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L17 - G40 BM2 - AetV (Allies) vs PP (Axis)

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    YOU MEAN!!! :-( :oops: :cry:

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 armour moved from Bryansk to Rostov
                1 bomber moved from Western Ukraine to Rostov
                2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British defend with 1 destroyer
                    Italians win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 fighter; British defend with 1 aaGun
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 aaGun
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 2 fighters
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Bryansk
                1 bomber moved from Rostov to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from Bessarabia to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 armour moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Slovakia Hungary to Western Ukraine

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Italians collect 17 PUs; end with 17 PUs total

    triplea_39369_Ita4.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    The Italians are merely denying the allies Pizza. The allies are denying the Italian sailors their very lives! If you let my fleet live I will bring the Pizzas over myself! :-P

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Pizze, Adam.
    If you are going to play Italy so enthusiastically , you should speak and write  correctly.
    Can you hurry up and beat him, Kevin. He is so annoying!

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    I do everything enthusiastically, whether that is playing Italy, annoying you or beating Kevin. I am expert already at playing Italy and beating Kevin, but if I can ever annoy you more do please let me know how. :-P

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You have three out of three already then. Your just being alive annoys me!
    Hope you had a good day with Mark yesterday.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39369_ANZ4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Algeria to Morocco
                1 fighter moved from Malta to Iraq

    Turn Complete - French

    triplea_39369_Fre4.tsvg

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    @wittmann:

    Pizze, Adam.
    If you are going to play Italy so enthusiastically , you should speak and write  correctly.
    Can you hurry up and beat him, Kevin. He is so annoying!

    I am on it Leo.

    @Private:

    I do everything enthusiastically, whether that is playing Italy, annoying you or beating Kevin. I am expert already at playing Italy and beating Kevin, but if I can ever annoy you more do please let me know how. :-P

    Yeah you beat me. True.

    Gonna beat you back. Eat thissssss :x…… :-P

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    Talk is cheap! I have a 100% winning record against you Kevin. 8-)

    Unfortunately I started a second game …… :|

    So I am going to make the most of it fwhileor the short while that it lasts! :-P

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    @wittmann:

    You have three out of three already then. Your just being alive annoys me!
    Hope you had a good day with Mark yesterday.

    Yes thanks. We played Civ Through the Ages. Good game. Going to do it again next time. I continued my recent losing streak against him! :x

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    After everything I taught you : you embarrass me by w her.  to a child!
    Is it Home advantage? Do uou need yo play him at yours?
    I bought Risk Europe (Medieval). Looks good. Maddy is desperate to play, but I fear all the combat will bore her. She loves the other games Al and I play, but they are less Combat heavy. I am happy to have a Medieval map of Europe at which to look.

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    Clearly you failed to teach me well enough!

    Mark has improved a lot. I blame you for teaching him too.

    Perhaps we will get to play that game one day. I have given notice to the franchisor that I will close my business end Aug so if you retire too we can play games every day. :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Close your business? Really? Wow!
    Enjoy your retirement.

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    I can’t see anything from Leo in your gameplay.
    You must have overhault it terribly Adam :-D.

    You going to retire?
    Wow i still have over 20 yrs left :-(

  • 22 21 20 19 18 17 16

    Master Leo,
    You should pick your students more visely.  :-P

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    @aequitas:

    I can’t see anything from Leo in your gameplay.
    You must have overhault it terribly Adam :-D.

    My real achievement has been to forget all the crap he showed me! :roll:

    Unfortunately I seem to have replaced it with crap of my own! :cry:

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Bryansk to Russia
                3 fighters moved from Bryansk to Russia
                3 tactical_bombers moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Tambov
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 tactical_bombers moved from Tambov to Bryansk
                3 fighters moved from Russia to Bryansk
                2 bombers moved from Russia to Novgorod
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 bomber placed in Western Germany
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_39369_Ger5.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    A second good SBR on Moscow! :-)

    I assumed no intercept as you were outnumbered. If not correct we can throw dice on the forum.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 9x factory_major; Remaining resources: 22 PUs;
                Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Volgograd
                3 fighters and 1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                1 fighter and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_39369_Rus5.tsvg

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