I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
G40 simon33 (Axis) Omega1759 (Allies+24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Romania to Eastern Poland
Italians take Bessarabia from Russians
Italians take Eastern Poland from RussiansCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Adding units owned by Italians to Kenya: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 30 to 31
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Java to India
2 fighters moved from Java to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,1,4,2,4,4,6,1,3,1,3,5,5,4,1,6,6
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Yunnan : 2 fighters
Shan State : 1 infantry
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 38 / 51
Russians : 36 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 15 / 11
Italians : 19 / 31
ANZAC : 14 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 75 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
75 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 51
Russians : 36 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 15 / 11
Italians : 19 / 31
ANZAC : 14 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18 -
Not a good start for European Axis.
Oh forgot to move Ethiopia again. I’ll edit.
UK has been doing a wonderful job at keeping Germany and Italy busy. A pretty robust Barbarossa is coming though and the Soviets are themselves distracted in the East (while the Americans remain sleeping).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 aaGuns, 2 armour, 7 artilleries and 20 infantry moved from Poland to Eastern Poland
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
10 artilleries moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
4 infantry moved from Greece to BulgariaPlace Units - Germans
1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 41 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from GermansCombat - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Shensi to Yunnan
1 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 fighters moved from Novgorod to Bryansk
3 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Kazakhstan
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Yunnan : 2 armour and 2 mech_infantrys
Amur : 2 aaGuns, 3 artilleries and 18 infantry
Kazakhstan : 1 fighter and 1 tactical_bomber
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 6 artilleries, 2 fighters and 12 infantry
Archangel : 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major, 9 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour and 2 mech_infantrys
Smolensk : 2 aaGuns, 1 artillery and 19 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 47
Russians : 35 / 40
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 9 / 15
British : 29 / 31
UK_Pacific : 15 / 11
Italians : 19 / 31
ANZAC : 14 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
2 bombers moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
2 submarines moved from 43 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 78 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone -
Intercept in India?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
2 bombers moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
2 submarines moved from 43 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 78 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Borneo
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 78 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 2 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 78 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 78 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in Szechwan
Japanese attack with 5 fighters and 5 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese roll dice for 5 fighters and 5 tactical_bombers in Szechwan, round 2 : 4/10 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits
1 fighter owned by the Chinese, 2 infantry owned by the Chinese, 1 fighter owned by the Japanese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 fighter and 2 submarines
British defend with 1 battleship
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 fighter in 37 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 2 cruisers, 1 fighter and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Cleaning up after air battlesNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 40 Sea Zone
1 bomber moved from India to Kwangsi
1 armour moved from Kwangtung to Kwangsi
3 artilleries and 7 infantry moved from Hunan to Kwangsi
4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs -
One of the bombers is down, at last!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 40 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield, 1 bomber and 4 fighters
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 submarines and 2 transports
25 Sea Zone : 1 carrier and 1 fighter
10 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 42 / 47
Russians : 35 / 40
Japanese : 41 / 51
Americans : 52 / 78
Chinese : 7 / 15
British : 29 / 31
UK_Pacific : 11 / 11
Italians : 19 / 31
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 4 artilleries and 10 infantry
Kweichow : 1 artillery and 3 infantry
Hunan : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 42 / 47
Russians : 35 / 40
Japanese : 38 / 51
Americans : 52 / 78
Chinese : 10 / 16
British : 29 / 31
UK_Pacific : 11 / 11
Italians : 19 / 31
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Yunnan to Anhwe
3 fighters and 1 tactical_bomber moved from Yunnan to AnhweCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Anhwe
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 1 bomber, 1 fighter and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Iraq to Eastern Persia
1 bomber moved from Iraq to India
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Alexandria to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Egypt
1 artillery moved from Alexandria to Egypt
1 destroyer moved from 83 Sea Zone to 88 Sea Zone
1 fighter moved from Morocco to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 armour moved from India to Yunnan
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Burma to Yunnan
1 aaGun and 1 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to YunnanPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by UK_Pacific to India: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,4,1,3,1,6,1,5,4,1,6
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour and 2 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Shan State : 1 aaGun and 3 infantry
Burma : 3 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Malaya : 1 harbour
French Indo China : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 aaGun, 1 armour and 3 infantry
Rhodesia : 2 mech_infantrys
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag, 1 mech_infantry
80 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 fighter
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
110 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 2 transports
88 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 47
Russians : 35 / 40
Japanese : 38 / 51
Americans : 52 / 78
Chinese : 10 / 16
British : 32 / 29
UK_Pacific : 11 / 6
Italians : 19 / 31
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.358
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 53Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.467
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.818
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Chinese Combat
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.467
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Neutral_Axis Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Northern Italy to Holland Belgium
2 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Morocco to Southern FrancePlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Northern Italy to Holland Belgium
2 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Morocco to Southern FrancePlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 4 infantry
EDIT: Adding units owned by Italians to Romania: 4 infantry
EDIT: Turning off Edit Mode -
Watch out for OOL
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport