@surfer can you let me know which carriers the US and UK fighters are on in 110
-Pete (Axis +4) vs. Axis Dominion (Allies) BM 2
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pete can you confirm your decision before i proceed?
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Maybe I was mistaken, I thought they would land in ireland? if not then I guess kill dd crs and fig. thanks for checking.
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Maybe I was mistaken, I thought they would land in ireland? if not then I guess kill dd crs and fig. thanks for checking.
you’d rather kill the fig than the tac??
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tac, sorry!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 fighter moved from India to 42 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Scotland to Eire
1 mech_infantry moved from United Kingdom to Eire
2 fighters moved from Scotland to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 bomber moved from Quebec to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 41 Sea Zone to 79 Sea ZoneCombat - British
Battle in 42 Sea Zone
ANZAC loiter and taunt; British attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
British win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Eire
British attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Eire from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British win, taking Trans-Jordan from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 109 Sea Zone
British attack with 1 bomber and 5 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
3 submarines owned by the Germans Submerged
Units damaged: 1 carrier owned by the Germans
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for British: 3 fightersNon Combat Move - British
2 aaGuns moved from Scotland to United Kingdom
1 bomber and 1 fighter moved from 109 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 79 Sea Zone
3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 battleship and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 42 Sea Zone to Northern Territory
2 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to 79 Sea Zone
1 fighter moved from Trans-Jordan to 79 Sea Zone
1 fighter moved from Trans-Jordan to Belgian Congo
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 106 Sea Zone
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,5,1,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3
British collect 21 PUs (8 lost to blockades); end with 21 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUsPlace Units - UK_Pacific
2 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,4,2,1,4,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,1,1,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,3,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
UK_Pacific collect 10 PUs (13 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry and 4 mech_infantrys -
took out an extra fig cuz i pressed on when i shuda given you a choice on that last casualty pick. you ended up rolling a 3, so if you had kept the fig in you would’ve gotten the hit.
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gracias.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in Gibraltar
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Gibraltar from British, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Turning off Edit Mode
1 armour moved from Greece to Romania
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
Italians take Tunisia from Neutral_Axis
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Kenya to Italian Somaliland
1 artillery moved from Ethiopia to British Somaliland
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 79 Sea ZoneNon Combat Move - French
1 fighter and 2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 119 Sea ZoneCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from 119 Sea Zone to Western Germany
3 submarines moved from 109 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 armour, 10 infantry and 3 mech_infantrys moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 bomber moved from Western Germany to Southern Italy
1 aaGun moved from Poland to Slovakia HungaryPlace Units - Germans
9 artilleries and 1 infantry placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
20 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 20 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Buryatia
1 fighter moved from Szechwan to Russia
1 aaGun, 5 artilleries and 6 infantry moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
4 artilleries moved from Russia to Bryansk
1 submarine moved from 122 Sea Zone to 108 Sea Zone
1 infantry moved from Belarus to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total





