@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Intercept in Russia?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            3 fighters and 1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Ukraine to Rostov
            2 bombers moved from Ukraine to Russia
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
Combat - Germans
            Air Battle in Russia
                Germans attacks with 2 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/2 hits
                Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total.
            Battle in Holland Belgium
                Germans attack with 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 :  2/4 hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry; British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                    Russians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                    1 infantry owned by the Germans lost in Rostov
                1 artillery owned by the Germans retreated to Ukraine
                Russians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
Non Combat Move - Germans
            2 bombers moved from Russia to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Vyborg to Novgorod
            4 artilleries and 1 infantry moved from Novgorod to Archangel
            1 artillery moved from Norway to Finland
            1 mech_infantry moved from Germany to France
            1 artillery and 1 infantry moved from Western Germany to France
            3 fighters moved from Holland Belgium to Western Germany
            2 infantry moved from Denmark to Western Germany
Place Units - Germans
            3 infantry placed in France
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            4 infantry and 1 mech_infantry placed in Germany
            3 infantry placed in Western Germany
            Germans undo move 4.
            1 mech_infantry placed in Germany
            4 infantry placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 36 PUs;
            Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Bryansk to Western Ukraine
            5 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
Combat - Russians
            Battle in Western Ukraine
                Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  3/9 hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                    1 infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - Russians
            6 fighters moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Western Ukraine to Bryansk
            1 artillery moved from Volgograd to Tambov
            2 infantry moved from Volgograd to Rostov
            1 aaGun moved from Bryansk to Rostov
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Libya to Alexandria
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
            3 artilleries placed in Volgograd
            4 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 44 PUs
Territory Summary for Russians :
Manchuria : 1 infantry
    Amur : 2 aaGuns, 3 artilleries and 15 infantry
    Siberia : 1 infantry
    Alexandria : 1 mech_infantry
    Anglo Egyptian Sudan : 1 mech_infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Bryansk : 1 aaGun, 1 armour, 13 artilleries, 6 fighters, 55 infantry and 1 tactical_bomber
    Rostov : 1 aaGun and 3 infantry
    Russia : 1 airfield, 1 factory_major, 4 infantry and 3 mech_infantrys
    Tambov : 1 artillery
    Western Ukraine : 2 infantry
    Volgograd : 3 artilleries and 1 factory_minor
    125 Sea Zone : 1 submarine
    Iraq : 1 flag
Production/PUs Summary :
Germans : 44 / 52
    Russians : 32 / 44
    Japanese : 23 / 29
    Americans : 55 / 75
    Chinese : 18 / 21
    British : 36 / 41
    UK_Pacific : 20 / 22
    Italians : 14 / 21
    ANZAC : 18 / 30
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 4.100
        Median : 5.000
        Variance : 1.111
        Standard Deviation : 1.054
        Total rolls : 10
Russians Combat
            1 was rolled 2 times
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.875
        Standard Deviation : 0.935
        Total rolls : 9
Italians Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 2 fighters; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
            1 unit repaired.
            1 artillery and 13 infantry moved from Korea to Manchuria
            1 fighter moved from Japan to Kiangsu
            1 artillery and 1 infantry moved from Hopei to Anhwe
            2 artilleries and 1 mech_infantry moved from Shantung to Kiangsu
Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery and 13 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 13 infantry in Manchuria, round 2 :  2/14 hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 2 artilleries, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry; Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Kiangsu, round 2 :  1/4 hits
                    Chinese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 :  1/4 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsu, round 3 :  1/3 hits
                    Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 3 :  0/3 hits
                    1 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsu, round 4 :  1/3 hits
                    Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 :  0/2 hits
                    1 mech_infantry owned by the British lost in Kiangsu
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsu, round 5 :  2/3 hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 5 :  1/1 hits
                    1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            1 fighter moved from Kiangsu to Okinawa
            2 aaGuns moved from Korea to Manchuria
            1 fighter moved from Japan to Philippines
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
Place Units - Japanese
            2 fighters placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,2,4,1,1,6,1,2,4,2,1,6,1,1,1
            Japanese collect 19 PUs (11 lost to blockades); end with 28 PUs total
Poor Japan is nearly dead!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
            Americans buy 2 artilleries, 4 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 bomber moved from Amur to Urals
            2 bombers moved from Normandy Bordeaux to Germany
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany :  0/2 hits
                Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in Germany causes 9 damage total.
            Battle in Norway
            Battle in Urals
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Urals, round 2 :  0/1 hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 :  1/1 hits
                    1 bomber owned by the Americans lost in Urals
                Germans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
Non Combat Move - Americans
            3 fighters moved from Amur to Evenkiyskiy
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 bombers moved from Germany to Normandy Bordeaux
            3 bombers moved from Eastern United States to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
            4 bombers and 2 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    Evenkiyskiy : 3 fighters
    19 Sea Zone : 1 flag
    6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters, 4 submarines and 2 transports
    Central United States : 2 aaGuns and 1 factory_major
    Eastern United States : 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
    Gibraltar : 1 fighter, 5 infantry and 2 mech_infantrys
    Normandy Bordeaux : 1 flag, 2 artilleries, 5 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Norway : 1 flag, 2 infantry
    112 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
    106 Sea Zone : 1 flag
    93 Sea Zone : 1 submarine
    92 Sea Zone : 1 destroyer
    101 Sea Zone : 1 transport
    Brazil : 1 flag
    91 Sea Zone : 1 destroyer, 3 submarines and 2 transports
    110 Sea Zone : 1 carrier, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 41 / 52
    Russians : 32 / 44
    Japanese : 30 / 28
    Americans : 61 / 81
    Chinese : 11 / 21
    British : 36 / 41
    UK_Pacific : 20 / 22
    Italians : 11 / 21
    ANZAC : 18 / 30
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 3 times
        Average roll : 3.800
        Median : 5.000
        Variance : 2.750
        Standard Deviation : 1.658
        Total rolls : 5
Null / Other
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Germans Combat
            1 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.667
        Median : 5.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Americans Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            2 artilleries and 1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 artillery moved from Kiangsi to Anhwe
            2 artilleries moved from Kiangsi to Kiangsu
Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 2 artilleries
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries in Kiangsu, round 2 :  0/2 hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                    Chinese roll dice for 2 artilleries in Kiangsu, round 3 :  1/2 hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 :  0/1 hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 3 artilleries and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 :  0/4 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 artilleries in Anhwe, round 3 :  1/3 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  1/2 hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries in Anhwe, round 4 :  1/2 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
            3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Territory Summary for Chinese :
Kiangsu : 2 artilleries
    Hopei : 2 infantry
    Chahar : 2 infantry
    Anhwe : 5 artilleries and 3 infantry
Production/PUs Summary :
Germans : 41 / 52
    Russians : 32 / 44
    Japanese : 24 / 28
    Americans : 61 / 81
    Chinese : 17 / 23
    British : 36 / 41
    UK_Pacific : 20 / 22
    Italians : 11 / 21
    ANZAC : 18 / 30
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.960
        Median : 5.000
        Variance : 1.042
        Standard Deviation : 1.021
        Total rolls : 25
Null / Other
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Germans Combat
            1 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.667
        Median : 5.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Americans Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Chinese Combat
            1 was rolled 2 times
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 4.308
        Median : 5.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 13
Japanese Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 38 PUs;
            British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
            1 armour moved from Kweichow to Shantung
                  Chinese take Shantung from Japanese
Combat - British
Non Combat Move - British
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Gibraltar
            1 armour moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from India to Volgograd
            1 aaGun moved from Kweichow to Anhwe
            1 aaGun and 1 infantry moved from Kiangsi to Kiangsu
            5 infantry moved from Shan State to Burma
            2 infantry moved from India to West India
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Malaya to Shan State
Place Units - British
            2 fighters and 6 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 34 PUs (2 lost to blockades); end with 34 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
            2 fighters placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 22 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 2 fighters
Territory Summary for British and UK_Pacific :
Shantung : 1 armour
    Kiangsu : 1 aaGun and 1 infantry
    Siam : 1 flag
    Anhwe : 1 aaGun
    Shan State : 2 infantry
    Burma : 5 infantry
    India : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Malaya : 1 harbour
    Kwangtung : 1 factory_minor and 1 harbour
    French Indo China : 1 flag
    37 Sea Zone : 1 flag
    West India : 2 infantry
    Belgian Congo : 1 armour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 2 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 aaGun, 1 artillery, 1 harbour, 1 infantry and 3 mech_infantrys
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
    Morocco : 1 flag
    Normandy Bordeaux : 1 aaGun, 2 artilleries and 5 infantry
    Algeria : 1 flag
    Tunisia : 1 flag
    Norway : 2 aaGuns, 1 fighter and 2 infantry
    Holland Belgium : 1 flag
    Tobruk : 1 flag
    Libya : 2 armour and 2 infantry
    Bryansk : 2 fighters and 1 mech_infantry
    Rostov : 1 infantry
    Volgograd : 1 fighter
    112 Sea Zone : 1 fighter and 2 transports
    97 Sea Zone : 1 flag
    Iraq : 3 mech_infantrys
    Eastern Persia : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag
    91 Sea Zone : 1 destroyer
    110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 41 / 52
    Russians : 32 / 44
    Japanese : 22 / 28
    Americans : 61 / 81
    Chinese : 19 / 23
    British : 36 / 39
    UK_Pacific : 20 / 27
    Italians : 11 / 21
    ANZAC : 18 / 30
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.923
        Median : 4.500
        Variance : 0.880
        Standard Deviation : 0.938
        Total rolls : 26
Null / Other
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Germans Combat
            1 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.667
        Median : 5.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Americans Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Chinese Combat
            1 was rolled 2 times
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 4.308
        Median : 5.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 13
Japanese Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
I concede. This game is over! There is no path to Axis victory.
I concede. This game is over! There is no path to Axis victory.
That’s correct. The Axis have been contained and are shrinking fast.
The other game is much more competitive.