Actually, will stick with it as-is, sorry about the delay.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from JapaneseCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from France to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
11 artilleries and 22 infantry moved from France to Holland Belgium
10 infantry moved from Western Germany to Germany
1 bomber moved from Ukraine to 96 Sea Zone
1 bomber moved from Ukraine to Western Germany
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
7 armour, 24 artilleries, 35 infantry and 39 mech_infantrys moved from Tambov to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Finland to Norway
2 infantry moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Holland Belgium
Germans attack with 11 artilleries and 22 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 11 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
3 aaGuns moved from Tambov to RostovPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,3,1,1,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Combat Move - Russians
4 fighters moved from Northwest Persia to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
1 armour, 23 artilleries, 61 infantry and 3 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 infantry; Japanese defend with 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Russians
4 fighters moved from Kazakhstan to Northwest Persia
5 aaGuns moved from Caucasus to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
8 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
8 fighters moved from 19 Sea Zone to 22 Sea Zone
3 infantry moved from Shantung to Jehol
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 bomber moved from India to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Anhwe
9 armour, 16 artilleries, 38 infantry and 22 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from British
3 armour moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 mech_infantry moved from Burma to Hunan
2 fighters moved from India to 37 Sea Zone
6 fighters moved from 19 Sea Zone to JapanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 bomber and 4 infantry
Russians defend with 2 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 8 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
8 fighters moved from 22 Sea Zone to 20 Sea Zone
5 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
1 battleship, 13 carriers, 1 cruiser, 1 destroyer, 8 submarines and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 aaGun moved from Persia to Iraq
1 bomber moved from Kazakhstan to HopeiPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,4,2,5,2,1,5,1,2,1,1,3,4,4,6,4,6,6,1,1,5,6,3,5,1,2,6,4,1,2,5,3,2,5,2,4,4,5,4,1,4,1,2,6,6,5,1,4,3,2,2,4,2,5,1,2,6,3,1,3,1,4,2,6,4,1,5,5,1,3,4,3,2,2,6,3,1,5,4,3,5,4,5
Japanese collect 73 PUs (8 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 bombers moved from Egypt to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 bombers moved from 99 Sea Zone to Crete
2 bombers moved from Egypt to 99 Sea Zone
2 bombers moved from 99 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Cyprus
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Manchuria
7 fighters moved from 6 Sea Zone to Jehol
7 fighters moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Midway to 19 Sea Zone
1 tactical_bomber moved from Midway to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 19 Sea Zone
Americans attack with 2 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Crete
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 2 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Cyprus
Americans attack with 2 bombers and 2 fighters
Italians defend with 2 infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Jehol
Americans attack with 9 fighters
Japanese defend with 3 infantry
Americans win with 9 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Shantung
Americans attack with 8 fighters
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win with 6 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Americans
6 fighters moved from Shantung to 6 Sea Zone
3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Jehol to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Jehol to Korea
7 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 bombers moved from Cyprus to Egypt
2 bombers moved from Crete to Egypt
2 fighters moved from Cyprus to 98 Sea Zone
2 carriers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - British
British buy 2 armour, 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
2 armour moved from Morocco to Tunisia
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest PersiaNon Combat Move - British
2 fighters moved from United Kingdom to 110 Sea Zone
1 aaGun moved from Trans-Jordan to EgyptPlace Units - British
1 carrier placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
2 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 29 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bessarabia
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Northern Italy to Bulgaria
2 artilleries and 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
8 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Rostov
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern ItalyCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Egypt to IraqPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 carrier, 2 fighters and 2 submarines placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
I wil attack Iraq, loose the ger bomber first?
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bomber die after infantry
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Combat Move - Russians
1 armour, 23 artilleries, 4 fighters, 61 infantry and 3 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 23 artilleries, 4 fighters, 61 infantry and 3 mech_infantrys
Germans defend with 1 bomber; Japanese defend with 1 aaGun, 12 armour, 16 artilleries, 1 factory_minor, 38 infantry and 22 mech_infantrys
1 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Northwest Persia
Japanese win with 12 armour, 16 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -52
Casualties for Germans: 1 bomber
Casualties for Russians: 17 artilleries, 61 infantry and 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 38 infantry and 20 mech_infantrysNon Combat Move - Russians
4 fighters moved from Iraq to Trans-JordanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 15 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
12 armour, 16 artilleries and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Kazakhstan to Turkmenistan
13 fighters moved from Japan to Korea
1 bomber moved from Hopei to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Hunan to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 37 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
6 fighters moved from 20 Sea Zone to 35 Sea Zone
7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northwest Persia
Japanese attack with 12 armour, 16 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 infantry and 1 mech_infantry; Russians defend with 5 aaGuns, 1 armour and 6 artilleries
Japanese win, taking Northwest Persia from Americans with 12 armour, 12 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 43
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Russians: 5 aaGuns, 1 armour and 6 artilleries
Casualties for Japanese: 4 artilleries and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 7 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 13 fighters
Americans defend with 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
Japanese win with 11 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 fighters
Battle in Jehol
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Japan
6 fighters moved from 35 Sea Zone to 19 Sea Zone
7 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
10 fighters moved from Korea to 19 Sea Zone
1 fighter moved from Korea to JapanPlace Units - Japanese
6 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
2 destroyers and 1 submarine placed in 37 Sea Zone
2 submarines placed in 19 Sea Zone
1 infantry placed in Kiangsu
3 infantry placed in Iraq
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,5,4,3,5,1,6,2,3,6,3,1,2,4,1,1,2,6,3,3,6,4,4,3,3,4,3,6,2,5,2,6,3,5,6,1,4,5,4,5,6,1,5,5,3,2,1,2,6,4,4,2,3,4,2,1,5,4,6,4,2,5,6,5,4,3,3,6,3,4,4,5,3,1,2,4,1,5,2,2
Japanese collect 71 PUs (8 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
4 bombers moved from Egypt to Iraq
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 transport moved from 4 Sea Zone to 9 Sea Zone
1 artillery moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha
1 artillery moved from Manchuria to AmurCombat - Americans
Battle in Philippines
Battle in Iraq
Americans attack with 4 bombers, 3 fighters and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Philippines from Japanese, taking Iraq from Japanese with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Americans: 2 bombers
Casualties for Japanese: 3 infantryNon Combat Move - Americans
3 fighters moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Trans-Jordan
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 11 carriers, 1 cruiser, 19 fighters, 18 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 fighters moved from 98 Sea Zone to 81 Sea ZonePlace Units - Americans
3 infantry placed in Korea
3 fighters placed in Eastern United States
4 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,3,4,1,3,5,1,1,5,4,2,6,2,6,3,2,4,4,1,5,4,1,3,2,2,3,4,5,6,4,4,5,5,3,1,3,1,4,1,5,1,2,6,2,6,4,4,1,5,6,3,3,4,4,6,2,6,1,5,1,3,2,2,5,3,1,6,3,2,1,2,6,2,3,3,6,5,2,6,3,6,1,1,1
Chinese collect 0 PUs (3 lost to blockades); end with 2 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 2 to 5
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
22 artilleries, 1 fighter, 43 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 armour moved from Egypt to Iraq
2 armour moved from Tunisia to TobrukNon Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
2 aaGuns moved from Trans-Jordan to IraqPlace Units - British
1 artillery and 2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total