@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
ABH (Axis) vs ShadowHAwk (Allies +80)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 harbour, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Chahar to Shensi
1 armour moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Jehol to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 3 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from Anhwe to Shensi
1 fighter moved from Anhwe to Shensi
1 fighter moved from Anhwe to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to CelebesCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 3 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
1 aaGun moved from Hopei to Kweichow
2 fighters moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 3 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 harbour placed in French Indo China
2 armour placed in Kwangtung
1 destroyer placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
EDIT: Changing ownership of Caucasus from Japanese to Russians
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Adding units owned by Russians to Caucasus: 1 armour
EDIT: Removing units owned by Japanese from Caucasus: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Russians to Japanese
EDIT: Adding units owned by Japanese to Timguska: 1 armour and 1 mech_infantry
EDIT: Changing PUs for Japanese from 80 to 78
EDIT: Turning off Edit Mode -
Let me know if those edits look correct.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Western Germany
Italians attack with 2 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
Finally those Germans had proper orders to shoot back!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Finland to Norway
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
6 mech_infantrys moved from Germany to Denmark
1 fighter moved from Germany to Denmark
1 fighter moved from Germany to Denmark
1 fighter moved from France to Denmark
1 tactical_bomber moved from France to Denmark
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 armour moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Germany to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter moved from Rostov to Samara
1 fighter moved from Rostov to TambovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 3 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Norway from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
Russians defend with 1 armour; British defend with 1 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 armour
Battle in Denmark
Germans attack with 3 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 bomber; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Denmark from Americans with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 bomber
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 armour moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Archangel to Belarus
1 armour moved from Archangel to Belarus
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Tambov to Volgograd
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
2 bombers moved from Caucasus to Volgograd
1 fighter moved from Denmark to Southern Italy
1 aaGun moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Denmark to Germany
3 mech_infantrys moved from Poland to Western UkrainePlace Units - Germans
1 artillery and 2 infantry placed in France
2 bombers placed in Germany
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery placed in Germany
1 artillery and 2 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Ukraine
Germans undo move 6.
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Still another couple of rounds before launching the final assault on Moscow.
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This game has been up and down. Some rounds have been brutally tough, while other times your soldiers are sleeping.
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I forgot to move in my inf+art to Java. I will roll on the forum for that battle.
Bomber
Rolling 1d6:
(4)
inf+art
Rolling 2d6:
(1, 5)2inf
Rolling 2d6:
(4, 6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 6 destroyers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 mech_infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Shensi to Yunnan
2 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Burma
1 fighter moved from Kweichow to Burma
1 fighter moved from Kweichow to Burma
1 bomber, 2 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 bomber moved from Philippines to Java
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to Philippines
1 artillery moved from Manchuria to Amur
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Java
Japanese attack with 1 bomber
ANZAC defend with 2 infantry
retreated to Java
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese winANZAC win with 2 infantry remaining with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 2 artilleries and 2 infantry; Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 2 aaGuns, 2 artilleries and 2 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 3 armour, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Java to Western Australia
EDIT: 1 infantry moved from Java to Western Australia
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Java to Malaya
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Suiyuyan to Kweichow
1 armour and 1 mech_infantry moved from Timguska to Tsinghai
1 bomber moved from Burma to French Indo China
5 fighters and 3 tactical_bombers moved from Burma to Malaya
1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
6 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 armour placed in Kwangtung
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
The two ANZAC infantry units on Java could not be deleted. I moved them for now to Western Australia; let me know if you have luck editing them out. Otherwise, we could send them to some South Pacific island for rest and relaxation.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
2 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to France
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Germany to Caucasus
1 bomber moved from Germany to Caucasus
1 armour moved from Kazakhstan to VolgogradCombat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
3 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
1 mech_infantry moved from Urals to Tsinghai
EDIT: 1 armour moved from Volgograd to Szechwan
4 mech_infantrys moved from Denmark to Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 aaGun, 3 artilleries and 2 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from France to Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
3 bombers placed in Germany
3 armour placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 infantry placed in Germany
1 infantry placed in Western Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
wowwww +80 bid for Allies!?!?! i’ll be following this game with interest!
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Regularkid: wait till the fun of the next game with +100 bid for the Allies! It was a bad start for ShadowHAwk this match so he probably will crush me into little bits next time we play.
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reviewing the game now. you got diced to hell in Bryansk, ABH! haha
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@Arthur:
Regularkid: wait till the fun of the next game with +100 bid for the Allies! It was a bad start for ShadowHAwk this match so he probably will crush me into little bits next time we play.
I made a few big mistakes at the start with russia indeed.
Still think that money does not really balance the game as the can-opener is worth a lot of money.
I also think that the game is balanced when you take out the can opening option for the germans. Getting more money each round like balance mod does helps but also makes the game unbalanced for less experienced players. Making the game balanced against just 1 tactic that if the germans dont use it makes them lose kinda does not balance the game completely. But the 80 on russia wasnt a bad idea attacking japan round 1 was a bad idea from me.
If you remove can opening you would be forcing the Germans down one path, which is breaking through Bryansk, in order to get the money needed to surpass the Allies. Any other strategy wouldn’t work, and it would be boring.
If you associate the mod as strictly a balance fix, you are missing 90% of the worth of the mod.
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@Arthur:
Regularkid: wait till the fun of the next game with +100 bid for the Allies! It was a bad start for ShadowHAwk this match so he probably will crush me into little bits next time we play.
I made a few big mistakes at the start with russia indeed.
Still think that money does not really balance the game as the can-opener is worth a lot of money.
I also think that the game is balanced when you take out the can opening option for the germans. Getting more money each round like balance mod does helps but also makes the game unbalanced for less experienced players. Making the game balanced against just 1 tactic that if the germans dont use it makes them lose kinda does not balance the game completely. But the 80 on russia wasnt a bad idea attacking japan round 1 was a bad idea from me.
If you remove can opening you would be forcing the Germans down one path, which is breaking through Bryansk, in order to get the money needed to surpass the Allies. Any other strategy wouldn’t work, and it would be boring.
If you associate the mod as strictly a balance fix, you are missing 90% of the worth of the mod.
Or germany could opt for sea-lion or afrika,middle east first. It would help out russia tremendous, but at the same time would not help less experienced players a lot.
The difficulty with this analysis is that Volgograd and Caucuses are THE key to Germany’s success. Indeed, in virtually all games they are essential–that is, Germany cannot reach income parity with Allies and win the game without them.
Now, the very reason Germany has the freedom to explore other strategic possibilities early on (e.g., Sealion, a frolic in Africa, etc.), while still keeping its eye on the prize of Vologrod/Caucuses is because of the eventual assistance of Italian can openers.
If you remove the can openers, you remove Germany’s other strategic options; It will HAVE to commit itself 100% to Barbarossa in virtually every game to have any realistic shot of reaching and holding those territories without the aid of Italian can openers. Thus, removing can openers puts Germany on a much narrower path to victory, and removes variety from the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 5 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Hunan to Burma
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 tactical_bomber moved from Malaya to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to India
1 bomber moved from French Indo China to India
2 fighters moved from Malaya to Burma
1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Siam to Shan State
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
3 mech_infantrys moved from Kiangsu to Hunan
3 armour moved from Kwangtung to Yunnan
2 fighters moved from 44 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
5 destroyers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
5 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
@Arthur:
Regularkid: wait till the fun of the next game with +100 bid for the Allies! It was a bad start for ShadowHAwk this match so he probably will crush me into little bits next time we play.
I made a few big mistakes at the start with russia indeed.
Still think that money does not really balance the game as the can-opener is worth a lot of money.
I also think that the game is balanced when you take out the can opening option for the germans. Getting more money each round like balance mod does helps but also makes the game unbalanced for less experienced players. Making the game balanced against just 1 tactic that if the germans dont use it makes them lose kinda does not balance the game completely. But the 80 on russia wasnt a bad idea attacking japan round 1 was a bad idea from me.
If you remove can opening you would be forcing the Germans down one path, which is breaking through Bryansk, in order to get the money needed to surpass the Allies. Any other strategy wouldn’t work, and it would be boring.
If you associate the mod as strictly a balance fix, you are missing 90% of the worth of the mod.
Or germany could opt for sea-lion or afrika,middle east first. It would help out russia tremendous, but at the same time would not help less experienced players a lot.
The difficulty with this analysis is that Volgograd and Caucuses are THE key to Germany’s success. Indeed, in virtually all games they are essential–that is, Germany cannot reach income parity with Allies and win the game without them.
Now, the very reason Germany has the freedom to explore other strategic possibilities early on (e.g., Sealion, a frolic in Africa, etc.), while still keeping its eye on the prize of Vologrod/Caucuses is because of the eventual assistance of Italian can openers.
If you remove the can openers, you remove Germany’s other strategic options; It will HAVE to commit itself 100% to Barbarossa in virtually every game to have any realistic shot of reaching and holding those territories without the aid of Italian can openers. Thus, removing can openers puts Germany on a much narrower path to victory, and removes variety from the game.
I think that the allies should have a chance to actualy stop the can opening after a few turns. Now you can keep can opening well into round 10 with only 1 tank basicaly the allies can never hit that tank. If the allies have a chance to stop the can opening after a while either italy has to spend more forces to do the can opening ( the allies still have to spend resources as well ) or try to stop the allies from destorying can openers.
If there was an ally between germany and italy that can actualy do something ( UK would be nice ) then italy can still can open untill round 4 or 5 but after that the allies can have some forces in place to actualy stop italy doing this can opening. Or they can spend forces doing it earlier but also ensure russia does not get the NO.
this only serves to reinforce the point. ur saying that can openers might remain viable for the first four rounds. . . which again, means that Germany must commit itself to Barbarossa from the start. Its strategic choices are more limited, and the European theater becomes mono-dimensional.
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Adam could probably beat me with either the Allies or the Axis with a standard ~25 bid about 90+% of the time so canopening is not the issue with G40. He has strong plans for all of the nations and can react to below-average dice rolling to still find a path to victory.





