@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
G40 simon33 (Axis) Omega1759 (Allies+24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Non Combat Move - Russians
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Northwest Persia to Bryansk
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 fighters moved from Bryansk to Russia
1 fighter moved from Northwest Persia to Russia
2 armour and 1 mech_infantry moved from Hopei to TsinghaiPlace Units - Russians
3 artilleries placed in Volgograd
2 fighters and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsTerritory Summary for Russians :
Tsinghai : 2 armour and 1 mech_infantry
Amur : 2 aaGuns, 3 artilleries and 18 infantry
Egypt : 2 mech_infantrys
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 9 artilleries, 52 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 1 aaGun and 3 infantry
Russia : 1 airfield, 1 factory_major, 5 fighters and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 3 artilleries and 1 factory_minor
Caucasus : 1 armour
Iraq : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 57
Russians : 31 / 34
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 33 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
All right, 5 fighters in Moscow, if you decide to raid with the 3 bombers I will definitely intercept.
Tank armies rushing back to defend the capitol!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangtung to Hopei
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 20 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Java to Dutch New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 artilleries and 1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from 20 Sea Zone to HunanCombat - Japanese
Battle in Shan State
Battle in Malaya
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 3 : 2/2 hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 4 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Hopei to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 2 cruisers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Anhwe to Kweichow
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangtung
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Shantung
Japanese undo move 1.
2 armour and 1 artillery placed in Kwangtung
2 bombers and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Removing units owned by Japanese from Soviet Far East: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Amur to Shantung
5 fighters moved from 17 Sea Zone to ShantungCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Shantung
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry in Shantung, round 2 : 3/10 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
5 fighters moved from Shantung to 19 Sea Zone
1 bomber moved from Shantung to Kwangsi
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
2 fighters moved from Midway to Amur
5 submarines moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
2 bombers and 2 fighters placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Shantung : 1 armour, 1 artillery and 1 infantry
Kwangsi : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 2 fighters
26 Sea Zone : 6 submarines
19 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 5 submarines and 2 transports
6 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter, 2 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
110 Sea Zone : 1 carrier, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 51 / 58
Americans : 55 / 75
Chinese : 13 / 20
British : 33 / 39
UK_Pacific : 7 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.471
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 12 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 12 infantry
Japanese defend with 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 4 tactical_bombers -
Order of loss?
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Lose inf, 2art, arm.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 12 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 12 infantry
Japanese defend with 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 4 tactical_bombers -
Two more hits
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Lose the arm, then Max D.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 12 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 12 infantry
Japanese defend with 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 4 tactical_bombers
Chinese roll dice for 5 artilleries and 12 infantry in Kwangtung, round 2 : 4/17 hits
Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 6/15 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 6 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 5 artilleries and 6 infantry in Kwangtung, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Kwangtung, round 3 : 7/11 hits
2 armour owned by the Japanese, 6 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries in Kwangtung, round 4 : 3/4 hits
Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in Kwangtung, round 4 : 7/9 hits
4 artilleries owned by the Chinese, 1 bomber owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kwangtung
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 5 artilleries and 12 infantry
Casualties for Japanese: 3 armour, 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombersNon Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
1 infantry placed in Yunnan
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 3 artilleries and 1 infantry
Kiangsi : 1 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Szechwan : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 50 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 33 / 39
UK_Pacific : 7 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 5 times
Average roll : 3.274
Median : 4.000
Variance : 2.072
Standard Deviation : 1.440
Total rolls : 84Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Chinese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.438
Median : 4.000
Variance : 2.645
Standard Deviation : 1.626
Total rolls : 32Japanese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.026
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Yunnan to Kwangtung
1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from India to Kwangtung
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Morocco
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 37 Sea Zone
British win, taking Morocco from Italians, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kwangtung
British attack with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 4 fighters, 1 harbour and 2 tactical_bombers
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits
2 fighters owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 2 tactical_bombers owned by the Japanese lost in Kwangtung
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Kwangtung, round 3 : 1/5 hits
Japanese roll dice for 2 fighters in Kwangtung, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Kwangtung
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kwangtung, round 4 : 2/4 hits
Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Kwangtung
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 armour and 3 fighters
Casualties for Japanese: 4 fighters and 2 tactical_bombersNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
7 infantry moved from India to Burma
2 infantry moved from Eastern Persia to West India
2 fighters moved from Belgian Congo to Iraq
1 mech_infantry moved from Egypt to Iraq
1 aaGun and 2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 106 Sea Zone
2 fighters placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Kwangsi : 2 aaGuns, 1 bomber, 1 fighter and 1 tactical_bomber
Siam : 1 flag
Burma : 7 infantry
India : 1 airfield, 1 armour, 1 factory_major and 1 harbour
37 Sea Zone : 1 flag, 1 destroyer
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 aaGun and 3 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 armour
Morocco : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 aaGun, 1 artillery and 3 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
106 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 2 fighters and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transport
110 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 50 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 7 / 7
Italians : 18 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 28 times
5 was rolled 21 times
6 was rolled 11 times
Average roll : 3.387
Median : 4.000
Variance : 1.845
Standard Deviation : 1.358
Total rolls : 111Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.438
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Chinese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.438
Median : 4.000
Variance : 2.645
Standard Deviation : 1.626
Total rolls : 32Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.255
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 47 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber moved from France to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to France
1 fighter moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 artillery placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from 19 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 fighters moved from India to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 6 fighters in 45 Sea Zone, round 2 : 5/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 5/6 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 4 fighters owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 45 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 6 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fightersNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 2 fighters and 1 harbour
Java : 1 flag, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
60 Sea Zone : 1 artillery, 1 infantry and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 46 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 7 / 7
Italians : 18 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 46 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 7 / 7
Italians : 18 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
For the battle off New Guinea, I used optimal defensive path while keeping a carrier alive for the fighters to land. With no carrier to land I would retreat for sure.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery moved from Poland to Baltic States
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Baltic States
1 infantry moved from 115 Sea Zone to Baltic States
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Bessarabia to Rostov
2 bombers moved from Bessarabia to Caucasus
2 artilleries and 8 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Baltic States
9 artilleries and 10 mech_infantrys moved from Bessarabia to UkraineCombat - Germans
Battle in Baltic States
Germans attack with 2 artilleries, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 0/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 0/6 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 4 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers
Russians defend with 1 armour
Germans roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the Russians lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Rostov : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 bomber moved from Caucasus to Ukraine
4 infantry moved from Romania to Bessarabia
2 fighters moved from Baltic States to Novgorod
1 aaGun moved from France to Holland BelgiumPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
3 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 fighters
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
5 fighters moved from Russia to Vologda
2 armour and 1 mech_infantry moved from Tsinghai to Vologda
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Vologda
3 artilleries and 3 infantry moved from Amur to Siberia
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Siberia
Russians attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Siberia, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 2 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 8 infantry
Russians roll dice for 2 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/12 hits
Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 3/10 hits
3 mech_infantrys owned by the Russians and 4 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 8/9 hits
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 3 : 2/6 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries and 8 infantry
Casualties for Russians: 1 armour and 4 mech_infantrysNon Combat Move - Russians
3 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
1 aaGun moved from Bryansk to Rostov
6 infantry moved from Bryansk to Rostov
3 artilleries moved from Volgograd to Tambov
3 fighters moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Siberia : 3 artilleries and 3 infantry
Alexandria : 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
Bryansk : 2 aaGuns, 9 artilleries, 5 fighters, 45 infantry and 1 tactical_bomber
Rostov : 1 aaGun and 6 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Tambov : 3 artilleries
Western Ukraine : 1 infantry
Vologda : 1 armour
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 59
Russians : 31 / 37
Japanese : 45 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 17 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.422
Median : 3.000
Variance : 0.386
Standard Deviation : 0.622
Total rolls : 45Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Shantung
1 artillery moved from Jehol to Shantung
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Anhwe
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 45 Sea Zone to 42 Sea Zone
2 artilleries moved from Kweichow to Anhwe
1 artillery moved from Shan State to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Shantung, round 2 : 5/6 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Shantung, round 2 : 3/3 hits
1 artillery owned by the Japanese, 1 artillery owned by the Americans, 2 bombers owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Shantung
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 2 bombersNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 aaGuns, 1 artillery and 13 infantry moved from Korea to Manchuria
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 fighter placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,3,4,4,3,3,6,1,4,3,2,1,3,6,2,2,5,5,4,2,5,5,1,3,6,4
Japanese collect 37 PUs (10 lost to blockades); end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone





