G40 2nd ed oysteilo(axis) vs Marshmallow of War (allies) No bid
-
I am going to assume that you do not want to intercept in Ukraine. If that’s not the case, we’ll repeat the battle from the save game and edit the others based on results from the die rolling.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Novosibirsk to Urals
1 infantry moved from Vologda to Urals
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber and 2 fighters moved from Russia to Ukraine
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to RussiaCombat - Russians
Air Battle in Ukraine
Russians attacks with 3 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Smolensk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Russians
1 bomber and 2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Bryansk
12 infantry moved from Amur to SakhaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 fighters
EDIT: Removing units owned by Russians from Bryansk: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Going to repost with different non-combat movement.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Novosibirsk to Urals
1 infantry moved from Vologda to Urals
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber and 2 fighters moved from Russia to Ukraine
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to RussiaCombat - Russians
Air Battle in Ukraine
Russians attacks with 3 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Smolensk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Russians
1 bomber and 2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Bryansk
12 infantry moved from Amur to SakhaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 fighters
EDIT: Removing units owned by Russians from Bryansk: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 2 armour, 15 artilleries, 42 infantry and 2 mech_infantrys
EDIT: Removing units owned by Russians from Tambov: 5 infantry
EDIT: Removing units owned by Russians from Bryansk: 2 armour, 15 artilleries and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 6 aaGuns, 1 bomber and 1 tactical_bomber
EDIT: Removing units owned by Russians from Bryansk: 1 bomber and 1 tactical_bomber
EDIT: Removing units owned by Russians from Bryansk: 6 aaGuns
EDIT: Removing units owned by Russians from Bryansk: 37 infantry
EDIT: Turning off Edit Mode -
@Marshmallow:
I am going to assume that you do not want to intercept in Ukraine. If that’s not the case, we’ll repeat the battle from the save game and edit the others based on results from the die rolling.
If you did want to intercept in Ukraine please let me know and I’ll repeat the combat.
If you attack sea zone 26 on Japan’s turn, use the maximum defense order of loss and full scramble from Hawaii.
Marsh
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 7 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery and 1 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 armour moved from Yunnan to Sikang
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 1 carrier, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport; ANZAC defend with 1 fighter
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 6 submarines and 2 tactical_bombers
Battle in Wake Island
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Wake Island from Americans, taking Sikang from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from Tsinghai to Shensi
4 infantry moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Shan State to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 45 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
2 carriers moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 armour moved from Manchuria to AmurPlace Units - Japanese
2 destroyers and 4 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
ehhhhh, still worth it I think
I also assumed no scramble of queensland
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 destroyer moved from 123 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 123 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 124 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter moved from Iceland to Eastern United States
2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 124 Sea Zone to United Kingdom
1 tactical_bomber moved from 124 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 mech_infantry moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 battleship, 4 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.Non Combat Move - British
1 bomber moved from Novgorod to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Northwest Persia to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 fighters moved from Persia to Burma
2 artilleries and 2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from West India to India
1 artillery and 5 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Rostov
1 infantry moved from Alexandria to Egypt
3 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
2 destroyers placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 destroyers
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 fighter
Casualties for British: 2 destroyersNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Romania to UkrainePlace Units - Italians
1 tactical_bomber placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Ukraine to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
1 artillery and 1 infantry moved from Archangel to Smolensk
11 armour, 14 artilleries, 29 infantry and 14 mech_infantrys moved from Ukraine to BryanskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 11 armour, 14 artilleries, 29 infantry and 14 mech_infantrys
Russians defend with 10 infantry
Germans win, taking Bryansk from Russians with 11 armour, 14 artilleries, 26 infantry and 14 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Smolensk to Ukraine
1 bomber and 1 tactical_bomber moved from Smolensk to Novgorod
3 infantry moved from Novgorod to Archangel
1 aaGun moved from France to Western Germany
1 aaGun moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 2 infantry moved from 113 Sea Zone to Norway
1 armour moved from Archangel to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Smolensk to Novgorod
1 fighter moved from Western Germany to Ukraine
2 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
1 fighter and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 fighter, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 bomber moved from Russia to Kansu
1 infantry moved from Olgiy to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kansu
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Kansu to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 armour, 15 artilleries, 37 infantry and 2 mech_infantrys moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
4 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Urals to Novosibirsk
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
11 infantry moved from Sakha to Siberia
1 infantry moved from Olgiy to Dzavhan
1 infantry moved from Nenetsia to VologdaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to Siberia
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Amur to SiberiaCombat - Japanese
Battle in Siberia
Japanese attack with 2 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 11 infantry
Japanese win, taking Siberia from Russians with 2 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 11 infantry
Casualties for Japanese: 5 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
2 carriers moved from 31 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Anhwe to Hopei
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to Shan State
3 fighters and 2 tactical_bombers moved from Caroline Islands to French Indo China
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Marshall Islands to French Indo China
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Tsinghai to Yunnan
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Amur to ManchuriaPlace Units - Japanese
2 mech_infantrys placed in Kiangsu
3 armour placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Samara
1 fighter moved from Rostov to Russia
1 bomber moved from Russia to Novgorod
2 infantry moved from Burma to Shan State
4 fighters moved from Burma to Shan State
3 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from India to Burma
1 armour, 1 artillery and 5 infantry moved from West India to India
5 mech_infantrys moved from Rostov to RussiaCombat - British
Battle in Shan State
British attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - British
1 bomber moved from Novgorod to Russia
4 fighters moved from Shan State to Burma
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Burma to IndiaPlace Units - British
2 armour and 1 fighter placed in Persia
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 armour
EDIT: Removing units owned by British from Northwest Persia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Samara
1 fighter moved from Rostov to Russia
1 bomber moved from Russia to Novgorod
2 infantry moved from Burma to Shan State
4 fighters moved from Burma to Shan State
3 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from India to Burma
1 armour, 1 artillery and 5 infantry moved from West India to India
5 mech_infantrys moved from Rostov to RussiaCombat - British
Battle in Shan State
British attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - British
1 bomber moved from Novgorod to Russia
4 fighters moved from Shan State to Burma
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Burma to IndiaPlace Units - British
2 armour and 1 fighter placed in Persia
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 armour
EDIT: Removing units owned by British from Northwest Persia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Adding units owned by British to India: 1 armour, 2 artilleries, 3 fighters and 17 infantry
EDIT: Removing units owned by British from Burma: 1 armour, 2 artilleries, 3 fighters and 17 infantry
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Turning off Edit Mode





