Actually, will stick with it as-is, sorry about the delay.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 16 artilleries and 25 infantry moved from Persia to Eastern Persia
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 cruiser
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Eastern Persia
British attack with 2 armour, 16 artilleries and 25 infantry
Japanese defend with 1 armour
British win, taking Eastern Persia from Japanese with 2 armour, 16 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Removing units owned by Italians from Rostov: 2 aaGuns
EDIT: Turning off Edit Mode
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Caucasus to Rostov
3 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
3 aaGuns moved from Persia to Eastern PersiaPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Greece to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser
Italians win, taking 99 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Holland Belgium
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Germany
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 carrier and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to New South Wales
2 aaGuns, 1 armour, 1 artillery, 5 fighters and 7 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 9 PUs (8 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Denmark to Western Germany
4 artilleries and 7 infantry moved from France to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Vyborg to Finland
1 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Finland
3 mech_infantrys moved from Bessarabia to Yugoslavia
3 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Smolensk to Russia
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
8 armour, 22 artilleries, 34 infantry and 39 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Greece to Albania
1 infantry moved from Greece to Albania
3 bombers moved from Bryansk to Russia
2 fighters moved from 115 Sea Zone to Western Germany
3 fighters moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Western Germany to Northern Italy
3 artilleries moved from Germany to Western Germany
1 submarine moved from 70 Sea Zone to 71 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 8 armour, 24 artilleries, 36 infantry and 39 mech_infantrys
British defend with 1 infantry
Germans win, taking Rostov from Russians with 8 armour, 24 artilleries, 36 infantry and 39 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 artilleries and 1 factory_major
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 bombers moved from Russia to Germany
1 bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 aaGun moved from Bryansk to Russia
3 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Ukraine to RostovPlace Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Western Germany
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Samara to Vologda
1 artillery and 1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Samara to Vologda
5 artilleries and 5 infantry moved from Samara to Vologda
15 artilleries and 61 infantry moved from Samara to RussiaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 8 artilleries, 8 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 armour, 8 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 15 artilleries and 61 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Russia from Germans with 15 artilleries and 60 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Iraq to Persia
3 aaGuns moved from Samara to Russia
2 aaGuns moved from Samara to VologdaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour, 2 infantry and 2 mech_infantrys moved from Burma to India
1 armour moved from India to West India
6 infantry moved from India to West India
1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West India
4 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 artillery moved from Hunan to Yunnan
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from 45 Sea Zone to Borneo
1 carrier moved from 45 Sea Zone to 43 Sea Zone
1 carrier moved from 45 Sea Zone to 43 Sea Zone
8 tactical_bombers moved from 45 Sea Zone to Celebes
8 fighters moved from 45 Sea Zone to Celebes
1 battleship, 7 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 bomber moved from India to Iraq
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Siberia to AmurCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 8 fighters, 1 infantry, 1 marine and 8 tactical_bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 8 fighters, 1 infantry, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from Iraq to West India
2 fighters moved from Borneo to 43 Sea Zone
8 fighters and 6 tactical_bombers moved from Celebes to 35 Sea Zone
2 tactical_bombers moved from Celebes to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
2 fighters placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
3 bombers moved from United Kingdom to Southern France
3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Battle in Southern France
Americans attack with 1 artillery, 3 bombers, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Caroline Islands from Japanese with 3 bombers and 3 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
3 bombers moved from Southern France to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 14 fighters and 12 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from New Zealand to 33 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to Wake Island
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to Wake IslandPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 carriers and 2 destroyers placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - British
British repair damage of 3x factory_major, 2x factory_minor; Remaining resources: 31 PUs;
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to FranceCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in France
British attack with 8 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 1 infantryNon Combat Move - British
7 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Northwest Persia to Iraq
4 mech_infantrys moved from Iraq to Egypt
3 aaGuns, 2 armour, 16 artilleries and 24 infantry moved from Eastern Persia to Persia
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
6 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1
British collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Germany to Southern Italy
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 30 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 aaGuns, 1 armour, 1 artillery, 8 fighters and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_upgrade and 20 infantry; Remaining resources: 14 PUs;Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
2 mech_infantrys moved from Yugoslavia to Western Germany
1 artillery moved from Albania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 bomber moved from Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 artilleries moved from Germany to Western Germany
5 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Rostov to Volgograd
1 armour and 1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 artillery moved from Novgorod to Karelia
1 bomber moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Tambov
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Rostov to Volgograd
7 armour, 22 artilleries, 34 infantry and 39 mech_infantrys moved from Rostov to Bryansk
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
2 fighters moved from Southern France to Western Germany
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Tambov to Ukraine
1 bomber moved from Volgograd to Ukraine
3 aaGuns moved from Rostov to Bryansk
1 aaGun moved from Rostov to VolgogradPlace Units - Germans
3 infantry placed in Western Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
3 infantry placed in France
1 artillery and 9 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in UkraineTurn Complete - Germans
Germans collect 62 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 artilleries and 60 infantry moved from Russia to Samara
1 armour, 8 artilleries, 8 infantry and 3 mech_infantrys moved from Vologda to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 armour, 23 artilleries, 68 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 armour, 23 artilleries, 68 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Russia to Samara
2 aaGuns moved from Vologda to SamaraPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 2 fighters, 2 tactical_bombers and 2 transports moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenkiyskiy to Urals
3 armour and 2 infantry moved from India to West India
5 mech_infantrys moved from Burma to West India
4 infantry moved from Burma to India
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
6 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Non Combat Move - Japanese
1 bomber moved from West India to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in India
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
2 infantry placed in Kiangsu
3 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
3 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to 98 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 3 bombers, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Southern France from Germans with 3 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
3 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Eastern United States to United Kingdom
3 bombers moved from Southern France to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
4 fighters moved from Southern France to 110 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Wake Island to Caroline Islands
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
10 submarines placed in 10 Sea Zone
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - British
British repair damage of 6x factory_minor, 1x factory_minor; Remaining resources: 37 PUs;
British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Normandy Bordeaux to France
1 bomber, 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
3 fighters moved from 110 Sea Zone to FranceCombat - British
Battle in Northwest Persia
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Northwest Persia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in France
British attack with 1 bomber, 8 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British win, taking France from Germans, taking Morocco from Americans, taking French Equatorial Africa from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Tunisia from British with 1 bomber, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
8 fighters moved from France to Southern France
1 bomber and 1 tactical_bomber moved from France to Southern France
1 armour moved from Normandy Bordeaux to Southern France
1 aaGun, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Northwest Persia to Persia
5 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Iraq to PersiaPlace Units - British
2 transports placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Persia
1 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
British collect 32 PUs (4 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to IraqCombat - Italians
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in MaltaNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from New Guinea to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Combat Move - French
4 infantry moved from France to Normandy BordeauxNon Combat Move - French
2 infantry moved from 110 Sea Zone to United KingdomTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1
French collect 16 PUs (1 lost to blockades); end with 16 PUs total