@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - British
British buy 2 armour, 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
2 armour moved from Morocco to Tunisia
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest PersiaNon Combat Move - British
2 fighters moved from United Kingdom to 110 Sea Zone
1 aaGun moved from Trans-Jordan to EgyptPlace Units - British
1 carrier placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
2 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 29 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bessarabia
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Northern Italy to Bulgaria
2 artilleries and 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
8 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Rostov
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern ItalyCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Egypt to IraqPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 carrier, 2 fighters and 2 submarines placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
I wil attack Iraq, loose the ger bomber first?
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bomber die after infantry
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Combat Move - Russians
1 armour, 23 artilleries, 4 fighters, 61 infantry and 3 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 23 artilleries, 4 fighters, 61 infantry and 3 mech_infantrys
Germans defend with 1 bomber; Japanese defend with 1 aaGun, 12 armour, 16 artilleries, 1 factory_minor, 38 infantry and 22 mech_infantrys
1 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Northwest Persia
Japanese win with 12 armour, 16 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -52
Casualties for Germans: 1 bomber
Casualties for Russians: 17 artilleries, 61 infantry and 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 38 infantry and 20 mech_infantrysNon Combat Move - Russians
4 fighters moved from Iraq to Trans-JordanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 15 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
12 armour, 16 artilleries and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Kazakhstan to Turkmenistan
13 fighters moved from Japan to Korea
1 bomber moved from Hopei to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Hunan to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 37 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
6 fighters moved from 20 Sea Zone to 35 Sea Zone
7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northwest Persia
Japanese attack with 12 armour, 16 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 infantry and 1 mech_infantry; Russians defend with 5 aaGuns, 1 armour and 6 artilleries
Japanese win, taking Northwest Persia from Americans with 12 armour, 12 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 43
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Russians: 5 aaGuns, 1 armour and 6 artilleries
Casualties for Japanese: 4 artilleries and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 7 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 13 fighters
Americans defend with 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
Japanese win with 11 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 fighters
Battle in Jehol
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Japan
6 fighters moved from 35 Sea Zone to 19 Sea Zone
7 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
10 fighters moved from Korea to 19 Sea Zone
1 fighter moved from Korea to JapanPlace Units - Japanese
6 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
2 destroyers and 1 submarine placed in 37 Sea Zone
2 submarines placed in 19 Sea Zone
1 infantry placed in Kiangsu
3 infantry placed in Iraq
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,5,4,3,5,1,6,2,3,6,3,1,2,4,1,1,2,6,3,3,6,4,4,3,3,4,3,6,2,5,2,6,3,5,6,1,4,5,4,5,6,1,5,5,3,2,1,2,6,4,4,2,3,4,2,1,5,4,6,4,2,5,6,5,4,3,3,6,3,4,4,5,3,1,2,4,1,5,2,2
Japanese collect 71 PUs (8 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
4 bombers moved from Egypt to Iraq
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 transport moved from 4 Sea Zone to 9 Sea Zone
1 artillery moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha
1 artillery moved from Manchuria to AmurCombat - Americans
Battle in Philippines
Battle in Iraq
Americans attack with 4 bombers, 3 fighters and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Philippines from Japanese, taking Iraq from Japanese with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Americans: 2 bombers
Casualties for Japanese: 3 infantryNon Combat Move - Americans
3 fighters moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Trans-Jordan
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 11 carriers, 1 cruiser, 19 fighters, 18 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 fighters moved from 98 Sea Zone to 81 Sea ZonePlace Units - Americans
3 infantry placed in Korea
3 fighters placed in Eastern United States
4 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,3,4,1,3,5,1,1,5,4,2,6,2,6,3,2,4,4,1,5,4,1,3,2,2,3,4,5,6,4,4,5,5,3,1,3,1,4,1,5,1,2,6,2,6,4,4,1,5,6,3,3,4,4,6,2,6,1,5,1,3,2,2,5,3,1,6,3,2,1,2,6,2,3,3,6,5,2,6,3,6,1,1,1
Chinese collect 0 PUs (3 lost to blockades); end with 2 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 2 to 5
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
22 artilleries, 1 fighter, 43 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 armour moved from Egypt to Iraq
2 armour moved from Tunisia to TobrukNon Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
2 aaGuns moved from Trans-Jordan to IraqPlace Units - British
1 artillery and 2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 3 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
11 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Greece to Romania
2 artilleries moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Southern ItalyNon Combat Move - Germans
3 aaGuns moved from Rostov to CaucasusPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
10 fighters moved from 19 Sea Zone to 21 Sea Zone
8 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from 19 Sea Zone to Manchuria
2 fighters moved from 19 Sea Zone to Korea
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to Jehol
1 infantry moved from Kansu to Timguska
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Burma to India
2 armour moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to KazakhstanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 8 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 7 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 destroyer
Japanese win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Japanese win, taking Korea from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 artillery, 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 13 submarines and 1 transport moved from 19 Sea Zone to 36 Sea Zone
7 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
10 fighters moved from 21 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters placed in 36 Sea Zone
3 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 destroyer and 2 submarines placed in 39 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 infantry and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery moved from Amur to Korea
1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 11 carriers, 1 cruiser, 19 fighters, 18 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 carrier and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Trans-Jordan to 80 Sea Zone
2 bombers moved from Trans-Jordan to 39 Sea ZoneCombat - Americans
Battle in 39 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 artillery
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 39 Sea Zone to CeylonPlace Units - Americans
3 destroyers placed in 80 Sea Zone
1 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Americans collect 61 PUs (3 lost to blockades); end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs