@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers, 6 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 armour, 1 infantry and 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
4 fighters moved from Gibraltar to 109 Sea Zone
1 artillery moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
5 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 armour, 1 artillery and 5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
3 carriers moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Eire
1 fighter moved from United Kingdom to Eire
4 fighters moved from United Kingdom to ScotlandCombat - British
Battle in 109 Sea Zone
British attack with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Americans loiter and taunt
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Eire
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Eire from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
3 fighters moved from Scotland to United Kingdom
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from Eire to United Kingdom
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 transport moved from 92 Sea Zone to 109 Sea ZonePlace Units - British
3 artilleries placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 35 PUs (2 lost to blockades); end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from South Australia to Queensland
1 armour and 2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 carrier and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Norway to Finland
1 artillery moved from Germany to Western Germany
2 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Bessarabia
1 infantry moved from Albania to Bulgaria
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Volgograd to Bryansk
1 infantry moved from Rostov to Tambov
1 bomber moved from Ukraine to Samara
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Smolensk
2 infantry moved from Bryansk to Smolensk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 6 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
retreated to 119 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Samara
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Ukraine
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from 119 Sea Zone to Western Germany
1 aaGun moved from Norway to Finland
1 aaGun moved from Caucasus to RostovPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 fighters and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery, 2 bombers and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Russia to Samara
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 aaGuns and 3 mech_infantrys moved from Vologda to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x airfield; Remaining resources: 6 SuicideAttackTokens; 84 PUs;
Japanese buy 1 armour, 1 destroyer, 3 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
8 fighters moved from 6 Sea Zone to 34 Sea Zone
3 artilleries, 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 7 submarines, 8 tactical_bombers and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to India
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from India to Iraq
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Yenisey to Timguska
1 armour moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
5 infantry moved from Anhwe to Kweichow
2 infantry moved from Shan State to Burma
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Burma to India
1 armour, 4 infantry and 2 mech_infantrys moved from India to West India
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Korea to Amur
2 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 armour moved from Olgiy to Timguska
1 mech_infantry moved from Tsagaan Olom to OlgiyCombat - Japanese
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Caroline Islands
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese win, taking Caroline Islands from Americans with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
8 fighters moved from 34 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 109 Sea ZonePlace Units - Americans
4 destroyers placed in 10 Sea Zone
2 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2,3,3
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery and 8 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Scotland to 109 Sea Zone
1 armour moved from Eire to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 armour, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour moved from Algeria to Morocco
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in DenmarkNon Combat Move - British
1 fighter moved from Eastern Persia to Persia
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 34 PUs (5 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in CreteNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 aaGuns moved from Ukraine to RostovPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 carrier moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers moved from Germany to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Samara
1 artillery and 3 infantry moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 82 Sea Zone to 70 Sea Zone -
scramble from moscow?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers moved from Germany to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Samara
1 artillery and 3 infantry moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 82 Sea Zone to 70 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 5 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3,7,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 bombers moved from Russia to Bryansk
1 aaGun moved from Rostov to Ukraine
1 tactical_bomber moved from Smolensk to Novgorod
3 fighters moved from Denmark to Novgorod
2 fighters moved from Denmark to 115 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 aaGun and 9 infantry placed in Germany
3 infantry placed in Western Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 8 PUs;
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys
Germans defend with 1 infantry; Japanese defend with 1 infantry
Russians win, taking Samara from Germans with 1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Iraq
2 fighters moved from Samara to Persia
5 aaGuns moved from Russia to SamaraPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Timguska to Tsinghai
6 artilleries and 10 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
2 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
1 bomber moved from India to Eastern Persia
3 artilleries and 6 infantry moved from India to West India
3 infantry moved from Burma to India
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
4 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Olgiy to Tsinghai
3 infantry moved from Amur to Siberia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from Yunnan to Burma
2 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Battle in Eastern Persia
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking New Guinea from ANZAC, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Japanese attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 tactical_bombers moved from 49 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
4 fighters moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 artilleries, 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Eastern Persia to India
1 infantry moved from Timguska to Novosibirsk
1 fighter moved from Japan to 45 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 harbour; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
14 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 fighters moved from Hawaiian Islands to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win, taking Holland Belgium from Germans, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 14 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Normandy Bordeaux from Germans with 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 3 infantry, 12 submarines and 3 transports moved from 26 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from 30 Sea Zone to Johnston Island
4 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 harbour placed in Johnston Island
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
Americans collect 57 PUs (1 lost to blockades); end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs