BM3 simon33 (Axis) vs majikforce (Allies)

  • '19 '17 '16

    Hit UK TT with Italy.

    Assumed no scramble.

    Must have mis clicked. Obviously meant to attack in Scotland

    DiceRolling 2d6:
    (2, 2)

  • '19 '17 '16

    Perhaps hit a bug?

    inf & artDiceRolling 2d6:
    (4, 4)

    defending ftrsDiceRolling 3d6:
    (6, 6, 6)

  • '19 '17 '16

    Rd 2DiceRolls: 2@2 2@3; Total Hits: 32@2: (1, 6)2@3: (1, 3)

    defDiceRolling 1d6:
    (1)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 18

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 126 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Novosibirsk to Yenisey
                      Germans take Timguska from UK_Pacific
                      Germans take Yenisey from UK_Pacific
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from UK_Pacific
                EDIT: 1 fighter moved from Western Germany to 126 Sea Zone
                EDIT: 1 fighter moved from 126 Sea Zone to Finland
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                EDIT: 1 fighter moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from Western Germany to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to Scotland
                1 bomber moved from Western Germany to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                2 armour moved from Novosibirsk to Kazakhstan
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 armour, 1 artillery and 1 mech_infantry moved from Western Germany to Northern Italy

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Scotland
                    Air Battle is over, the bombers have all died
                Battle in Scotland
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 airfield and 3 fighters
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Scotland: 1 infantry
                    EDIT: Removing units owned by British from Scotland: 3 fighters
                    EDIT: Turning off Edit Mode
                Battle in Northern Italy
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northern Italy, round 2 :  1/3 hits
                        Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 1 armour and 1 artillery in Northern Italy, round 3 :  1/2 hits
                        Americans roll dice for 1 armour in Northern Italy, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
                    Germans winGermans win, taking Scotland from British with 1 artillery and 1 infantry remaining, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Norway
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 artilleries and 1 infantry in Norway, round 3 :  0/3 hits
                        British roll dice for 2 infantry in Norway, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 artilleries in Norway, round 4 :  0/2 hits
                        British roll dice for 2 infantry in Norway, round 4 :  1/2 hits
                        1 artillery owned by the Germans lost in Norway
                        Germans roll dice for 1 artillery in Norway, round 5 :  1/1 hits
                        British roll dice for 2 infantry in Norway, round 5 :  0/2 hits
                        1 infantry owned by the British lost in Norway
                        Germans roll dice for 1 artillery in Norway, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 8 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 8 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 9 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 9 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 10 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 10 :  1/1 hits
                        1 artillery owned by the Germans lost in Norway
                    British win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour, 1 bomber and 1 infantry
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 2 armour, 1 bomber and 1 infantry in Kazakhstan, round 2 :  2/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  2/2 hits
                        1 mech_infantry owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 3 :  2/2 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 artillery moved from France to Western Germany
                3 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Caucasus to Volgograd
                4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
                1 bomber moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                2 armour moved from Yakut S.S.R. to Yenisey
                2 fighters moved from 111 Sea Zone to Western Germany
                2 fighters moved from Scotland to 112 Sea Zone
                2 fighters moved from 111 Sea Zone to 112 Sea Zone
                4 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 destroyer, 1 fighter and 4 submarines placed in 112 Sea Zone
                2 bombers placed in Western Germany
                3 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
                Germans collect 59 PUs (5 lost to blockades); end with 59 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_39344_Ger18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 18

    Combat Move - Japanese
                1 artillery, 1 fighter and 1 infantry moved from Shantung to Kiangsu
                1 armour and 1 tactical_bomber moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Yunnan
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
                1 armour moved from Amur to Manchuria

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour
                    ANZAC defend with 1 marine
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                        Chinese roll dice for 1 marine in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Manchuria, round 3 :  0/1 hits
                        Chinese roll dice for 1 marine in Manchuria, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Manchuria, round 4 :  0/1 hits
                        Chinese roll dice for 1 marine in Manchuria, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Manchuria, round 5 :  1/1 hits
                        Chinese roll dice for 1 marine in Manchuria, round 5 :  0/1 hits
                        1 marine owned by the ANZAC lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 marine
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
                    British defend with 1 armour and 1 fighter
                        Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 2 :  2/2 hits
                        1 armour owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Yunnan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour and 1 fighter
                    Casualties for Japanese: 1 armour and 1 tactical_bomber
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 3 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/5 hits
                        UK_Pacific roll dice for 3 armour in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 3 armour
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to French Indo China
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Kiangsu to Shantung
                1 artillery moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Soviet Far East to Siberia

    Place Units - Japanese
                3 infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,2,4,4,4,1,3,3
                Japanese collect 12 PUs (18 lost to blockades); end with 12 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_39344_Jap18.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French

    triplea_39344_Fre18.tsvg

  • '22 '16

    Man that was crazy dice on your turn. Can’t believe you took scotland and lost both Norway and Holland.

  • '19 '17 '16

    I concede. I’m up for a rematch when/if you are.

  • '22 '16

    GG.  Yeah we can go again.  Set it up if you want the axis, otherwise let me know and I will.

  • '19 '17 '16

Suggested Topics

  • 135
  • 29
  • 52
  • 46
  • 231
  • 57
  • 306
  • 104
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.4k

Topics

1.8m

Posts