@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Karelia to Novgorod
2 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 armour moved from Ukraine to Tambov
Germans take Rostov from Russians
1 tactical_bomber moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters moved from Ukraine to Southern Italy
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Ukraine to Tambov
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Caucasus
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 3 armour and 3 bombers
Russians defend with 1 artillery and 3 infantry
Germans win, taking Tambov from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
British defend with 1 destroyer
Germans win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
1 tactical_bomber moved from Caucasus to Ukraine
3 bombers moved from Tambov to Ukraine
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
3 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Suiyuyan to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Bryansk to Tambov
4 infantry and 2 mech_infantrys moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Tambov
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Kansu
Russians attack with 4 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Tambov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Tambov
11 infantry moved from Bryansk to Russia
3 fighters moved from Volgograd to Russia
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
6 infantry moved from Bryansk to Tambov
4 artilleries and 5 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 aaGun moved from Suiyuyan to Kansu
13 artilleries and 33 infantry moved from Bryansk to TambovPlace Units - Russians
1 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 82 PUs;
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 13 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Burma to India
1 artillery moved from Shan State to Burma
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Amur to Siberia
5 artilleries and 11 infantry moved from Anhwe to Hopei
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Szechwan to 35 Sea Zone
3 tactical_bombers moved from Szechwan to Kiangsu
1 tactical_bomber moved from Szechwan to IndiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
British defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for British: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 5 artilleries and 11 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from 41 Sea Zone to IndiaPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Algeria to Tunisia
4 fighters moved from 96 Sea Zone to Caucasus
1 artillery moved from Malta to 96 Sea Zone
1 mech_infantry moved from Egypt to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 carriers moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caucasus
Americans attack with 4 fighters
Germans defend with 2 armour
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Tunisia
Americans attack with 1 marine
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -5
Casualties for Americans: 1 marineNon Combat Move - Americans
4 fighters moved from Caucasus to Northwest Persia
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from French Guiana to United Kingdom
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 mech_infantry moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 cruisers moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Crete
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Anglo Egyptian Sudan to Alexandria
British take Alexandria from Italians
3 carriers moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to Crete
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
8 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to CreteCombat - British
Battle in Greece
Battle in Crete
British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Greece from Germans, taking Crete from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Crete to 99 Sea Zone
1 tactical_bomber moved from Crete to 99 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Morocco
Italians take Algeria from Americans
Italians take Morocco from French
1 bomber moved from Ukraine to Southern ItalyCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5,4
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Combat Move - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 9 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Baltic States to Belarus
3 armour, 17 artilleries, 34 infantry and 23 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Eastern Poland to Bulgaria
1 artillery, 4 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Ukraine to Western Germany
1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to Western GermanyCombat - Germans
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scramble from london?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 9 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Baltic States to Belarus
3 armour, 17 artilleries, 34 infantry and 23 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Eastern Poland to Bulgaria
1 artillery, 4 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Ukraine to Western Germany
1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to Western GermanyCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eire
Battle in Scotland
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eire from British, taking Scotland from British, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 17 artilleries, 34 infantry and 23 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Rostov from Russians with 3 armour, 17 artilleries, 33 infantry and 23 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
5 aaGuns moved from Ukraine to Rostov
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from 104 Sea Zone to Normandy BordeauxPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
2 mech_infantrys moved from Kansu to Dzavhan
1 infantry moved from Kansu to TsinghaiCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Samara
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Dzavhan
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Dzavhan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun and 1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Tsinghai to Kansu
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
2 aaGuns, 15 artilleries and 43 infantry moved from Tambov to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to Borneo
3 fighters moved from 35 Sea Zone to Borneo
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 1 infantry, 8 submarines and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from India to West India
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 artilleries and 3 infantry moved from Burma to India
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kiangsu to 36 Sea Zone
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 artillery moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
5 artilleries and 11 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
3 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
2 infantry moved from Yunnan to Shan State
2 bombers moved from India to French Indo China
1 mech_infantry moved from Samara to Tambov
Japanese take Tambov from RussiansCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 8 submarines and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 8 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 5 artilleries and 12 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 5 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from ANZAC with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
4 fighters moved from Borneo to 43 Sea Zone
4 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kiangsu to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from India to 43 Sea Zone
1 aaGun moved from India to West India
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
1 artillery and 2 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Soviet Far EastNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 carriers, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 carriers moved from 99 Sea Zone to 98 Sea Zone
4 fighters moved from Northwest Persia to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 bomber moved from 104 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
2 carriers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from Germans
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 armour moved from Alexandria to Libya
3 fighters moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - British
3 artilleries placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,6,5,3,1,6,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
British collect 36 PUs (7 lost to blockades); end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total