1,5,3,4,5,1,3,6,6,4
Japanese collect 85 PUs (2 lost to blockades); end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
ill post it well played
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thanks for playing :-)
at next