Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
3 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to 98 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 3 bombers, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Southern France from Germans with 3 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
3 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Eastern United States to United Kingdom
3 bombers moved from Southern France to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
4 fighters moved from Southern France to 110 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Wake Island to Caroline Islands
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
10 submarines placed in 10 Sea Zone
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - British
British repair damage of 6x factory_minor, 1x factory_minor; Remaining resources: 37 PUs;
British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Normandy Bordeaux to France
1 bomber, 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
3 fighters moved from 110 Sea Zone to FranceCombat - British
Battle in Northwest Persia
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Northwest Persia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in France
British attack with 1 bomber, 8 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British win, taking France from Germans, taking Morocco from Americans, taking French Equatorial Africa from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Tunisia from British with 1 bomber, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
8 fighters moved from France to Southern France
1 bomber and 1 tactical_bomber moved from France to Southern France
1 armour moved from Normandy Bordeaux to Southern France
1 aaGun, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Northwest Persia to Persia
5 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Iraq to PersiaPlace Units - British
2 transports placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Persia
1 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
British collect 32 PUs (4 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to IraqCombat - Italians
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in MaltaNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from New Guinea to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - French
4 infantry moved from France to Normandy BordeauxNon Combat Move - French
2 infantry moved from 110 Sea Zone to United KingdomTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1
French collect 16 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 bomber, 19 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
10 infantry moved from Western Germany to Northern Italy
8 infantry moved from Germany to Western Germany
2 fighters moved from Western Germany to France
3 fighters moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to United Kingdom
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Ukraine to Iraq
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour moved from Tambov to Caucasus
4 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
7 armour, 24 artilleries, 37 infantry and 39 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Ukraine to Germany
1 artillery moved from Karelia to Finland
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda -
scramble from london?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 bomber, 19 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
10 infantry moved from Western Germany to Northern Italy
8 infantry moved from Germany to Western Germany
2 fighters moved from Western Germany to France
3 fighters moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to United Kingdom
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Ukraine to Iraq
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour moved from Tambov to Caucasus
4 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
7 armour, 24 artilleries, 37 infantry and 39 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Ukraine to Germany
1 artillery moved from Karelia to Finland
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to VologdaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in France
Germans attack with 2 fighters and 2 infantry
French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
Germans destroys 16PUs while taking French capital
Germans win, taking France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 7 armour, 24 artilleries, 37 infantry and 39 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans destroys 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 7 armour, 24 artilleries, 35 infantry and 39 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 aaGun moved from Volgograd to Caucasus
2 fighters moved from France to Western Germany
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Iraq to CaucasusPlace Units - Germans
10 infantry placed in Germany
2 artilleries and 8 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
Germans undo move 3.
2 artilleries and 1 mech_infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour, 23 artilleries, 67 infantry and 3 mech_infantrys moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 23 artilleries, 67 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 armour, 23 artilleries, 66 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 aaGuns moved from Samara to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Vologda to Samara
Japanese take Samara from Russians
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Urals to Vologda
1 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
6 armour, 10 artilleries, 28 infantry and 10 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery, 2 infantry and 9 mech_infantrys moved from Burma to India
4 infantry and 9 mech_infantrys moved from India to West India
1 submarine moved from 41 Sea Zone to 37 Sea Zone
4 fighters moved from Philippines to 37 Sea Zone
3 fighters moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Eastern Persia
1 aaGun moved from West India to Eastern PersiaPlace Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
3 armour placed in India
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 6 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Persia to Northwest Persia
3 fighters moved from Egypt to Northwest PersiaCombat - Americans
Battle in Holland Belgium
Americans attack with 6 bombers and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 6 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Manchuria from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Northwest Persia
Americans attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Northwest Persia from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in KoreaNon Combat Move - Americans
2 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
9 carriers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from Caroline Islands to 6 Sea Zone
9 submarines moved from 33 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Queensland
10 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
9 fighters moved from 33 Sea Zone to Hawaiian Islands
3 fighters moved from Northwest Persia to Iraq
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 carriers, 4 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
6 bombers moved from Holland Belgium to 92 Sea Zone
6 bombers moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
1 aaGun moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to EgyptPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - British
British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs;
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 carriers moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to France
2 fighters moved from Southern France to France
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Southern France to France
5 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 bomber moved from Southern France to Caucasus
1 fighter moved from Southern France to 96 Sea ZoneCombat - British
Battle in Caucasus
British attack with 2 armour, 1 bomber, 1 fighter and 5 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry
British win, taking Caucasus from Germans with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry
Casualties for British: 1 bomber and 2 mech_infantrys
Battle in France
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking France from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
3 fighters and 1 tactical_bomber moved from France to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Tobruk
3 fighters moved from Southern France to Gibraltar
1 fighter moved from Southern France to Tobruk
1 aaGun and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Persia to Northwest Persia
3 aaGuns, 19 artilleries and 34 infantry moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Caucasus to IraqPlace Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
British collect 34 PUs (4 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 6 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to Queensland
2 fighters moved from Caroline Islands to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern FranceNon Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
French collect 15 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
9 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
11 artilleries, 23 infantry and 2 mech_infantrys moved from Western Germany to France
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Western Germany to Caucasus
1 artillery and 26 infantry moved from Germany to Western Germany
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to Norway
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
7 armour, 24 artilleries, 35 infantry and 39 mech_infantrys moved from Russia to Tambov
1 infantry moved from Tambov to Rostov
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from Vologda to SamaraCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 4 infantry and 1 mech_infantry
British defend with 2 armour and 3 mech_infantrys
Germans win, taking Caucasus from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for British: 2 armour and 3 mech_infantrys
Battle in Southern France
Germans attack with 1 artillery, 3 fighters and 2 infantry
French defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from French with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in France
Germans attack with 11 artilleries, 23 infantry and 2 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 1 infantry; British defend with 2 infantry
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 11 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 fighters moved from Southern France to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Finland to Norway
3 aaGuns moved from Russia to Tambov
2 bombers moved from Caucasus to UkrainePlace Units - Germans
3 mech_infantrys placed in Ukraine
2 fighters placed in 112 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Combat Move - Russians
4 fighters moved from Persia to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 armour, 23 artilleries, 64 infantry and 3 mech_infantrys moved from Volgograd to CaucasusCombat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Kazakhstan from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Russians attack with 1 armour, 23 artilleries, 64 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour, 23 artilleries, 64 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
5 aaGuns moved from Volgograd to Caucasus
4 fighters moved from Kazakhstan to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Novosibirsk to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Burma
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Eastern Persia to Kazakhstan
9 armour, 16 artilleries, 38 infantry and 13 mech_infantrys moved from Eastern Persia to Persia
Japanese take Persia from British
9 mech_infantrys moved from West India to Persia
4 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from Yunnan to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
6 fighters moved from 21 Sea Zone to 19 Sea Zone
4 fighters moved from 34 Sea Zone to 19 Sea Zone
4 tactical_bombers moved from 45 Sea Zone to 19 Sea Zone
4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 44 Sea Zone to 19 Sea Zone
2 fighters moved from 42 Sea Zone to India
2 carriers, 2 fighters and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 7 submarines and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to 19 Sea Zone
1 bomber moved from Kazakhstan to India
1 aaGun moved from Eastern Persia to PersiaPlace Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
3 infantry placed in Shantung
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,3,1,4,5,4,4,2,2,2,2,6,4,5,3,2,6,6,6,2,6,3,3,2,1,2,6,1,2,4,6,6,3,5,4,5,2,3,3,4,6,3,6,4,5
Japanese collect 74 PUs (8 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs