@gamerman01 I tend to roll play the madman as the Axis.
G40 simon33 (Axis) Omega1759 (Allies+24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from 19 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 fighters moved from India to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 6 fighters in 45 Sea Zone, round 2 : 5/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 5/6 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 4 fighters owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 45 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 6 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fightersNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 2 fighters and 1 harbour
Java : 1 flag, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
60 Sea Zone : 1 artillery, 1 infantry and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 46 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 7 / 7
Italians : 18 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 46 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 7 / 7
Italians : 18 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
For the battle off New Guinea, I used optimal defensive path while keeping a carrier alive for the fighters to land. With no carrier to land I would retreat for sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery moved from Poland to Baltic States
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Baltic States
1 infantry moved from 115 Sea Zone to Baltic States
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Bessarabia to Rostov
2 bombers moved from Bessarabia to Caucasus
2 artilleries and 8 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Baltic States
9 artilleries and 10 mech_infantrys moved from Bessarabia to UkraineCombat - Germans
Battle in Baltic States
Germans attack with 2 artilleries, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 0/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 0/6 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 4 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers
Russians defend with 1 armour
Germans roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the Russians lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Rostov : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 bomber moved from Caucasus to Ukraine
4 infantry moved from Romania to Bessarabia
2 fighters moved from Baltic States to Novgorod
1 aaGun moved from France to Holland BelgiumPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
3 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 fighters
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
5 fighters moved from Russia to Vologda
2 armour and 1 mech_infantry moved from Tsinghai to Vologda
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Vologda
3 artilleries and 3 infantry moved from Amur to Siberia
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Siberia
Russians attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Siberia, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 2 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 8 infantry
Russians roll dice for 2 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/12 hits
Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 3/10 hits
3 mech_infantrys owned by the Russians and 4 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 8/9 hits
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 3 : 2/6 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries and 8 infantry
Casualties for Russians: 1 armour and 4 mech_infantrysNon Combat Move - Russians
3 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
1 aaGun moved from Bryansk to Rostov
6 infantry moved from Bryansk to Rostov
3 artilleries moved from Volgograd to Tambov
3 fighters moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Siberia : 3 artilleries and 3 infantry
Alexandria : 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
Bryansk : 2 aaGuns, 9 artilleries, 5 fighters, 45 infantry and 1 tactical_bomber
Rostov : 1 aaGun and 6 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Tambov : 3 artilleries
Western Ukraine : 1 infantry
Vologda : 1 armour
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 59
Russians : 31 / 37
Japanese : 45 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 17 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.422
Median : 3.000
Variance : 0.386
Standard Deviation : 0.622
Total rolls : 45Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Shantung
1 artillery moved from Jehol to Shantung
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Anhwe
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 45 Sea Zone to 42 Sea Zone
2 artilleries moved from Kweichow to Anhwe
1 artillery moved from Shan State to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Shantung, round 2 : 5/6 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Shantung, round 2 : 3/3 hits
1 artillery owned by the Japanese, 1 artillery owned by the Americans, 2 bombers owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Shantung
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 2 bombersNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 aaGuns, 1 artillery and 13 infantry moved from Korea to Manchuria
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 fighter placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,3,4,4,3,3,6,1,4,3,2,1,3,6,2,2,5,5,4,2,5,5,1,3,6,4
Japanese collect 37 PUs (10 lost to blockades); end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone -
Kamikaze and scrambles?
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Changing sub purchase for 2 infantries
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Full scramble.
1 Kami on each cruiser and carrier. -
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in Norway
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 10 fighters and 11 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese -
Full scramble.
1 Kami on each cruiser and carrier.How about 112?
Sorry. No scramble 112.
Lose DD, CVs, subs and a Cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in Norway
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 10 fighters and 11 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 11 submarines in 6 Sea Zone, round 2 : 3/11 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers and 10 fighters in 6 Sea Zone, round 2 : 6/17 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 1/6 hits
1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 2 destroyers and 10 fighters in 6 Sea Zone, round 3 : 9/17 hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits
Japanese roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 2 carriers, 7 fighters and 5 submarines remaining. Battle score for attacker is 49
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 6 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Amur
3 bombers moved from 6 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 fighter placed in Normandy Bordeaux
1 submarine placed in 105 Sea Zone
1 carrier placed in 101 Sea Zone
1 bomber and 3 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 3 bombers and 3 fighters
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters, 5 submarines and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 fighter, 2 infantry and 3 mech_infantrys
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 infantry and 1 mech_infantry
Denmark : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 destroyers, 3 submarines and 2 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 59
Russians : 31 / 37
Japanese : 47 / 38
Americans : 63 / 84
Chinese : 12 / 20
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 14 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 10 times
Average roll : 3.476
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 82Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.510
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.419
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kiangsi to Kwangtung
3 artilleries and 1 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 3 artilleries and 2 infantry in Kwangtung, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 3 artilleries in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 infantry placed in Shantung
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 infantry
Yunnan : 2 artilleries and 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Kwangtung : 3 artilleriesProduction/PUs Summary :
Germans : 41 / 59
Russians : 31 / 37
Japanese : 43 / 38
Americans : 63 / 84
Chinese : 13 / 19
British : 31 / 37
UK_Pacific : 10 / 7
Italians : 14 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.457
Median : 4.000
Variance : 0.366
Standard Deviation : 0.605
Total rolls : 94Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.510
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.371
Median : 3.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 fighters moved from 112 Sea Zone to Germany
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
1 battleship moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria -
It looks like every time I go to kill the Japanese fleet, it puts a desperate fight. Let’s see how your last boats fare. Do you scramble in 113?
-
Guess I’d better to block the bombardment.
-
It’s still going to be extremely difficult for Japan to make themselves useful.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 112 Sea Zone to Germany
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
1 battleship moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to AlgeriaCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 destroyers and 2 transports
Italians defend with 1 fighter
British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 transports in 113 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 fighter owned by the Italians lost in 113 Sea Zone
British win with 1 battleship, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Germany
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 factory_major, 2 fighters and 3 mech_infantrys
AA fire in Germany : 1/2 hits
1 fighter owned by the British lost in Germany
British roll dice for 1 artillery, 1 fighter and 3 infantry in Germany, round 2 : 1/5 hits
Germans roll dice for 1 aaGun, 2 fighters and 3 mech_infantrys in Germany, round 2 : 3/5 hits
1 aaGun owned by the Germans and 3 infantry owned by the British lost in Germany
1 fighter owned by the British retreated
British roll dice for 1 artillery in Germany, round 3 : 0/1 hits
Germans roll dice for 2 fighters and 3 mech_infantrys in Germany, round 3 : 3/5 hits
1 artillery owned by the British lost in Germany
Germans win with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Battle in 42 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier and 1 transport
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the British and 1 destroyer owned by the British lost in 42 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the British lost in 42 Sea Zone
British roll dice for 1 bomber in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the British and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -25
Casualties for British: 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier
Battle in Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from Algeria to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Germany to 112 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
2 fighters moved from Iraq to Bryansk
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from West India to India
1 armour moved from India to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to KwangtungPlace Units - British
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in Kwangtung change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun and 1 armour
Shan State : 7 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Kwangtung : 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
37 Sea Zone : 1 flag
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 aaGun, 1 armour, 1 artillery and 1 infantry
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Morocco : 1 flag
Normandy Bordeaux : 2 aaGuns, 1 artillery and 3 infantry
Algeria : 1 flag, 1 armour
Tobruk : 1 flag, 2 infantry
Bryansk : 2 fighters
Caucasus : 1 infantry and 1 mech_infantry
112 Sea Zone : 1 fighter
113 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 2 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transport
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 59
Russians : 31 / 37
Japanese : 42 / 38
Americans : 63 / 84
Chinese : 13 / 19
British : 32 / 37
UK_Pacific : 11 / 11
Italians : 13 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 25 times
3 was rolled 21 times
4 was rolled 24 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.567
Median : 4.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 141Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4.524
Median : 5.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.510
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.293
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41