Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Tobruk to Libya
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
I dont expect to win but im hoping Sea Lion will be a fun, bloody contest. Be sure to post your combat move for Ger. I wont be able to move until tomorrow noon-ish i reckon.
Will you post ANZ and Fra?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Java to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 53
Russians : 37 / 38
Japanese : 40 / 42
Americans : 51 / 76
Chinese : 9 / 13
British : 29 / 35
UK_Pacific : 10 / 13
Italians : 14 / 28
ANZAC : 14 / 27
French : 0 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
7 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
7 armour, 3 artilleries, 1 cruiser, 2 destroyers, 8 infantry, 1 mech_infantry, 1 submarine and 11 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
7 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
Scramble in sz110? Give 1st round OOL? I will roll for first losses
These Sea Lion attacks are always so interesting!
Agree, ABH. I am away from home but i should be home to download map in 30 minutes
More like 75 minutes now
A tough choice. If I scramble, i can maybe sink the transports later. i just lost a 99% battle today so dice have to turn in my favor now, right :mrgreen:? Umm, no scramble.
3 AA hitsl, that’s more than double. 10 Bri casualties first round, computer selects 5AA, 3 Bri inf and 2 Fr inf. Only the 1 and 2 rows show on my screen, but the total appears on the casualty box. Is this OOL acceptable?
You won, I had to take hits on air to save 1 land unit. You rolled a higher hit rate on every die round. I rolled better in the later rounds, but you continued to score an equal number of hits. The last round was my tank against your fig.
Woo! That was an epic battle. Must’ve been intense for you! The 1v1 at the end was so important.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
3 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 artillery and 7 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
1 artillery and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
3 artilleries placed in Russia
Russians undo move 2.
Russians undo move 2.
3 artilleries placed in Ukraine
2 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total
Territory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Karelia : 5 infantry
Baltic States : 2 infantry
Eastern Poland : 4 aaGuns, 5 armour, 6 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 2 artilleries, 1 factory_major and 1 mech_infantry
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 1 artillery and 9 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 40 / 42
Americans : 51 / 76
Chinese : 9 / 13
British : 29 / 35
UK_Pacific : 10 / 13
Italians : 14 / 28
ANZAC : 14 / 27
French : 0 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Congratulations again, Colt. That destroyer blocking the transports picking up the extra soldiers from Holland was a big game changer.
Thanks ABH. The only bad thing is that i was so ready to send my Red Army savages through Europe :evil:
I don’t know when I will get to taking Japan’s turn. It’s 72 degrees and sunny, so I’m outdoors. Japan takes me a long time to plan and I’m not in the mood after that battle.
Time to call it a game, Rommel. There is no recovering from a failed Sea Lion attempt against someone with even a slight bit of skill.
Probably. My first two games have been aborted early due to my mistakes.