@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
22 artilleries, 1 fighter, 43 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 armour moved from Egypt to Iraq
2 armour moved from Tunisia to TobrukNon Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
2 aaGuns moved from Trans-Jordan to IraqPlace Units - British
1 artillery and 2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 3 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
11 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Greece to Romania
2 artilleries moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Southern ItalyNon Combat Move - Germans
3 aaGuns moved from Rostov to CaucasusPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
10 fighters moved from 19 Sea Zone to 21 Sea Zone
8 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from 19 Sea Zone to Manchuria
2 fighters moved from 19 Sea Zone to Korea
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to Jehol
1 infantry moved from Kansu to Timguska
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Burma to India
2 armour moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to KazakhstanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 8 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 7 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 destroyer
Japanese win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Japanese win, taking Korea from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 artillery, 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 13 submarines and 1 transport moved from 19 Sea Zone to 36 Sea Zone
7 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
10 fighters moved from 21 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters placed in 36 Sea Zone
3 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 destroyer and 2 submarines placed in 39 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 infantry and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery moved from Amur to Korea
1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 11 carriers, 1 cruiser, 19 fighters, 18 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 carrier and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Trans-Jordan to 80 Sea Zone
2 bombers moved from Trans-Jordan to 39 Sea ZoneCombat - Americans
Battle in 39 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 artillery
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 39 Sea Zone to CeylonPlace Units - Americans
3 destroyers placed in 80 Sea Zone
1 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Americans collect 61 PUs (3 lost to blockades); end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
2 armour, 22 artilleries, 3 fighters, 43 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - British
2 aaGuns moved from Iraq to Trans-JordanPlace Units - British
4 infantry placed in United Kingdom
3 artilleries placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from AmericansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to QueenslandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
1 aaGun and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from Americans
14 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
9 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Western Germany to 92 Sea Zone -
scramble from gibrailtair?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from Americans
14 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
9 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 submarines
Americans defend with 1 destroyer
Germans win with 2 bombers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from 92 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
3 aaGuns moved from Caucasus to Northwest PersiaPlace Units - Germans
3 armour placed in Ukraine
1 destroyer, 1 submarine and 3 transports placed in 112 Sea Zone
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,3,1,2,5,3,2,5
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Combat Move - Russians
4 fighters moved from Trans-Jordan to EgyptNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 battleship, 14 carriers, 1 cruiser, 4 destroyers, 20 fighters, 1 infantry, 14 submarines, 7 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Americans
1 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
1 mech_infantry moved from Shantung to Manchuria
2 armour moved from Shantung to Manchuria
1 infantry moved from Tsagaan Olom to Dzavhan
2 mech_infantrys moved from Kazakhstan to Timguska
2 armour moved from Kazakhstan to Timguska
1 infantry moved from Timguska to Evenkiyskiy
3 infantry moved from Turkmenistan to Kazakhstan
10 armour and 12 artilleries moved from Northwest Persia to Persia
10 armour moved from Persia to Eastern PersiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 14 carriers, 1 cruiser, 4 destroyers, 20 fighters, 1 infantry, 16 submarines, 7 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 14 carriers, 1 cruiser, 4 destroyers, 20 fighters, 16 submarines, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Japanese win, taking Philippines from Americans, taking Korea from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
3 fighters moved from Korea to Japan
1 bomber moved from Korea to JapanPlace Units - Japanese
1 fighter placed in 37 Sea Zone
2 destroyers placed in 37 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
1 aaGun and 2 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,5,4,1,3,2,2,1
Japanese collect 76 PUs (2 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 carrier, 7 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery, 1 battleship, 12 carriers, 1 cruiser, 21 fighters, 1 infantry, 18 submarines, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 bomber moved from Ceylon to Egypt
2 carriers, 3 destroyers and 3 fighters moved from 80 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Amur
1 artillery moved from Yakut S.S.R. to Dzavhan
1 artillery moved from Yenisey to Evenkiyskiy
1 carrier, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Dzavhan
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans win, taking Dzavhan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Evenkiyskiy
Americans attack with 1 artillery
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
5 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 armour, 22 artilleries, 3 fighters, 43 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Algeria to Tunisia
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 carriers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 4 carriers, 1 destroyer, 7 fighters and 3 transports
Germans defend with 2 submarines
British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
3 aaGuns moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific





