I meant my USA2 purchase. Too late to change that now.
Yes I do definitely want to change Buryatia though. If that affects Japan can you just make edits on Italy?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 carrier, 7 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery, 1 battleship, 12 carriers, 1 cruiser, 21 fighters, 1 infantry, 18 submarines, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 bomber moved from Ceylon to Egypt
2 carriers, 3 destroyers and 3 fighters moved from 80 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Amur
1 artillery moved from Yakut S.S.R. to Dzavhan
1 artillery moved from Yenisey to Evenkiyskiy
1 carrier, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Dzavhan
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans win, taking Dzavhan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Evenkiyskiy
Americans attack with 1 artillery
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
5 fighters placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 armour, 22 artilleries, 3 fighters, 43 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Algeria to Tunisia
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 carriers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 4 carriers, 1 destroyer, 7 fighters and 3 transports
Germans defend with 2 submarines
British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
3 aaGuns moved from Trans-Jordan to Egypt
Place Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
sorry for the edits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 carrier and 2 submarines moved from 41 Sea Zone to 79 Sea Zone
2 fighters moved from 41 Sea Zone to 79 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from Americans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
14 armour, 26 artilleries, 37 infantry and 45 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
2 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Southern France to United Kingdom
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
7 fighters moved from 112 Sea Zone to United Kingdom
scramble?
Intercepts?
no, no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from Americans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
14 armour, 26 artilleries, 37 infantry and 45 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
2 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Southern France to United Kingdom
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
7 fighters moved from 112 Sea Zone to United Kingdom
Combat - Germans
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser
Germans win, taking Scotland from British with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Air Battle in United Kingdom
Germans attacks with 14 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,8,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 5 infantry moved from Holland Belgium to Western Germany
2 aaGuns, 4 carriers, 1 cruiser, 3 destroyers, 6 infantry, 3 submarines and 4 transports moved from 112 Sea Zone to 111 Sea Zone
2 aaGuns moved from 111 Sea Zone to Scotland
6 infantry moved from 111 Sea Zone to Scotland
8 fighters moved from United Kingdom to 111 Sea Zone
4 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Northwest Persia to Iraq
Place Units - Germans
2 bombers and 2 fighters placed in Western Germany
3 armour placed in Iraq
1 carrier and 1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 3 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Korea to Amur
1 armour, 1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Americans
2 armour moved from Timguska to Dzavhan
2 mech_infantrys moved from Timguska to Dzavhan
3 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from West India to India
1 infantry moved from Burma to India
1 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from Americans
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship moved from 37 Sea Zone to 46 Sea Zone
2 carriers moved from 37 Sea Zone to 46 Sea Zone
3 submarines moved from 37 Sea Zone to 46 Sea Zone
3 fighters moved from 37 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
2 carriers moved from 37 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
3 fighters moved from 37 Sea Zone to 46 Sea Zone
10 carriers, 5 destroyers, 15 fighters, 11 submarines and 4 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
10 armour, 1 artillery and 3 infantry moved from Eastern Persia to West India
10 armour moved from West India to India
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
ANZAC win, taking 6 Sea Zone from Americans with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Battle in Amur
Japanese attack with 2 armour, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC, taking Amur from Americans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Dzavhan
Japanese attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery
Japanese win, taking Dzavhan from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 39 Sea Zone to India
Place Units - Japanese
1 aaGun and 2 infantry placed in Persia
3 infantry placed in India
2 destroyers and 4 transports placed in 6 Sea Zone
1 armour and 3 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from Egypt to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 82 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
22 fighters and 3 tactical_bombers moved from 79 Sea Zone to Egypt
1 artillery, 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 17 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Morocco to Algeria
3 fighters moved from Gibraltar to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 19 PUs;
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Union of South Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield and 8 infantry
1 infantry owned by the British retreated to United Kingdom
Germans win with 8 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 aaGuns
Casualties for British: 1 fighter and 4 infantry
Non Combat Move - British
3 fighters moved from 92 Sea Zone to United Kingdom
4 fighters moved from 92 Sea Zone to Egypt
1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
4 carriers moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
Place Units - British
1 infantry placed in United Kingdom
British undo move 1.
1 fighter placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
British collect 28 PUs (1 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 12 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 24
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
8 infantry moved from Scotland to Eire
Germans take Eire from British
8 fighters moved from 111 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
5 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
3 armour and 1 mech_infantry moved from Caucasus to Iraq
2 ool and scramble questions
scramble max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
8 infantry moved from Scotland to Eire
Germans take Eire from British
8 fighters moved from 111 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
5 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
3 armour and 1 mech_infantry moved from Caucasus to Iraq
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers, 10 fighters and 3 submarines
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 5 fighters and 3 submarines
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 2 fighters and 3 submarines
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 5 fighters and 2 submarines
Battle in 98 Sea Zone
Germans attack with 4 bombers, 5 fighters and 1 tactical_bomber
British defend with 4 carriers, 1 destroyer and 3 transports
Units damaged: 3 carriers owned by the British
Germans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Germans: 2 fighters
Casualties for British: 4 carriers, 1 destroyer and 3 transports
Non Combat Move - Germans
4 bombers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
3 aaGuns moved from Iraq to Trans-Jordan
8 fighters moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 carrier moved from 113 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 submarines moved from 111 Sea Zone to 109 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports moved from 111 Sea Zone to 104 Sea Zone
Place Units - Germans
3 artilleries placed in Iraq
1 bomber and 5 fighters placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 submarines placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,4,3,5,3,1,6,3,4,4,1,2,2,4,3,6,3,1,3,5,3,1,1,6,3,5,4,2,1,3,4,5,6,4,4,3,3,6,5,3
Germans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs