That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
aa
Test summary from TripleA, engine version: 1.9, time: 15:55:17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 submarines; Remaining resources: 40 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 92 PUs total
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy nothing; Remaining resources: 28 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;
Combat Move - British
Turn Complete - British
British collect 28 PUs; end with 56 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Combat - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 1
Purchase Units - Russians
Russians buy nothing; Remaining resources: 37 PUs;
Combat Move - Russians
Turn Complete - Russians
Russians collect 37 PUs; end with 74 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 1
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 26 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 26 PUs; end with 52 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 1
Purchase Units - Americans
Americans buy nothing; Remaining resources: 52 PUs;
Combat Move - Americans
Turn Complete - Americans
Americans collect 52 PUs; end with 104 PUs total
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 12 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 12 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - British
British buy nothing; Remaining resources: 28 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;
Combat Move - British
Turn Complete - British
British collect 28 PUs; end with 56 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
Turn Complete - Italians
Italians collect 10 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Purchase Units - French
French buy nothing; Remaining resources: 19 PUs;
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Turn Complete - French
French collect 19 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - Russians
Purchase Units - Russians
Russians buy nothing; Remaining resources: 37 PUs;
Turn Complete - Russians
Russians collect 37 PUs; end with 74 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 26 PUs;
Turn Complete - Japanese
Japanese collect 26 PUs; end with 52 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - Americans
Purchase Units - Americans
Americans buy nothing; Remaining resources: 52 PUs;
Turn Complete - Americans
Americans collect 52 PUs; end with 104 PUs total
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 12 PUs;
Turn Complete - Chinese
Chinese collect 12 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - British
Purchase Units - British
British buy nothing; Remaining resources: 28 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;
Turn Complete - British
British collect 28 PUs; end with 56 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - Italians
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Turn Complete - Italians
Italians collect 10 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Purchase Units - French
French buy nothing; Remaining resources: 19 PUs;
Turn Complete - French
French collect 19 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat Move - Germans
Combat - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Russians
24 artilleries, 3 fighters, 86 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
Purchase Units - Russians
Russians buy nothing; Remaining resources: 19 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 24 artilleries, 3 fighters, 86 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 40 artilleries, 1 bomber, 4 fighters and 65 infantry; Italians defend with 1 aaGun and 1 mech_infantry
AA fire in Bryansk : 1/4 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 24 artilleries, 2 fighters, 86 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 37/114 hits
Germans roll dice for 4 aaGuns, 40 artilleries, 1 bomber, 4 fighters, 65 infantry and 1 mech_infantry in Bryansk, round 2 : 34/111 hits
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 armour, 3 infantry and 1 tactical_bomber moved from Poland to Baltic States
Purchase Units - Germans
Germans buy 1 tactical_bomber; Remaining resources: 19 PUs;
Combat - Germans
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 armour, 3 infantry and 1 tactical_bomber moved from Poland to Baltic States
Purchase Units - Germans
Germans buy 1 carrier; Remaining resources: 14 PUs;
Combat - Germans
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 armour, 3 infantry and 1 tactical_bomber moved from Poland to Baltic States
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat - Germans