Made slight NCM change - please use latest save file.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 carrier moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers moved from Germany to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Samara
1 artillery and 3 infantry moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 82 Sea Zone to 70 Sea Zone -
scramble from moscow?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers moved from Germany to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Samara
1 artillery and 3 infantry moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 82 Sea Zone to 70 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 5 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3,7,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 bombers moved from Russia to Bryansk
1 aaGun moved from Rostov to Ukraine
1 tactical_bomber moved from Smolensk to Novgorod
3 fighters moved from Denmark to Novgorod
2 fighters moved from Denmark to 115 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 aaGun and 9 infantry placed in Germany
3 infantry placed in Western Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 8 PUs;
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys
Germans defend with 1 infantry; Japanese defend with 1 infantry
Russians win, taking Samara from Germans with 1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Iraq
2 fighters moved from Samara to Persia
5 aaGuns moved from Russia to SamaraPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Timguska to Tsinghai
6 artilleries and 10 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
2 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
1 bomber moved from India to Eastern Persia
3 artilleries and 6 infantry moved from India to West India
3 infantry moved from Burma to India
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
4 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Olgiy to Tsinghai
3 infantry moved from Amur to Siberia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from Yunnan to Burma
2 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Battle in Eastern Persia
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking New Guinea from ANZAC, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Japanese attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 tactical_bombers moved from 49 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
4 fighters moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 artilleries, 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Eastern Persia to India
1 infantry moved from Timguska to Novosibirsk
1 fighter moved from Japan to 45 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 harbour; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
14 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 fighters moved from Hawaiian Islands to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win, taking Holland Belgium from Germans, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 14 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Normandy Bordeaux from Germans with 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 3 infantry, 12 submarines and 3 transports moved from 26 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from 30 Sea Zone to Johnston Island
4 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 harbour placed in Johnston Island
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
Americans collect 57 PUs (1 lost to blockades); end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 16 artilleries and 25 infantry moved from Persia to Eastern Persia
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 cruiser
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Eastern Persia
British attack with 2 armour, 16 artilleries and 25 infantry
Japanese defend with 1 armour
British win, taking Eastern Persia from Japanese with 2 armour, 16 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Removing units owned by Italians from Rostov: 2 aaGuns
EDIT: Turning off Edit Mode
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Caucasus to Rostov
3 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
3 aaGuns moved from Persia to Eastern PersiaPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Greece to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser
Italians win, taking 99 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Holland Belgium
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Germany
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 carrier and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to New South Wales
2 aaGuns, 1 armour, 1 artillery, 5 fighters and 7 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 9 PUs (8 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Denmark to Western Germany
4 artilleries and 7 infantry moved from France to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Vyborg to Finland
1 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Finland
3 mech_infantrys moved from Bessarabia to Yugoslavia
3 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Smolensk to Russia
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
8 armour, 22 artilleries, 34 infantry and 39 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Greece to Albania
1 infantry moved from Greece to Albania
3 bombers moved from Bryansk to Russia
2 fighters moved from 115 Sea Zone to Western Germany
3 fighters moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Western Germany to Northern Italy
3 artilleries moved from Germany to Western Germany
1 submarine moved from 70 Sea Zone to 71 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 8 armour, 24 artilleries, 36 infantry and 39 mech_infantrys
British defend with 1 infantry
Germans win, taking Rostov from Russians with 8 armour, 24 artilleries, 36 infantry and 39 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 artilleries and 1 factory_major
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 bombers moved from Russia to Germany
1 bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 aaGun moved from Bryansk to Russia
3 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Ukraine to RostovPlace Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Western Germany
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Samara to Vologda
1 artillery and 1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Samara to Vologda
5 artilleries and 5 infantry moved from Samara to Vologda
15 artilleries and 61 infantry moved from Samara to RussiaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 8 artilleries, 8 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 armour, 8 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 15 artilleries and 61 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Russia from Germans with 15 artilleries and 60 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Iraq to Persia
3 aaGuns moved from Samara to Russia
2 aaGuns moved from Samara to VologdaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour, 2 infantry and 2 mech_infantrys moved from Burma to India
1 armour moved from India to West India
6 infantry moved from India to West India
1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West India
4 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 artillery moved from Hunan to Yunnan
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from 45 Sea Zone to Borneo
1 carrier moved from 45 Sea Zone to 43 Sea Zone
1 carrier moved from 45 Sea Zone to 43 Sea Zone
8 tactical_bombers moved from 45 Sea Zone to Celebes
8 fighters moved from 45 Sea Zone to Celebes
1 battleship, 7 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 bomber moved from India to Iraq
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Siberia to AmurCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 8 fighters, 1 infantry, 1 marine and 8 tactical_bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 8 fighters, 1 infantry, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from Iraq to West India
2 fighters moved from Borneo to 43 Sea Zone
8 fighters and 6 tactical_bombers moved from Celebes to 35 Sea Zone
2 tactical_bombers moved from Celebes to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
2 fighters placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
3 bombers moved from United Kingdom to Southern France
3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Battle in Southern France
Americans attack with 1 artillery, 3 bombers, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Caroline Islands from Japanese with 3 bombers and 3 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
3 bombers moved from Southern France to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 14 fighters and 12 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from New Zealand to 33 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to Wake Island
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to Wake IslandPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 carriers and 2 destroyers placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - British
British repair damage of 3x factory_major, 2x factory_minor; Remaining resources: 31 PUs;
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to FranceCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in France
British attack with 8 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 1 infantryNon Combat Move - British
7 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Northwest Persia to Iraq
4 mech_infantrys moved from Iraq to Egypt
3 aaGuns, 2 armour, 16 artilleries and 24 infantry moved from Eastern Persia to Persia
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
6 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1
British collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Germany to Southern Italy
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 30 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 aaGuns, 1 armour, 1 artillery, 8 fighters and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs