@wizmark bump
BM3 simon33 (Axis) vs majikforce (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
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Hit UK TT with Italy.
Assumed no scramble.
Must have mis clicked. Obviously meant to attack in Scotland
Rolling 2d6:
(2, 2) -
Perhaps hit a bug?
inf & art
Rolling 2d6:
(4, 4)defending ftrs
Rolling 3d6:
(6, 6, 6) -
Rd 2
Rolls: 2@2 2@3; Total Hits: 32@2: (1, 6)2@3: (1, 3)
def
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 126 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from UK_Pacific
Germans take Yenisey from UK_Pacific
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from UK_Pacific
EDIT: 1 fighter moved from Western Germany to 126 Sea Zone
EDIT: 1 fighter moved from 126 Sea Zone to Finland
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
EDIT: 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from Western Germany to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to Scotland
1 bomber moved from Western Germany to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 armour moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour, 1 artillery and 1 mech_infantry moved from Western Germany to Northern ItalyPurchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Scotland
Air Battle is over, the bombers have all died
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield and 3 fighters
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 infantry
EDIT: Removing units owned by British from Scotland: 3 fighters
EDIT: Turning off Edit Mode
Battle in Northern Italy
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
Germans winGermans win, taking Scotland from British with 1 artillery and 1 infantry remaining, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 0/3 hits
British roll dice for 2 infantry in Norway, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries in Norway, round 4 : 0/2 hits
British roll dice for 2 infantry in Norway, round 4 : 1/2 hits
1 artillery owned by the Germans lost in Norway
Germans roll dice for 1 artillery in Norway, round 5 : 1/1 hits
British roll dice for 2 infantry in Norway, round 5 : 0/2 hits
1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery in Norway, round 6 : 0/1 hits
British roll dice for 1 infantry in Norway, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Norway, round 7 : 0/1 hits
British roll dice for 1 infantry in Norway, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Norway, round 8 : 0/1 hits
British roll dice for 1 infantry in Norway, round 8 : 0/1 hits
Germans roll dice for 1 artillery in Norway, round 9 : 0/1 hits
British roll dice for 1 infantry in Norway, round 9 : 0/1 hits
Germans roll dice for 1 artillery in Norway, round 10 : 0/1 hits
British roll dice for 1 infantry in Norway, round 10 : 1/1 hits
1 artillery owned by the Germans lost in Norway
British win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 bomber and 1 infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery moved from France to Western Germany
3 infantry moved from Germany to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Volgograd
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 mech_infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Yakut S.S.R. to Yenisey
2 fighters moved from 111 Sea Zone to Western Germany
2 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from 111 Sea Zone to 112 Sea Zone
4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer, 1 fighter and 4 submarines placed in 112 Sea Zone
2 bombers placed in Western Germany
3 infantry placed in Volgograd
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 18
Combat Move - Japanese
1 artillery, 1 fighter and 1 infantry moved from Shantung to Kiangsu
1 armour and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 armour moved from Amur to ManchuriaPurchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour
ANZAC defend with 1 marine
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 marine in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits
Chinese roll dice for 1 marine in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits
Chinese roll dice for 1 marine in Manchuria, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 5 : 1/1 hits
Chinese roll dice for 1 marine in Manchuria, round 5 : 0/1 hits
1 marine owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
British defend with 1 armour and 1 fighter
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 2 : 2/2 hits
1 armour owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 armour and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 armour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 3 armour in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Kiangsu to Shantung
1 artillery moved from Yakut S.S.R. to Yenisey
1 artillery moved from Soviet Far East to SiberiaPlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,2,4,4,4,1,3,3
Japanese collect 12 PUs (18 lost to blockades); end with 12 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 18
Combat Move - French
Turn Complete - French
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Man that was crazy dice on your turn. Can’t believe you took scotland and lost both Norway and Holland.
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I concede. I’m up for a rematch when/if you are.
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GG. Yeah we can go again. Set it up if you want the axis, otherwise let me know and I will.
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