G40 Bal Mod Rommel (X) Colt (L) rematch no bid

  • '20

    I assume Italy’s N Ital->Yugo edit is because you changed what soldiers you wanted to take Gib from N ital-> S Ital in combat move?

  • '20

    Do you have any clue why UK Pacific didn’t get the bonus for no subs in western half of Indian Ocean? It doesn’t mention being at war with Japan for that objective.

  • 2025 2024 '23 '22 '21 '20 '19

    Same thing last game, so apparently it is in the N.O. but not in the electronic game notes.  May be in the printed game manual.

  • 2025 2024 '23 '22 '21 '20 '19

    Yes, re: Ita inf, meant to take Gib with 1 S Ita, not all N. Ita.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 transports; Remaining resources: 2 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
                    British defend with 1 carrier, 1 cruiser and 2 fighters
                    Germans win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier, 1 cruiser and 2 fighters

    Non Combat Move - Germans
                3 bombers, 3 fighters and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                5 armour moved from France to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 artilleries moved from Germany to Western Germany
                5 infantry moved from Bulgaria to Romania
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Slovakia Hungary
                1 armour moved from Yugoslavia to Western Germany
                6 infantry moved from Germany to Western Germany
                3 infantry moved from Germany to Poland
                2 armour moved from Yugoslavia to Slovakia Hungary
                2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
                4 mech_infantrys moved from France to Germany
                1 submarine moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                10 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_39404_Ger2.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I didn’t ask for OOL in sz97, since Ger sank the entire Bri fleet on round 1, as expected.  This will be my first Sea Lion attack.  I didn’t strat bomb since my AA luck is terrible and losing a bomber and rolling low damage wouldn’t have been worth the loss of planes.  Also, I would of had to escort with figs, with the Bal Mod die roll rule at 2 instead of 1.  Once, in a pbem game I strat bombed Lon and gave max damage.  But I wanted to take out the Bri fleet and do it in one die round to minimize loses. 
    I’ve never done Sea Lion before because not building land units for the first 2 turns would make Rus too strong in Europe 40.  Global would be offset with Japan racing thru China.  But Bal Mod will slow Japan down, so the Euro Axis will be hard pressed to invade Rus.

  • '20

    I would have certainly strat bombed with a couple escorts and omitted 97 probably but this could work too.

  • 2025 2024 '23 '22 '21 '20 '19

    I needed overwhelming force to minimze loses in sz97 and couldn’t afford loses from both missions.  11 trans and 11 planes should be enough to succeed, but I’m not experienced enough with it to know what you might build to foil me, and the dice could make it very costly.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
                2 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
                3 artilleries moved from Ukraine to Bessarabia
                2 infantry moved from Rostov to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Novgorod to Karelia
                2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                2 infantry moved from Belarus to Baltic States
                2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Eastern Poland
                1 artillery and 7 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Western Ukraine: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Eastern Poland: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total

    triplea_39404_Rus2.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I’ve never seen Rus mass a large army on the border on T2.  Impressive.  It will take me a while to post Japan, I don’t know what I want Japan to do and I have to make dinner.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                2 infantry moved from Korea to 6 Sea Zone
                2 artilleries moved from Korea to 6 Sea Zone
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 3 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 marines moved from Japan to 6 Sea Zone
                1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 35 Sea Zone
                2 marines moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 33 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from Siam to Shan State
                1 fighter moved from 36 Sea Zone to Philippines
                1 armour moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangsi to Shan State
                1 fighter moved from Kiangsi to 37 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
                1 fighter moved from Jehol to Kwangtung
                1 fighter moved from Kiangsi to 37 Sea Zone
                1 fighter moved from Okinawa to Kwangtung
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                2 bombers moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kiangsi to Shan State

    Combat - Japanese
                Battle in Borneo
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking Borneo from UK_Pacific with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter, 2 infantry and 2 marines
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                      Japanese take French Indo China from Neutral_Axis
                1 armour moved from Yunnan to French Indo China
                1 artillery and 1 infantry moved from Chahar to Anhwe
                5 infantry moved from Manchuria to Jehol
                1 aaGun moved from Jehol to Anhwe
                1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter moved from Shan State to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                2 bombers moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
                1 infantry moved from Manchuria to Korea

    Place Units - Japanese
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

    triplea_39404_Jap2.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Took a long time to plan and decide.  More complicated than Europe 1940 alone.  Wasn’t in position to take as much as last game after DOW, but felt Jap needed more than FIC and had a chance to take out the ANZ tran and some solitary dd’s in prep for T3.  Euro Axis not happy.  Could have been attacked from India, Aus and Java with varying combos or in succession.  Not taking Yun last turn due to bad dice, allowed China to build art and threaten any small scale advance towards stacked Chi inf.

  • '20

    A little surprised that you decided J2DoW was worth it when you only took one DEI and no Malaya.

  • 2025 2024 '23 '22 '21 '20 '19

    I didn’t want ANZ taking 2 more terr and Japan having to fight for them.  The pac Allies were too aggressive for me to sit out another turn.  Japan is in better position now to use it’s 5 trans, 3 car groups and air to take most of DEI, Mal, etc. before the U.S. can seriously interfere.  Not having taken FIC on T1 and no IC or port on T2 is limiting my SE Asia options on T3.  But it did free up enough cash to build a new home fleet for defense.  But I will need to build an IC next turn.

  • '20

    I’ll move sometime tomorrow. Busy tonight


  • One G40 tip on Sea Lion is to avoid doing a DoW for Japan until after the attack on London.  With your J2 DoW, the US can move the fleet off the coast of Gibraltar and will be in a position to attack your transports or London on turn 3.  If you had waited a turn, the Germans would have time to consolidate the forces before being attacked by the Atlantic forces.

    Another comment on the balanced mod game, that Japanese sub off of Amur is not blocking the Russian bonus since you are not at war with Russia.

  • '20

    Yeah i had planned on taking Gib assuming i dont get diced. Then UK can hit sz 92. Only things im still  considering is where to go with Pac fleet and if it is worth it to send two bombers to UK. Rom, i wont have my laptop till 5ish Central

  • 2025 2024 '23 '22 '21 '20 '19

    USA can only attack Gib w/2 troops and cru bombard.  The bomber and figs can’t reach Gib because they can’t land in Vichy Fre terr.  You only have a 60% chance of taking Gib.  That’s not high odds of success, so it wouldn’t take bad dice for you to fail.  I’d settle for a draw.  Then only the Bri bomber could hit the Ita fleet and the Ita air and surviving cru could attack the US fleet at similar strength.  It’s so frustrating for a major event to swing on a small outcome.  If you win Gib, the Ger trans will likely be lost.


  • You forgot the Marine in your math, Rommel.  Marines are such a key part of the BM mod.  They help both the Axis and the Allies.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 armour, 1 infantry and 1 marine
                    Neutral_Axis defend with 1 infantry
                    Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from Guam to Queensland
                1 bomber moved from Western United States to Queensland

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 1 bomber, 1 fighter and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 armour, 1 infantry and 1 marine
        101 Sea Zone : 1 carrier and 1 transport
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 37 / 38
        Japanese : 42 / 42
        Americans : 51 / 76
        Chinese : 8 / 13
        British : 29 / 36
        UK_Pacific : 9 / 17
        Italians : 11 / 11
        ANZAC : 14 / 17
        French : 1 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 9 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    triplea_39404_Ame2.tsvg

Suggested Topics

  • 7
  • 14
  • 127
  • 57
  • 50
  • 58
  • 100
  • 239
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.7k

Users

40.4k

Topics

1.8m

Posts