@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
G40 Bal Mod Rommel (X) Colt (L) rematch no bid
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You won, I had to take hits on air to save 1 land unit. You rolled a higher hit rate on every die round. I rolled better in the later rounds, but you continued to score an equal number of hits. The last round was my tank against your fig.
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Woo! That was an epic battle. Must’ve been intense for you! The 1v1 at the end was so important.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
3 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 artillery and 7 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
3 artilleries placed in Russia
Russians undo move 2.
Russians undo move 2.
3 artilleries placed in Ukraine
2 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Karelia : 5 infantry
Baltic States : 2 infantry
Eastern Poland : 4 aaGuns, 5 armour, 6 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 2 artilleries, 1 factory_major and 1 mech_infantry
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 1 artillery and 9 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 40 / 42
Americans : 51 / 76
Chinese : 9 / 13
British : 29 / 35
UK_Pacific : 10 / 13
Italians : 14 / 28
ANZAC : 14 / 27
French : 0 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Congratulations again, Colt. That destroyer blocking the transports picking up the extra soldiers from Holland was a big game changer.
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Thanks ABH. The only bad thing is that i was so ready to send my Red Army savages through Europe :evil:
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I don’t know when I will get to taking Japan’s turn. It’s 72 degrees and sunny, so I’m outdoors. Japan takes me a long time to plan and I’m not in the mood after that battle.
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Time to call it a game, Rommel. There is no recovering from a failed Sea Lion attempt against someone with even a slight bit of skill.
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Probably. My first two games have been aborted early due to my mistakes.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 marines moved from 35 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from 43 Sea Zone to 39 Sea Zone
2 fighters moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Shan State -
Scramble fig in India? If so, also OOL.
Took forever to allocate forces from multiple locations to 7 targets and to consider air movement. -
No thanks
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When I tried to post J3, I got my usual error message: IP address posted less than 15 seconds ago. When I clicked done, it moved on to end of Japan screen but posting option was not available again. As usual with this game, the save game was emailed to me. So I forwarded the save game to you by email.
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I’m manually posting the J3 save game
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In the sea battle by India, we each had a sub but no DD and Japan had no surface ships. Both subs missed. Japan planes inflicted 3 hits, sinking the Bri surface fleet. Bri couldn’t take the sub as a hit, because w/o dd the planes couldn’t attack it. Japan could have taken a plane as a hit to continue against the sub. But then it would have been sub-o-subo, w/o air support. Now the Bri sub can sink my trans.
Regards Ger, I had wanted to build art instead of inf to provide offensive threat. But chose a dd instead, in case Bri scrambled and Ger lost its other dds. This way Ger can take the convoy route and/or move into the Baltic. But an amphib against Rus is no longer possible. -
Good thing my sub didn’t hit. I would’ve submerged it had you asked. I didn’t comment on it when you asked scram because i forgot about it and didn’t download map. I was on phone for that answer.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 infantry, 7 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Iceland to 110 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar -
number of planes to scramble in 110? Max defense or keep tac instead of fig?
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scramble both planes. OOL sub, dd’s, cru, tcb, fig (which is prob best defense). I would have liked to keep all 3 planes there, but needed one in W. Ger. That one extra fig would have turned the odds around.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 infantry, 7 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Iceland to 110 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to GibraltarCombat - Americans
Germans scrambles 2 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 11 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 1 fighter and 11 transports remaining. Battle score for attacker is -23
Casualties for Germans: 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland BelgiumNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 destroyer, 2 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Queensland : 1 bomber and 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
10 Sea Zone : 5 submarines and 1 transport
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 1 artillery, 1 infantry and 1 marine
Morocco : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer, 2 submarines and 1 transport
91 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 56 / 61
Americans : 51 / 78
Chinese : 8 / 13
British : 29 / 35
UK_Pacific : 6 / 13
Italians : 14 / 28
ANZAC : 10 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Szechwan to Anhwe
1 artillery and 2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsTerritory Summary for Chinese :
Shensi : 1 artillery, 1 fighter and 10 infantry
Yunnan : 1 artillery and 1 infantry
Suiyuyan : 1 infantry
Szechwan : 6 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 55 / 61
Americans : 51 / 78
Chinese : 9 / 13
British : 29 / 35
UK_Pacific : 6 / 13
Italians : 14 / 28
ANZAC : 10 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0