@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
BM3 simon33 (Axis) vs majikforce (Allies)
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Sweet I love losing +90% battles!� Really badly too! :x� Also running tally: 4 US bombers killed by lone inf yeah for dice!
Yeah, nasty in SZ6.
I don’t remember the 4 bombers. 4 consecutive attacks on the inf in Kazakh?
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I just meant over the course of the game I’ve lost 4 US bombers attacking a lone inf. Especially in China. Not a tatic I’ve ever employed before. Also forgot to mention that the battle in sz6 I killed a fighter instead of one of the BB’s you can edit that differently if you’d like to. And finally I think I forgot some NCM for UK as I was seeing red over the sz6 battle :-D I’m better now. Would you be okay if I made some edits? I won’t be able to check the map until tonight. Thanks.
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Should be ok.
Re: BBs, nah, I’d rather have two BBs against your solitary sub. If I only had one, you’d probably want to roll the dice on the gamble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
1 armour moved from Romania to Yugoslavia
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Yugoslavia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from UK_Pacific
Germans take Yakut S.S.R. from Americans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Northern Italy
1 fighter moved from France to 97 Sea Zone
3 fighters moved from Western Germany to 97 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 6 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
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Scramble to SZ97? Intercept in London?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
1 armour moved from Romania to Yugoslavia
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Yugoslavia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from UK_Pacific
Germans take Yakut S.S.R. from Americans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Northern Italy
3 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from France to 97 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 6 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
AA fire in United Kingdom : 2/2 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Yugoslavia
Germans attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Yugoslavia, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Northern Italy, round 2 : 3/6 hits
Americans roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 1/4 hits
1 armour owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Northern Italy, round 3 : 1/5 hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits
British roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
British roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 2 artilleries and 1 infantry in Persia, round 3 : 2/3 hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits
2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in 97 Sea Zone
Germans attack with 4 fighters
Americans defend with 2 submarines and 1 transport
Germans roll dice for 4 fighters in 97 Sea Zone, round 2 : 3/4 hits
1 transport owned by the Americans lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Germans win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from 97 Sea Zone to Western Germany
2 fighters moved from Northern Italy to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
4 artilleries and 3 infantry moved from Western Germany to France
2 artilleries and 1 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Western Ukraine to Rostov
4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to CaucasusPlace Units - Germans
3 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Western Ukraine
1 artillery and 1 mech_infantry placed in Germany
2 artilleries and 5 infantry placed in Western Germany
Germans undo move 5.
4 artilleries and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3
Germans collect 63 PUs (6 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Combat Move - Japanese
2 units repaired.
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to Siberia
2 fighters moved from Shantung to Yunnan
1 tactical_bomber moved from Anhwe to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from Anhwe to Yunnan
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Iwo Jima: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 bomber and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits
Americans roll dice for 1 bomber and 1 infantry in Siberia, round 2 : 0/2 hits
1 bomber owned by the Americans lost in Siberia
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/5 hits
Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 4/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Shan State
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 artillery moved from Buryatia to Yakut S.S.R.
1 fighter moved from Siberia to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,5,6,3,1,2
Japanese collect 21 PUs (10 lost to blockades); end with 21 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
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I skipped over italy since they can’t effect ANZAC. Feel free to move the fighters if necessary.
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They’ll attack the SZ111 DD.
Rolling 2d6:
(2, 4)def
Rolling 1d6:
(3) -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 artillery, 2 fighters and 1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 109 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from British
Germans take Novosibirsk from BritishPurchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Hold on, that isn’t legal. I’ll sub a CV for the two DDs.
Scramble SZ109?
I only noticed how weak London was after I took out the blocker. The question is, will one turn of no production be enough for the Axis?
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DOH! Thought I moved that blocker to sz 119!!! :-o Haste makes waste. I even remember telling myself “those ita fighter are only good for defense and can openeing” Nothing like a late game mistake. Seems to be my MO. Well I guess I would’ve seen my error after Italy went and moved the french fighter to London. Please edit and re-do any German moves you need to. Should be fun and make it even more interesting!
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Bump. Didn’t know if you saw my previous post?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 111 Sea Zone to 119 Sea Zone
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from British
Germans take Novosibirsk from British
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 bomber and 4 fighters moved from Western Germany to 95 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 fighters moved from 112 Sea Zone to Northern Italy
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Northern ItalyPurchase Units - Germans
Germans buy 5 artilleries, 4 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat - Germans
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Scramble?
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Wow! :-o You didn’t have to change the London take and edit my destroyer. Thats not what I was asking, but I truly appreciate it. A real class act and show of sportmanship on your part. You were well within your right to play it as is without any gripes from me. Truly a great gesture on your part. That being said GAME ON! I will full scramble in sz 95
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 111 Sea Zone to 119 Sea Zone
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from British
Germans take Novosibirsk from British
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 bomber and 4 fighters moved from Western Germany to 95 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 fighters moved from 112 Sea Zone to Northern Italy
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Northern ItalyPurchase Units - Germans
Germans buy 5 artilleries, 4 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Germans attack with 1 bomber and 5 fighters
Americans defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
Germans roll dice for 1 bomber and 5 fighters in 95 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits
1 carrier owned by the Americans, 4 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 95 Sea Zone
retreated to 95 Sea Zone
Americans win with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 4 fighters
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Northern Italy
Germans attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits
Americans roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 2/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 artilleries and 3 fighters in Northern Italy, round 3 : 1/5 hits
Americans roll dice for 2 armour and 1 infantry in Northern Italy, round 3 : 0/3 hits
1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries and 3 fighters in Northern Italy, round 4 : 2/5 hits
Americans roll dice for 2 armour in Northern Italy, round 4 : 0/2 hits
2 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Americans forced to land in Southern ItalyNon Combat Move - Germans
1 bomber and 1 fighter moved from 95 Sea Zone to Western Germany
3 fighters moved from Northern Italy to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
2 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Yugoslavia to Western Germany
1 mech_infantry moved from Greece to Romania
2 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
4 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
5 artilleries and 1 infantry placed in Western Germany
4 submarines placed in 113 Sea Zone
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs





