G40 Bal Mod Rommel (X) Colt (L) rematch no bid

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Holland Belgium to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 fighters moved from 125 Sea Zone to Western Germany
                10 infantry moved from Germany to Slovakia Hungary
                1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to Western Germany

    Place Units - Germans
                8 armour and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs

    triplea_39404_Ger4.tsvg


  • This could be rough game for Germany as they are going to face a tough Russian army that has a superior amount of forces, along with higher income.  You know that you are in trouble when Russia starts building bombers!  With the loss of Finland this round and Norway next round, are you sure that you don’t want to start a new match?

  • '20

    He asked if we could continue this one but i believe he knows the outcome. He would like to see how his Japan moves turn out and to build experience for next BM rematch. But yeah, he will lose northern Scandinavia and will be hard-pressed to reclaim it.


  • Unfortunately it is going to be a tough learning experience for Japan as the United States can spend 100% of their income in the Pacific.  A determined push will capture India, but at a cost of losing control of China and the Money Islands.  The Balanced Mod makes it much tougher on Japan as so many troops have to be used to quell the Chinese insurrection.

  • 2025 2024 '23 '22 '21 '20 '19

    Another round or two will show how Japan can cope.  I already know how to defend Ger in a normal game, with minimal, strategically placed units.  A&A designed it to help Ger with Paris.  Plus, BM gives figs 2 defense, and allies can’t get figs from London to W.Ger.  So now I just need to learn how to defend Japan on the cheap, so it can still expand.

  • '20

    @Arthur:

    This could be rough game for Germany as they are going to face a tough Russian army that has a superior amount of forces, along with higher income.� You know that you are in trouble when Russia starts building bombers!

    I think my only bomber purchase was last game but the armor buys- if safe- essenially make the same point. I bought the bomber last game to counter-bomb one of his captured factories and to extend minor counter-strike capabilities. Im sure its not a viable buy usually but i thought it could be a fun one �8-).

    Yes, i considered doing full Pacific buy(which is what my naieve play-group use to always do for at least first few rounds, combined with a massive stand-off build-up at sz 26 and 6 that usually never battled out unless game was over and we rolled for fun. I am shaking my head at our foolishness now after playing online) and i will likely do so after I have now secured that the US/USSR/UK can bottle up Euro-Axis. It seems much easier to win in Europe generally because even if you lose Med battle, you can roll there after taking Moscow unless UK really puts in work in contrast to Jpn takin 6th VC in Hawaii or Sydney which seems tougher to do over water and with US reach.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                5 infantry moved from Karelia to Finland
                2 armour and 2 mech_infantrys moved from Novgorod to Finland
                2 infantry moved from Eastern Poland to Poland
                1 fighter moved from Eastern Poland to Poland
                1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Finland
                    Russians attack with 2 armour, 5 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                2 infantry moved from Baltic States to Eastern Poland
                1 artillery and 9 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Novgorod to Eastern Poland
                1 artillery moved from Novgorod to Baltic States
                1 mech_infantry moved from Russia to Western Ukraine
                3 artilleries moved from Ukraine to Western Ukraine
                2 artilleries moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 tactical_bomber placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Western Ukraine: 3 artilleries
                EDIT: Adding units owned by Russians to Bessarabia: 3 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 18 infantry
        Romania : 1 flag, 2 infantry
        Poland : 1 flag, 1 infantry
        Baltic States : 1 artillery
        Bryansk : 2 artilleries
        Eastern Poland : 4 aaGuns, 6 armour, 7 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
        Bessarabia : 3 artilleries
        Russia : 1 airfield, 1 factory_major and 1 tactical_bomber
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 2 armour, 5 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 34 / 48
        Russians : 44 / 60
        Japanese : 55 / 61
        Americans : 51 / 78
        Chinese : 9 / 13
        British : 33 / 43
        UK_Pacific : 6 / 10
        Italians : 13 / 18
        ANZAC : 10 / 18
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 8 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_39404_Rus4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I expected Rus to take 3 terr from Ger, but couldn’t do anything to stop it.  Even if Sea Lion had succeeded, Ger couldn’t have built with the London cash until T4.  Rus also gets lots of cash on T4, from N.O.s.  So the question is, is Sea Lion a viable option in Global?  In Global, Rus gets the Siberian cash bonus from T1, while in Europe, not until Rus is at war.  What’s your experience or observation ABH?

  • 2025 2024 '23 '22 '21 '20 '19

    I’m also confounded by Japan’s opening choices.  If Japan waits to DOW, UK Pac and Anz can race thru DEI, generating cash.  They can’t hold them, but Japan also has limited land units to conquer them rather than just occupying empty isles.  If Japan DOW early, ANZ gets wartime N.O.s for isles that are remote and inconsequential for Japan; and USA can move earlier against Axis in both Euro and Pac.  Global is diff in the Pac, in that USA can move to, say Australia, while in Europe, it can’t advance towards Euro until at war.  Colt, now that you have been playing Allies, which do you prefer and do you think that Bal Mod is balanced?

  • '20

    I would need to be Axis to determine which i like and how balanced it is from my viewpoint. Im still pretty sure Ill like vanilla better.

  • 2025 2024 '23 '22 '21 '20 '19

    Right after ending combat move and clicking done, I realized that my sub>sub wouldn’t work, since you could submerge.  I saved gave after I pressed done, but should have saved before.  Edit says I can’t because unit in process of moving.  I will add units to one battle and figure out what to do with the battle where units are to be transferred from.


  • I would only Sea Lion in BM games is London had an extremely bad first round and refused to build any defense in the capitol.  Bombing London on G2 makes it easier, but I still hate to face such a rich Russian opponent.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 bomber moved from French Indo China to Burma
                3 artilleries, 5 infantry and 1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 fighter moved from Hunan to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from 42 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 submarine
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 1 aaGun and 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Soviet Far East

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 38 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 aaGun moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Manchuria
                2 infantry moved from Chahar to Anhwe
                2 fighters moved from French Indo China to 6 Sea Zone
                1 bomber moved from French Indo China to Japan
                1 bomber moved from Burma to French Indo China
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 58 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 tactical_bomber moved from Burma to 36 Sea Zone
                1 fighter moved from French Indo China to Anhwe
                1 tactical_bomber moved from French Indo China to Anhwe
                1 artillery moved from Malaya to Shan State
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Yunnan to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                3 armour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_39404_Jap4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I had to load Rus4 and redo my combat moves, as I couldn’t edit the changes.  Japan is in good shape for now and pressing China and India.  Still upset that I lost Japan in the first game, as the Axis position in Europe was very good.

  • 2025 2024 '23 '22 '21 '20 '19

    I concede.  I learned enough from J4 and Ger would have to have a great die roll to destroy the Rus army in E. Pol.  If I had upgraded inf to art instead of building a dd last turn, my battle odds would have increased from 11% to 41%, assuming Ger figs were available for the battle.  I will start a new Global 1940 BM later.

  • '20

    Ok good game. I dont think i will be able to move or make the scramble decisions today. I’ve never seen Rus with so much cash and i dont see how you could recover paired with early Allied European landings.


  • One tip for BM games: get a second factory for Japan in mainland Asia.  You are going to need many ground units to push back China and then turn your attention to capturing India.  It is much tougher in BM than in normal games because of the garrison rule.

  • 2025 2024 '23 '22 '21 '20 '19

    ABH, I’m considering a factory in Kiangsu on T1 or T2.  Altho, Japan has a big army in Yunnan on T4 in the game that just ended.  India had to pull back and China would have had to also.  With Rus army gone, Japan is sliding Manchur troops south.  I couldn’t afford to build in 2 ICs until Japan got more revenue.  So an IC in Kia would work if I delayed taking FIC to get the ten N.O. PUs.


  • I usually build a factory in Kiansu on J1 so that mechs and tanks can hit Kwangtun if you do a J3 DoW.  I then tend to build a factory on J4 if I do a typical opening.  Land units can be more important than building up a large navy.  It is extremely tough to play Japan once you lose China since you will never get it back with the BM garrison rules.  Having a stack of 20 Chinese soldiers munching up your garrisoned troops is painful to watch!

  • 2025 2024 '23 '22 '21 '20 '19

    Test summary from TripleA, engine version: 1.9, time: 19:05:03

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