@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 63 Sea Zone to 42 Sea Zone
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
One hit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 63 Sea Zone to 42 Sea Zone
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  1/3 hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  1/3 hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                retreated to 42 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
                1 tactical_bomber owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Western Australia
            1 fighter moved from 42 Sea Zone to Northern Territory
            2 fighters moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 fighters moved from Yunnan to India
Place Units - ANZAC
            2 fighters placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Shan State : 1 infantry
    India : 2 fighters
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    Northern Territory : 1 fighter
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor, 2 fighters and 1 harbour
    Western Australia : 1 fighter
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 47
    Russians : 34 / 40
    Japanese : 38 / 51
    Americans : 52 / 78
    Chinese : 10 / 16
    British : 28 / 29
    UK_Pacific : 11 / 6
    Italians : 22 / 29
    ANZAC : 10 / 20
    French : 7 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 5.000
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
ANZAC Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Japanese Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
            1 destroyer moved from 75 Sea Zone to 41 Sea Zone
Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
    Egypt : 1 infantry
    United Kingdom : 2 infantry
    Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 42 / 47
    Russians : 34 / 40
    Japanese : 38 / 51
    Americans : 52 / 78
    Chinese : 10 / 16
    British : 28 / 29
    UK_Pacific : 11 / 6
    Italians : 22 / 29
    ANZAC : 10 / 20
    French : 7 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 5.000
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
ANZAC Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Japanese Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
            1 artillery moved from Poland to Baltic States
            10 mech_infantrys moved from Germany to Baltic States
            7 armour, 7 artilleries, 20 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 artillery and 8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 :  0/2 hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                    1 fighter owned by the Germans lost in 114 Sea Zone
                    Germans roll dice for 1 tactical_bomber in 114 Sea Zone, round 3 :  1/1 hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 :  1/1 hits
                    1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 1 artillery and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 10 mech_infantrys in Baltic States, round 2 :  1/11 hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            5 mech_infantrys moved from Poland to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
            9 artilleries moved from Poland to Eastern Poland
            1 artillery moved from Germany to Poland
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from France to Western Germany
Place Units - Germans
            1 armour, 3 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 45 PUs (2 lost to blockades); end with 46 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Iraq
            1 mech_infantry moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
            2 armour and 1 mech_infantry moved from Yunnan to Hopei
            2 infantry moved from Archangel to Belarus
            2 fighters moved from Bryansk to Belarus
Combat - Russians
            Russians creates battle in territory 115 Sea Zone
            Battle in 115 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
Sub got lucky, casualty choice?
Lose the DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Iraq
            1 mech_infantry moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
            2 armour and 1 mech_infantry moved from Yunnan to Hopei
            2 infantry moved from Archangel to Belarus
            2 fighters moved from Bryansk to Belarus
Combat - Russians
            Russians creates battle in territory 115 Sea Zone
            Battle in 115 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  1/1 hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 :  1/2 hits
                    1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
                Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 :  1/4 hits
                    Italians roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                    1 armour owned by the Italians and 1 infantry owned by the Russians lost in Belarus
                Russians win, taking Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Hopei
                Russians attack with 2 armour and 1 mech_infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 :  2/3 hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                    2 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Iraq
                Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Neutral_Axis defend with 2 infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  0/5 hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 :  2/5 hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 2 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            2 fighters moved from Belarus to Bryansk
            2 aaGuns, 1 artillery and 19 infantry moved from Smolensk to Bryansk
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Archangel to Smolensk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Volgograd to Rostov
Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Territory Summary for Russians :
Hopei : 2 armour and 1 mech_infantry
    Anhwe : 1 mech_infantry
    Amur : 2 aaGuns, 3 artilleries and 18 infantry
    Belarus : 1 infantry
    Bryansk : 4 aaGuns, 7 artilleries, 2 fighters, 41 infantry and 1 mech_infantry
    Rostov : 1 infantry
    Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
    Ukraine : 1 factory_minor
    Volgograd : 1 factory_minor and 3 infantry
    Smolensk : 1 artillery and 2 infantry
    Iraq : 1 flag, 1 armour and 2 mech_infantrys
    Northwest Persia : 1 fighter and 1 tactical_bomber
    105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 56
    Russians : 32 / 40
    Japanese : 36 / 51
    Americans : 52 / 78
    Chinese : 12 / 16
    British : 28 / 29
    UK_Pacific : 11 / 6
    Italians : 21 / 29
    ANZAC : 10 / 20
    French : 7 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.963
        Median : 5.000
        Variance : 1.577
        Standard Deviation : 1.256
        Total rolls : 27
Germans Combat
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Russians Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.722
        Median : 4.000
        Variance : 0.941
        Standard Deviation : 0.970
        Total rolls : 18
Italians Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Japanese Combat
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.500
        Median : 5.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Neutral_Axis Combat
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 5.500
        Median : 5.500
        Variance : 2.667
        Standard Deviation : 1.633
        Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
            2 artilleries and 2 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Kwangsi to Philippines
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from Java to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 41 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 2 artilleries and 6 infantry moved from Kwangsi to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
Combat - Japanese
            Battle in Celebes
            Battle in Soviet Far East
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 :  3/3 hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking Celebes from Dutch, taking Soviet Far East from Russians with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Sumatra
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 :  3/3 hits
                    Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Sumatra from Dutch, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 armour, 2 artilleries and 6 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 :  6/9 hits
                    French roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from French with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 infantry
                    AA fire in Shan State :  1/3 hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 :  2/7 hits
                    UK_Pacific roll dice for 1 aaGun and 4 infantry in Shan State, round 2 :  1/4 hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Shan State, round 3 :  4/6 hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 3 :  2/3 hits
                    1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for British: 1 aaGun and 3 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Battle in Anhwe
                Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Anhwe, round 2 :  3/9 hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Manchuria to Japan
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun, 1 artillery and 13 infantry moved from Manchuria to Korea
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 20 Sea Zone
            1 carrier moved from 40 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
            2 fighters moved from 37 Sea Zone to Kwangtung
            1 tactical_bomber moved from 41 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 bomber moved from Philippines to Kwangtung
            1 aaGun moved from Manchuria to Korea
Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 49 PUs; end with 51 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Hmm, you could be right about the UK1 DOW.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Midway to 5 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 :  2/6 hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Iwo Jima
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 2 submarines
                    Americans roll dice for 2 submarines in 106 Sea Zone, round 2 :  1/2 hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 :  2/3 hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 carrier and 1 fighter moved from 25 Sea Zone to 17 Sea Zone
            4 fighters moved from Midway to 17 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Midway
            1 bomber moved from 5 Sea Zone to Amur
Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            6 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 armour, 1 artillery and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield and 3 fighters
    Amur : 1 bomber
    26 Sea Zone : 1 submarine
    10 Sea Zone : 6 submarines
    17 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 2 transports
    Central United States : 2 aaGuns, 1 factory_major and 1 mech_infantry
    Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
    Gibraltar : 1 artillery, 3 infantry and 2 mech_infantrys
    106 Sea Zone : 1 flag, 1 destroyer and 2 submarines
    101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    91 Sea Zone : 1 carrier, 1 cruiser and 3 transports
Production/PUs Summary :
Germans : 47 / 56
    Russians : 31 / 40
    Japanese : 48 / 56
    Americans : 51 / 72
    Chinese : 11 / 16
    British : 28 / 29
    UK_Pacific : 11 / 6
    Italians : 21 / 29
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.267
        Median : 4.000
        Variance : 0.929
        Standard Deviation : 0.964
        Total rolls : 15
Germans Combat
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Italians Combat
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.000
        Median : 2.500
        Variance : 1.091
        Standard Deviation : 1.044
        Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            4 artilleries and 10 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
            1 infantry placed in Chahar
            1 infantry placed in Hopei
Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kwangsi : 5 artilleries and 12 infantry
    Kiangsi : 1 infantry
    Jehol : 1 infantry
    Yunnan : 1 artillery and 1 infantry
    Kweichow : 1 infantry
    Hunan : 1 infantry
    Hopei : 1 infantry
    Chahar : 1 infantry
Production/PUs Summary :
Germans : 47 / 56
    Russians : 31 / 40
    Japanese : 45 / 56
    Americans : 51 / 72
    Chinese : 14 / 20
    British : 28 / 29
    UK_Pacific : 11 / 6
    Italians : 21 / 29
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.267
        Median : 4.000
        Variance : 0.929
        Standard Deviation : 0.964
        Total rolls : 15
Germans Combat
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Italians Combat
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.000
        Median : 2.500
        Variance : 1.091
        Standard Deviation : 1.044
        Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
            British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Tanganyika Territory
            2 mech_infantrys moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 fighter moved from Union of South Africa to Tanganyika Territory
            1 fighter moved from Egypt to Tanganyika Territory
            1 armour, 1 artillery and 3 infantry moved from Yunnan to French Indo China
            3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 bomber and 1 fighter moved from India to French Indo China
            2 fighters moved from United Kingdom to Holland Belgium
Combat - British
            Battle in Holland Belgium
                British attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 :  2/2 hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Normandy Bordeaux
            Battle in Tanganyika Territory
                British attack with 1 armour, 2 fighters and 3 mech_infantrys
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Tanganyika Territory, round 2 :  2/6 hits
                    Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 :  1/4 hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tanganyika Territory
                    British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tanganyika Territory, round 3 :  1/5 hits
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 :  2/2 hits
                    2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                    British roll dice for 1 armour and 2 fighters in Tanganyika Territory, round 4 :  2/3 hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 4 :  0/1 hits
                    1 artillery owned by the Italians lost in Tanganyika Territory
                British win, taking Normandy Bordeaux from Germans, taking Tanganyika Territory from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 3 mech_infantrys
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in French Indo China
                British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 2 artilleries and 6 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/11 hits
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 :  4/9 hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 3 :  3/7 hits
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 3 :  1/7 hits
                    3 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
                    British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 4 :  2/6 hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in French Indo China, round 4 :  0/4 hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 5 :  2/6 hits
                    Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 5 :  1/2 hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in French Indo China
                British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry
                Casualties for Japanese: 1 armour, 2 artilleries and 6 infantry
Non Combat Move - British
            1 bomber, 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 aaGuns moved from Yunnan to Kwangsi
            1 fighter moved from Eastern Persia to India
            1 mech_infantry moved from Tobruk to Egypt
            3 infantry moved from Burma to India
            2 fighters moved from Tanganyika Territory to Belgian Congo
            1 aaGun and 3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from India to Yunnan
            2 fighters moved from Holland Belgium to 91 Sea Zone
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            2 infantry moved from Persia to Eastern Persia
Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
            3 infantry placed in Union of South Africa
            British undo move 3.
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
            British collect 34 PUs (1 lost to blockades); end with 34 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
            1 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,1,1,1,3,4,3,6,4,5,6,3,3,3,4
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
            Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 2 aaGuns, 1 bomber, 3 fighters and 1 tactical_bomber
    Siam : 1 flag
    Yunnan : 1 armour
    India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
    Malaya : 1 harbour
    39 Sea Zone : 1 destroyer
    Belgian Congo : 2 fighters
    Iceland : 1 airfield
    Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 aaGun, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
    Tanganyika Territory : 1 armour
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
    Holland Belgium : 1 flag, 1 artillery and 1 infantry
    Tobruk : 1 flag
    106 Sea Zone : 1 transport
    97 Sea Zone : 1 flag
    Eastern Persia : 1 flag, 2 infantry
    Northwest Persia : 1 flag, 1 infantry
    Persia : 1 flag
    91 Sea Zone : 1 destroyer, 2 fighters and 1 submarine
    110 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 42 / 56
    Russians : 31 / 40
    Japanese : 45 / 56
    Americans : 51 / 72
    Chinese : 14 / 20
    British : 35 / 39
    UK_Pacific : 11 / 6
    Italians : 19 / 29
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 20 times
            2 was rolled 20 times
            3 was rolled 28 times
            4 was rolled 32 times
            5 was rolled 24 times
            6 was rolled 25 times
        Average roll : 3.638
        Median : 4.000
        Variance : 0.764
        Standard Deviation : 0.874
        Total rolls : 149
Null / Other
            1 was rolled 4 times
            2 was rolled 5 times
            3 was rolled 10 times
            4 was rolled 10 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.538
        Median : 4.000
        Variance : 1.079
        Standard Deviation : 1.039
        Total rolls : 39
Germans Combat
            4 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Italians Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.273
        Median : 3.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 11
British Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 7 times
            5 was rolled 8 times
            6 was rolled 14 times
        Average roll : 4.043
        Median : 4.000
        Variance : 1.289
        Standard Deviation : 1.135
        Total rolls : 46
Americans Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.000
        Median : 2.500
        Variance : 1.091
        Standard Deviation : 1.044
        Total rolls : 12
Japanese Combat
            1 was rolled 4 times
            2 was rolled 5 times
            3 was rolled 10 times
            4 was rolled 10 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.538
        Median : 4.000
        Variance : 1.079
        Standard Deviation : 1.039
        Total rolls : 39
I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
Strictly speaking no, but I won’t worry about it.
I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
Strictly speaking no, but I won’t worry about it.
Ok, to help me remember this, I’ll place in South Africa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Southern France to United Kingdom
Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 1 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom :  0/1 hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total.
            Cleaning up after air battles
Non Combat Move - Italians
            2 fighters moved from Western Germany to 95 Sea Zone
            1 artillery moved from Northern Italy to France
            1 bomber moved from United Kingdom to France
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Morocco to Algeria
            4 infantry moved from Romania to Bessarabia
Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 fighter moved from Northern Territory to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Western Australia to Dutch New Guinea
            2 fighters moved from Queensland to 17 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
India : 2 fighters
    Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
    17 Sea Zone : 2 fighters
    62 Sea Zone : 1 submarine and 2 transports
    Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 56
    Russians : 31 / 40
    Japanese : 45 / 56
    Americans : 51 / 72
    Chinese : 14 / 20
    British : 35 / 39
    UK_Pacific : 11 / 6
    Italians : 19 / 24
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0