TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 armour and 1 mech_infantry moved from Kansu to Shensi
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun and 2 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 aaGun and 5 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Japan
1 infantry moved from Jehol to Chahar
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 bomber moved from 43 Sea Zone to Philippines
2 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Kwangtung to Anhwe
2 fighters moved from Caroline Islands to French Indo China
1 fighter moved from Caroline Islands to Philippines
1 tactical_bomber moved from Philippines to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 bomber moved from 44 Sea Zone to Philippines
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
1 fighter placed in Japan
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 21 Sea Zone
3 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Guam from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Ethiopia to Egypt
1 artillery and 4 infantry moved from Quebec to Eastern United States
3 transports moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
3 carriers, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 battleship and 1 destroyer moved from 42 Sea Zone to 21 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
Non Combat Move - British
3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
4 infantry moved from India to Burma
1 artillery and 5 infantry moved from West India to India
1 infantry moved from Yunnan to Shan State
Place Units - British
3 armour placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,6,1
British collect 22 PUs (6 lost to blockades); end with 23 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Persia to Eastern Persia
Italians take Eastern Persia from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 artilleries, 2 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 109 Sea Zone to Scotland
Combat - Italians
Battle in Crete
Battle in Scotland
Non Combat Move - Italians
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from 109 Sea Zone to France
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from France to Normandy Bordeaux
1 aaGun and 3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Trans-Jordan to Persia
Place Units - Italians
5 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
forgot to send sbr to 109, but I ncm’d it as if I had
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Territory: 3 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to India: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to India
2 fighters moved from Ethiopia to Egypt
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 42 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 10 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 5 mech_infantrys moved from Novosibirsk to Shensi
Germans take Kansu from Chinese
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
7 artilleries moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 armour and 1 mech_infantry moved from Eire to United Kingdom
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 4 infantry moved from Eire to 109 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
3 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
Combat - Germans
Battle in Tsinghai
Germans attack with 7 artilleries
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 6 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Germans win, taking Shensi from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in United Kingdom
Germans attack with 1 armour, 3 artilleries, 3 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
French defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 21 infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 3 artilleries, 4 fighters, 9 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Casualties for British: 3 aaGuns, 2 armour, 2 artilleries, 1 fighter and 21 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 bombers moved from United Kingdom to France
4 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 armour and 4 mech_infantrys moved from Northwest Persia to Persia
14 armour and 5 mech_infantrys moved from Trans-Jordan to Iraq
5 armour moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Volgograd to Sikang
2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Novosibirsk to Sikang
Place Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 armour placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
9 infantry placed in Western Germany
2 artilleries placed in Caucasus
1 bomber could not land in 110 Sea Zone and was removed
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Germans collect 81 PUs (5 lost to blockades); end with 107 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 121 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 123 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
143!
NICE!
you gave me quite a drubbing here… didn’t react properly to G1 USSR attack!
Ha ha…
GG
I’lll post
GG man. Yeah it all traced back to the early border skirmishes going my way combined with your aggressive buy… had some choice bits of luck when it mattered as well. You were killing me in the Pacific though. you wanna take it away at 6?
sure, but you’ll have to set up the game since my version won’t let me…
Just PM me when Germany is ready.