@Ghostglider I forgot to put a UK destroyer in SZ91 just before Italy’s turn. Are you ok with such an edit?
L17 - G40 BM2 - AetV (Allies) vs PP (Axis)
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As per my note above I am now away for the week. Sorry Kevin! :-)
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Have a safe trip and a nice week!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Volgograd to Samara
1 bomber moved from Southern Italy to Samara
2 bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Archangel to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 4 bombers
British defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the British Submerged
Germans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 bombers moved from 92 Sea Zone to Southern Italy
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 bomber moved from Samara to Volgograd
1 tactical_bomber moved from Vologda to Volgograd
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Novgorod to Bryansk
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 armour moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 113 Sea Zone
2 bombers and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 56 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from French Indo China to Manchuria
4 tactical_bombers moved from 6 Sea Zone to Manchuria
6 fighters moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 8 fighters, 1 infantry and 6 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Japan
8 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from French Indo China to Japan
2 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 3 fighters and 3 infantry; Remaining resources: 4 PUs;Combat Move - Americans
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
5 fighters moved from 35 Sea Zone to Guam
5 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern FranceCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Celebes
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Guam
Americans attack with 6 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 6 fighters and 2 infantry in Guam, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Sumatra from Japanese, taking Guam from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 2 bombers, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern France, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 bombers and 2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier and 2 fighters moved from 108 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 11 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
6 fighters moved from Guam to 35 Sea Zone
2 bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Eastern United States
2 carriers and 2 fighters placed in 10 Sea Zone
1 armour placed in Normandy Bordeaux
1 carrier and 1 fighter placed in 110 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 4 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 5 artilleries and 7 infantry
Japanese defend with 1 artillery, 1 factory_minor and 5 infantry
Chinese roll dice for 5 artilleries and 7 infantry in Kiangsu, round 2 : 2/12 hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 3 : 3/10 hits
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 3/4 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 4 : 0/7 hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits
Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 5 : 0/7 hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 6 : 1/7 hits
Japanese roll dice for 1 artillery in Kiangsu, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
2 infantry placed in Jehol
2 artilleries placed in Hunan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery and 7 mech_infantrys moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from Burma to French Indo ChinaCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 2 fighters and 3 infantry
Italians defend with 2 mech_infantrys
British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
British roll dice for 2 fighters and 3 infantry in Caucasus, round 3 : 2/5 hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in French Indo China
British attack with 1 artillery, 2 fighters and 7 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 1 artillery, 2 fighters and 7 mech_infantrys in French Indo China, round 2 : 4/10 hits
Japanese roll dice for 1 artillery and 7 infantry in French Indo China, round 2 : 4/8 hits
4 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in French Indo China
British roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in French Indo China, round 3 : 2/6 hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 1/4 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
2 mech_infantrys owned by the British and 1 artillery owned by the British retreated to Shan State
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 5 mech_infantrys
Casualties for Japanese: 6 infantryNon Combat Move - British
2 fighters moved from French Indo China to Hunan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 tactical_bomber moved from 80 Sea Zone to Persia
3 mech_infantrys moved from Iraq to Northwest Persia
2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Russia
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Gibraltar to 91 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
4 artilleries moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Bryansk to Germany
1 mech_infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
What are you hanging about for Kevin!
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@Private:
What are you hanging about for Kevin!
What do you mean?
Yes I could attack and try to knock you out now, but if i fail it would just unnecessary prolong the game.
I play it save. It is an economically win for the Allies.
In BM, the Axis are more against the Wall pressed then in Vanilla.
We can continue. In about three to four rounds, Japanese fleet will be destroyed and the US combined with her Allies in reach for Berlin. -
Cowardly Custard! You are so far ahead in this game but not pressing your advantage sufficiently to make me feel that I can resign! :-P
Nearly did instead of doing Italy, but “never give up ……” :roll:
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@Private:
Cowardly Custard! You are so far ahead in this game but not pressing your advantage sufficiently to make me feel that I can resign! :-P
Nearly did instead of doing Italy, but “never give up ……” :roll:
I know. It is your avatars moto. :-D
Let’s put it to the test!
Game on!
(ehm going to do my turn in a few hours whisper, whisper )
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters moved from Philippines to French Indo ChinaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French Indo China
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in French Indo China
ANZAC win, taking 35 Sea Zone from Japanese, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters moved from Philippines to French Indo ChinaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French Indo China
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in French Indo China
ANZAC win, taking 35 Sea Zone from Japanese, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
-
@Private:
Cowardly Custard!
I object!
Who is not attacking Moscow at all and is not willing to visit Sir Stalin in his datsha??! 8-) :lol: -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Vologda
1 tactical_bomber moved from Volgograd to Vologda
3 bombers moved from Southern Italy to Caucasus
2 bombers moved from Western Germany to Caucasus
1 bomber moved from Volgograd to Vologda
1 infantry moved from Smolensk to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Volgograd to Tambov
5 bombers moved from Caucasus to Ukraine
4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Finland to Novgorod
1 bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to NovgorodPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 bombers placed in Novgorod
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
:-P
-
I knew you were trying to force me to attack so you may have a Chance to turn this game arround.
BUT! You will have to surrender. Adolf is hiding in his bunker, period! :lol: :lol: :lol:





