Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from France to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from France to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to France
1 fighter moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 artillery placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from 19 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 fighters moved from India to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 6 fighters in 45 Sea Zone, round 2 : 5/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 5/6 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 4 fighters owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 45 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 6 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 2 fighters and 1 harbour
Java : 1 flag, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
60 Sea Zone : 1 artillery, 1 infantry and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 46 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 7 / 7
Italians : 18 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 46 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 7 / 7
Italians : 18 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
For the battle off New Guinea, I used optimal defensive path while keeping a carrier alive for the fighters to land. With no carrier to land I would retreat for sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery moved from Poland to Baltic States
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Baltic States
1 infantry moved from 115 Sea Zone to Baltic States
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Bessarabia to Rostov
2 bombers moved from Bessarabia to Caucasus
2 artilleries and 8 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Baltic States
9 artilleries and 10 mech_infantrys moved from Bessarabia to Ukraine
Combat - Germans
Battle in Baltic States
Germans attack with 2 artilleries, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 0/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 0/6 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 4 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers
Russians defend with 1 armour
Germans roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the Russians lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Rostov : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 bomber moved from Caucasus to Ukraine
4 infantry moved from Romania to Bessarabia
2 fighters moved from Baltic States to Novgorod
1 aaGun moved from France to Holland Belgium
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
3 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 fighters
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
5 fighters moved from Russia to Vologda
2 armour and 1 mech_infantry moved from Tsinghai to Vologda
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Vologda
3 artilleries and 3 infantry moved from Amur to Siberia
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Battle in Siberia
Russians attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Siberia, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 2 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 8 infantry
Russians roll dice for 2 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/12 hits
Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 3/10 hits
3 mech_infantrys owned by the Russians and 4 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 8/9 hits
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 3 : 2/6 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries and 8 infantry
Casualties for Russians: 1 armour and 4 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
1 aaGun moved from Bryansk to Rostov
6 infantry moved from Bryansk to Rostov
3 artilleries moved from Volgograd to Tambov
3 fighters moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Siberia : 3 artilleries and 3 infantry
Alexandria : 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
Bryansk : 2 aaGuns, 9 artilleries, 5 fighters, 45 infantry and 1 tactical_bomber
Rostov : 1 aaGun and 6 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Tambov : 3 artilleries
Western Ukraine : 1 infantry
Vologda : 1 armour
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 59
Russians : 31 / 37
Japanese : 45 / 58
Americans : 55 / 75
Chinese : 14 / 20
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 17 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.422
Median : 3.000
Variance : 0.386
Standard Deviation : 0.622
Total rolls : 45
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Shantung
1 artillery moved from Jehol to Shantung
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Anhwe
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 45 Sea Zone to 42 Sea Zone
2 artilleries moved from Kweichow to Anhwe
1 artillery moved from Shan State to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Shantung, round 2 : 5/6 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Shantung, round 2 : 3/3 hits
1 artillery owned by the Japanese, 1 artillery owned by the Americans, 2 bombers owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Shantung
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 2 bombers
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 aaGuns, 1 artillery and 13 infantry moved from Korea to Manchuria
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 fighter placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,3,4,4,3,3,6,1,4,3,2,1,3,6,2,2,5,5,4,2,5,5,1,3,6,4
Japanese collect 37 PUs (10 lost to blockades); end with 38 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
Kamikaze and scrambles?
Changing sub purchase for 2 infantries
Full scramble.
1 Kami on each cruiser and carrier.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in Norway
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 10 fighters and 11 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Full scramble.
1 Kami on each cruiser and carrier.How about 112?
Sorry. No scramble 112.
Lose DD, CVs, subs and a Cruiser.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 5 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in Norway
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 10 fighters and 11 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 11 submarines in 6 Sea Zone, round 2 : 3/11 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers and 10 fighters in 6 Sea Zone, round 2 : 6/17 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 1/6 hits
1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 2 destroyers and 10 fighters in 6 Sea Zone, round 3 : 9/17 hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits
Japanese roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 2 carriers, 7 fighters and 5 submarines remaining. Battle score for attacker is 49
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 6 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Non Combat Move - Americans
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Amur
3 bombers moved from 6 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 fighter placed in Normandy Bordeaux
1 submarine placed in 105 Sea Zone
1 carrier placed in 101 Sea Zone
1 bomber and 3 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 3 bombers and 3 fighters
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters, 5 submarines and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 fighter, 2 infantry and 3 mech_infantrys
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 infantry and 1 mech_infantry
Denmark : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 destroyers, 3 submarines and 2 transports
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 59
Russians : 31 / 37
Japanese : 47 / 38
Americans : 63 / 84
Chinese : 12 / 20
British : 31 / 37
UK_Pacific : 7 / 7
Italians : 14 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 10 times
Average roll : 3.476
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 82
Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.510
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51
Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.419
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kiangsi to Kwangtung
3 artilleries and 1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 3 artilleries and 2 infantry in Kwangtung, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 3 artilleries in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 infantry placed in Shantung
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 infantry
Yunnan : 2 artilleries and 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Kwangtung : 3 artilleries
Production/PUs Summary :
Germans : 41 / 59
Russians : 31 / 37
Japanese : 43 / 38
Americans : 63 / 84
Chinese : 13 / 19
British : 31 / 37
UK_Pacific : 10 / 7
Italians : 14 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.457
Median : 4.000
Variance : 0.366
Standard Deviation : 0.605
Total rolls : 94
Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.510
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.371
Median : 3.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 fighters moved from 112 Sea Zone to Germany
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
1 battleship moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
It looks like every time I go to kill the Japanese fleet, it puts a desperate fight. Let’s see how your last boats fare. Do you scramble in 113?
Guess I’d better to block the bombardment.
It’s still going to be extremely difficult for Japan to make themselves useful.