If you build an AC or 2 transports on G1, the allies can both buy air and sink you unified navy in sz7 on UK2 and US2. If you really want to mess with the Allies in the Atlantic, you might want to try one of the following strategies (though they do come at a cost):
bid a sub in sz8 and kill the sz2 navy on G1 (you can combine this with a naval purchase on G1 and foregoing Egypt, sending the sz 14 fleet to sz 13, if you have the nerve) Buy something like bomber, fig, 5 inf or bomber, 8 inf and move your navy to sz 7 (add the sub in sz 8 or a possible bid unit for added effect). Because of the extra bomber, the UK will be hard-pressed to unify in sz 8 and hitting 5+ units in sz 7 is not really attractive either.G1 Builds/Opening
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CVs are good. However, the reason DDs are bad, isn’t that it is a “bad” combatship if you plan on attacking. It is just that the TTs really are good combatships in the game. You will usually have enough heavy ships surviving the first turn. Those ships combined with TTs will be enough to stop the luftwaffe. The TTs really are great combatships in this game. (seriously)
I understand that TTs are the best ship economy-wise, but I believe that a CV may be an extremely cost-efficient buy for the first turn only (because you have the two FTRs in UK that can land on the carrier no problem). Later in the game the CV would become extremely cost-inefficient, of course (you’re paying 16 for a 1 HP 3 DEF when you could be spending that same 16 IPC for 2 HP of 1 DEF that can also transport units).
I usually land in africa until my pacific fleet makes it to the atlantic. then I split and send uk into norway and start landing in the americans in europe the round after that.
Do you advocate sending the Indian Fleet south? What do you do about the TT in SZ59? When I used to play Revised/42/42SE I always remember going out of my way to eliminate it (as forcing Japan to buy more TTs is a good way to buy the allies precious time).





