Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
Sub got lucky, casualty choice?
Lose the DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Kazakhstan to Iraq
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 armour and 1 mech_infantry moved from Yunnan to Hopei
2 infantry moved from Archangel to Belarus
2 fighters moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits
Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Hopei
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 2 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 0/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Belarus to Bryansk
2 aaGuns, 1 artillery and 19 infantry moved from Smolensk to Bryansk
9 infantry and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Archangel to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Territory Summary for Russians :
Hopei : 2 armour and 1 mech_infantry
Anhwe : 1 mech_infantry
Amur : 2 aaGuns, 3 artilleries and 18 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 7 artilleries, 2 fighters, 41 infantry and 1 mech_infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 artillery and 2 infantry
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 fighter and 1 tactical_bomber
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 56
Russians : 32 / 40
Japanese : 36 / 51
Americans : 52 / 78
Chinese : 12 / 16
British : 28 / 29
UK_Pacific : 11 / 6
Italians : 21 / 29
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.963
Median : 5.000
Variance : 1.577
Standard Deviation : 1.256
Total rolls : 27
Germans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Neutral_Axis Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Java to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Kwangsi to French Indo China
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
Combat - Japanese
Battle in Celebes
Battle in Soviet Far East
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch, taking Soviet Far East from Russians with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 3/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 armour, 2 artilleries and 6 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 6/9 hits
French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from French with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 infantry
AA fire in Shan State : 1/3 hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Shan State, round 3 : 4/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 2/3 hits
1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for British: 1 aaGun and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Anhwe, round 2 : 3/9 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 13 infantry moved from Manchuria to Korea
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 20 Sea Zone
1 carrier moved from 40 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Kwangtung
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Philippines to Kwangtung
1 aaGun moved from Manchuria to Korea
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Hmm, you could be right about the UK1 DOW.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Midway to 5 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Iwo Jima
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier and 1 fighter moved from 25 Sea Zone to 17 Sea Zone
4 fighters moved from Midway to 17 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Midway
1 bomber moved from 5 Sea Zone to Amur
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 armour, 1 artillery and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
Amur : 1 bomber
26 Sea Zone : 1 submarine
10 Sea Zone : 6 submarines
17 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 2 transports
Central United States : 2 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 artillery, 3 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag, 1 destroyer and 2 submarines
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 carrier, 1 cruiser and 3 transports
Production/PUs Summary :
Germans : 47 / 56
Russians : 31 / 40
Japanese : 48 / 56
Americans : 51 / 72
Chinese : 11 / 16
British : 28 / 29
UK_Pacific : 11 / 6
Italians : 21 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 10 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Chahar
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kwangsi : 5 artilleries and 12 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Yunnan : 1 artillery and 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 47 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 28 / 29
UK_Pacific : 11 / 6
Italians : 21 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
2 mech_infantrys moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Egypt to Tanganyika Territory
1 armour, 1 artillery and 3 infantry moved from Yunnan to French Indo China
3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber and 1 fighter moved from India to French Indo China
2 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Battle in Tanganyika Territory
British attack with 1 armour, 2 fighters and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Tanganyika Territory, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 2/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour and 2 fighters in Tanganyika Territory, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Normandy Bordeaux from Germans, taking Tanganyika Territory from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantry
Battle in French Indo China
British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 6 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/11 hits
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 4/9 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 3 : 3/7 hits
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 3 : 1/7 hits
3 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 4 : 2/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in French Indo China, round 4 : 0/4 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/6 hits
Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 5 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 6 infantry
Non Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Eastern Persia to India
1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Burma to India
2 fighters moved from Tanganyika Territory to Belgian Congo
1 aaGun and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from India to Yunnan
2 fighters moved from Holland Belgium to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from Persia to Eastern Persia
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
British undo move 3.
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,1,1,1,3,4,3,6,4,5,6,3,3,3,4
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 2 aaGuns, 1 bomber, 3 fighters and 1 tactical_bomber
Siam : 1 flag
Yunnan : 1 armour
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Malaya : 1 harbour
39 Sea Zone : 1 destroyer
Belgian Congo : 2 fighters
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Tanganyika Territory : 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
106 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyer, 2 fighters and 1 submarine
110 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 20 times
3 was rolled 28 times
4 was rolled 32 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.638
Median : 4.000
Variance : 0.764
Standard Deviation : 0.874
Total rolls : 149
Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39
Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11
British Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 4.043
Median : 4.000
Variance : 1.289
Standard Deviation : 1.135
Total rolls : 46
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39
I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
Strictly speaking no, but I won’t worry about it.
I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
Strictly speaking no, but I won’t worry about it.
Ok, to help me remember this, I’ll place in South Africa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Italians
2 fighters moved from Western Germany to 95 Sea Zone
1 artillery moved from Northern Italy to France
1 bomber moved from United Kingdom to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Morocco to Algeria
4 infantry moved from Romania to Bessarabia
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Northern Territory to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Western Australia to Dutch New Guinea
2 fighters moved from Queensland to 17 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
17 Sea Zone : 2 fighters
62 Sea Zone : 1 submarine and 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 3 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 infantry
EDIT: Adding units owned by British to United Kingdom: 3 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Not sure what I was thinking as “saving” 3 infantry to put them in London the next turn is the same as putting them in London in the current turn. Need some sleep!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 artilleries and 8 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Belarus
7 armour, 7 artilleries, 20 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 3 bombers and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Germans retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Western Germany to France
3 bombers moved from Normandy Bordeaux to Bessarabia
4 infantry moved from Bulgaria to Romania
9 artilleries moved from Eastern Poland to Bessarabia
3 aaGuns moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
9 mech_infantrys moved from Baltic States to Bessarabia
1 artillery moved from Baltic States to Novgorod
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 46 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 artilleries and 8 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Belarus
7 armour, 7 artilleries, 20 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 3 bombers and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Germans retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Western Germany to France
3 bombers moved from Normandy Bordeaux to Bessarabia
4 infantry moved from Bulgaria to Romania
9 artilleries moved from Eastern Poland to Bessarabia
3 aaGuns moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
9 mech_infantrys moved from Baltic States to Bessarabia
1 artillery moved from Baltic States to Novgorod
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 46 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
I assumed no intercept in London.