Actually, will stick with it as-is, sorry about the delay.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Evenkiyskiy to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Timguska to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 3 mech_infantrys
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Kazakhstan to Russia
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 13 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Buyant-Uhaa to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Dzavhan to Yenisey
1 mech_infantry moved from Buyant-Uhaa to Tsagaan Olom
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
5 artilleries and 9 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Tsinghai
1 armour moved from Hopei to Tsinghai
3 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Burma to India
3 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 armour moved from 46 Sea Zone to New Guinea
1 bomber moved from Philippines to 46 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
3 transports moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 5 fighters, 6 submarines and 8 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 infantry moved from Yunnan to Szechwan
3 artilleries and 3 infantry moved from Yunnan to Burma
2 infantry moved from Malaya to Shan State
1 bomber moved from Philippines to India
1 fighter moved from Japan to Soviet Far East
1 fighter moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Soviet Far EastCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine
1 transport owned by the Japanese retreated to 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Soviet Far East
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 46 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 4.
1 artillery and 1 infantry placed in Kiangsu
3 artilleries, 3 infantry and 1 marine placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers, 6 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 armour, 1 infantry and 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
4 fighters moved from Gibraltar to 109 Sea Zone
1 artillery moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
5 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 armour, 1 artillery and 5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
3 carriers moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Eire
1 fighter moved from United Kingdom to Eire
4 fighters moved from United Kingdom to ScotlandCombat - British
Battle in 109 Sea Zone
British attack with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Americans loiter and taunt
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Eire
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Eire from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
3 fighters moved from Scotland to United Kingdom
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from Eire to United Kingdom
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 transport moved from 92 Sea Zone to 109 Sea ZonePlace Units - British
3 artilleries placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 35 PUs (2 lost to blockades); end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from South Australia to Queensland
1 armour and 2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 carrier and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Norway to Finland
1 artillery moved from Germany to Western Germany
2 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Bessarabia
1 infantry moved from Albania to Bulgaria
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Volgograd to Bryansk
1 infantry moved from Rostov to Tambov
1 bomber moved from Ukraine to Samara
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Smolensk
2 infantry moved from Bryansk to Smolensk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 6 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
retreated to 119 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Samara
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Ukraine
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from 119 Sea Zone to Western Germany
1 aaGun moved from Norway to Finland
1 aaGun moved from Caucasus to RostovPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 fighters and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery, 2 bombers and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Russia to Samara
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 aaGuns and 3 mech_infantrys moved from Vologda to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x airfield; Remaining resources: 6 SuicideAttackTokens; 84 PUs;
Japanese buy 1 armour, 1 destroyer, 3 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
8 fighters moved from 6 Sea Zone to 34 Sea Zone
3 artilleries, 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 7 submarines, 8 tactical_bombers and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to India
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from India to Iraq
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Yenisey to Timguska
1 armour moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
5 infantry moved from Anhwe to Kweichow
2 infantry moved from Shan State to Burma
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Burma to India
1 armour, 4 infantry and 2 mech_infantrys moved from India to West India
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Korea to Amur
2 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 armour moved from Olgiy to Timguska
1 mech_infantry moved from Tsagaan Olom to OlgiyCombat - Japanese
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Caroline Islands
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese win, taking Caroline Islands from Americans with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
8 fighters moved from 34 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 109 Sea ZonePlace Units - Americans
4 destroyers placed in 10 Sea Zone
2 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2,3,3
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery and 8 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Scotland to 109 Sea Zone
1 armour moved from Eire to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 armour, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour moved from Algeria to Morocco
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in DenmarkNon Combat Move - British
1 fighter moved from Eastern Persia to Persia
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 34 PUs (5 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in CreteNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 aaGuns moved from Ukraine to RostovPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 carrier moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers moved from Germany to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Samara
1 artillery and 3 infantry moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 82 Sea Zone to 70 Sea Zone -
scramble from moscow?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers moved from Germany to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Samara
1 artillery and 3 infantry moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 82 Sea Zone to 70 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 5 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3,7,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 bombers moved from Russia to Bryansk
1 aaGun moved from Rostov to Ukraine
1 tactical_bomber moved from Smolensk to Novgorod
3 fighters moved from Denmark to Novgorod
2 fighters moved from Denmark to 115 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 aaGun and 9 infantry placed in Germany
3 infantry placed in Western Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 8 PUs;
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys
Germans defend with 1 infantry; Japanese defend with 1 infantry
Russians win, taking Samara from Germans with 1 armour, 25 artilleries, 4 fighters, 71 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Iraq
2 fighters moved from Samara to Persia
5 aaGuns moved from Russia to SamaraPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs