Here is the game, Have Fun
BM3 simon33 (Axis) vs majikforce (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 6
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 armour moved from Central Mongolia to Yakut S.S.R.
Japanese take Dzavhan from Russians
1 armour and 2 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery moved from Tsinghai to Novosibirsk
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Japanese take 35 Sea Zone from Americans
2 fighters moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to Java
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
3 infantry moved from Kansu to Novosibirsk
1 artillery moved from Yunnan to Shan State
1 destroyer moved from 35 Sea Zone to 41 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 cruiser and 1 transport; ANZAC defend with 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 1 cruiser owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser and 1 transport
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 marine
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 marine in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win with 1 artillery and 1 marine remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 fighter owned by the Japanese retreated
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 2 submarines
Japanese roll dice for 2 destroyers in 41 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 4 infantry
AA fire in Novosibirsk : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/6 hits
Russians roll dice for 2 aaGuns and 4 infantry in Novosibirsk, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 3/4 hits
Russians roll dice for 1 aaGun and 4 infantry in Novosibirsk, round 3 : 1/4 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Russians and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Novosibirsk, round 4 : 2/3 hits
Russians roll dice for 2 infantry in Novosibirsk, round 4 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 aaGuns and 4 infantry
Casualties for Japanese: 1 artillery, 3 infantry and 1 tactical_bomber
Battle in Yakut S.S.R.
Japanese attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/5 hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 2 armour in Yakut S.S.R., round 3 : 1/2 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 3 : 0/3 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 2 armour in Yakut S.S.R., round 4 : 2/2 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 1/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Java and was removed
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Novosibirsk to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Hopei
1 aaGun, 1 armour, 5 artilleries and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 armour moved from Shantung to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total -
Well, probably.
Actually, I will continue in the assault on Java.
Rolling 1d6:
(1)def
Rolls: 2@2; Total Hits: 12@2: (6, 1)
US artillery or marine on Java is dead but for some reason it won’t let me remove it because it thinks it’s transported.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 6
Combat Move - Americans
1 bomber moved from Queensland to Yunnan
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to French West Africa
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy BordeauxPurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Amur
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in French West Africa
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Amur from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Yunnan to Burma
1 marine moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 marine, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Caroline Islands to Hawaiian Islands
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French West Africa to French Equatorial Africa
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-JordanPlace Units - Americans
1 fighter and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 6
Combat Move - British
1 armour moved from Burma to Hunan
1 tactical_bomber moved from India to Hunan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Kenya to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber and 1 fighter moved from United Kingdom to France
1 fighter moved from Gibraltar to FrancePurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Italians defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Borneo from Japanese, taking Egypt from Italians with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in France
British attack with 1 bomber and 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun
Battle in Hunan
British attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Hunan to Yunnan
2 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
13 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Persia to Russia
1 artillery and 1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Syria to Northwest Persia
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from France to Normandy Bordeaux
1 bomber moved from France to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 factory_minor placed in Iraq
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 6
Combat Move - Italians
1 fighter and 3 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Libya to Tunisia
1 artillery, 1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Trans-JordanPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 infantry and 1 marine
French defend with 1 fighter; British defend with 1 artillery; Americans defend with 1 fighter
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 2 : 3/3 hits
1 fighter owned by the French, 1 artillery owned by the Italians, 1 marine owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for French: 1 fighter
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Casualties for British: 1 artillery
Battle in Bryansk
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
1 artillery owned by the Russians, 2 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Greece to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in UkraineTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 6
Combat Move - French
1 fighter moved from Trans-Jordan to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 96 Sea Zone to MaltaTurn Complete - French
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I couldnt edit out the Art on Java either. I opened the comment log and made a note to remind me its dead. Also edited back the french fighter instead of the US one.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Russia
Germans take Tambov from Russians
1 artillery moved from Smolensk to Russia
3 bombers, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
3 fighters and 2 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Turning off Edit Mode
Germans buy 3 armour, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Russia
Germans attack with 2 armour, 1 artillery, 3 bombers, 4 fighters and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber; British defend with 2 fighters
AA fire in Russia : 0/3 hits
Germans roll dice for 2 armour, 1 artillery, 3 bombers, 4 fighters and 3 tactical_bombers in Russia, round 2 : 4/13 hits
Russians roll dice for 1 aaGun, 4 fighters, 7 infantry and 1 tactical_bomber in Russia, round 2 : 3/12 hits
1 aaGun owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers in Russia, round 3 : 6/10 hits
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Russia, round 3 : 3/9 hits
1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Germans, 1 fighter owned by the British and 4 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 3/7 hits
Russians roll dice for 3 fighters in Russia, round 4 : 0/3 hits
2 fighters owned by the Russians and 1 fighter owned by the British lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 2 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 2/3 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 4 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to France
2 armour and 4 mech_infantrys moved from Poland to Western Germany
3 artilleries moved from Western Ukraine to Ukraine
1 fighter moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Ukraine
1 artillery moved from Nenetsia to Urals
2 artilleries and 1 infantry moved from Archangel to Smolensk
6 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
3 armour placed in Western Ukraine
1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 2.
3 fighters, 2 infantry and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 59 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Shensi to Shan State
1 fighter moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePurchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 marine and 2 tactical_bombers in Amur, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 artillery and 1 infantry moved from Shantung to AnhwePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Japanese collect 54 PUs (9 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Combat Move - Americans
1 bomber moved from Burma to Szechwan
2 marines moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 marines, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Queensland to Shan State
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from French Equatorial Africa to 98 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland BelgiumPurchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
Americans buy 1 aaGun, 1 carrier, 2 fighters, 7 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Marianas
Battle in Malaya
Battle in Tunisia
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans win, taking Marianas from Japanese, taking Malaya from Japanese, taking Tunisia from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Italians
Americans win, taking 98 Sea Zone from Italians with 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer and 3 submarinesNon Combat Move - Americans
1 bomber moved from 98 Sea Zone to Persia
1 bomber moved from Szechwan to Yunnan
1 bomber moved from Shan State to Yunnan
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 107 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial AfricaPlace Units - Americans
1 aaGun, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Americans undo move 3.
3 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to GreecePurchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Greece
Battle in Hunan
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Greece from Italians, taking Hunan from Japanese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 aaGun and 2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
Nice Russia take! I guess it makes up for the one you missed a couple turns ago. :wink: I’m pretty stoked you didn’t lose your air force like you shoulde’ve :| I guess MARTI is not a russian apologist. We’ll have to see what the allies can do to get out of this daunting predicament. I haven’t seen the G1 attack on russia in awhile, I guess I’m too aggressive as a russian player to combat that. I think the waiting on the russian bonus is not quite right though. It seems to script a G1 attack. But time will tell. It took a bit to get used to the combat first then purchase, I had to change how I think when I looked at the map. I guess it could be helpful to some people though. Game on! Lets see where this goes.
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It took a bit to get used to the combat first then purchase, I had to change how I think when I looked at the map. I guess it could be helpful to some people though. Game on! Lets see where this goes.
The ideal IMO would be to have a buy button on the combat movement so you never have to reload. People don’t seem to agree with me on that one. I find it difficult to have purchase first. In live play I house rule it that you don’t have to finalise your purchases until the end of combat movement. Some people post that doesn’t everyone do something like this, at least in practice?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Combat Move - Italians
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to 99 Sea ZonePurchase Units - Italians
Italians buy 1 armour and 2 artilleries; Remaining resources: 1 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Ukraine to RostovPlace Units - Italians
2 artilleries placed in Southern Italy
1 armour placed in UkraineTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Combat Move - French
1 fighter moved from Malta to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Volgograd
Germans take Samara from Russians
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
3 bombers moved from Novgorod to Normandy BordeauxPurchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits
Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 2/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 bombers, 4 fighters and 3 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 marine
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 armour, 3 bombers, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 6/11 hits
Americans roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 1/4 hits
1 aaGun owned by the Americans, 1 marine owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun, 1 fighter, 2 infantry and 1 marineNon Combat Move - Germans
4 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
6 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
2 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Rostov
2 artilleries and 1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Western Germany to France
3 bombers moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Ukraine to RostovPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 infantry placed in Western Germany
Germans undo move 2.
1 fighter placed in 112 Sea Zone
1 artillery placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Western Ukraine
2 mech_infantrys placed in Novgorod
1 artillery, 1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 battleships moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 marine moved from Amur to Siberia
Japanese take Siberia from Russians
1 cruiser moved from 5 Sea Zone to 16 Sea Zone
1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to KweichowPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
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Scramble from Hawaii and Midway?
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Scramble Midway please.