TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 battleships moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 marine moved from Amur to Siberia
Japanese take Siberia from Russians
1 cruiser moved from 5 Sea Zone to 16 Sea Zone
1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kweichow
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Americans scrambles to create a battle in territory 25 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 2 battleships and 1 transport
Americans defend with 1 fighter
Japanese roll dice for 2 battleships and 1 transport in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 1 transport in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships and 1 transport in 25 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Chinese winJapanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining with 3 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 destroyers and 1 transport in 22 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 destroyers, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Evenkiyskiy to Kansu
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Sikang to Suiyuyan
1 mech_infantry moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Hopei to Anhwe
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from Shan State to French Indo China
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,6,3,3,3,3,3,1,2,3,1,3,5,3,3,5,6,5,3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Japanese collect 45 PUs (7 lost to blockades); end with 47 PUs total
triplea_39344_Jap8.tsvg