BM3 simon33 (Axis) vs majikforce (Allies)

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - Americans
                1 bomber moved from Malta to Kazakhstan
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                3 fighters moved from 95 Sea Zone to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                2 armour moved from Southern Italy to Northern Italy
                3 infantry moved from Southern France to Northern Italy
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                4 infantry moved from 95 Sea Zone to Northern Italy
                2 fighters moved from 110 Sea Zone to Northern Italy
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                3 transports moved from 93 Sea Zone to 88 Sea Zone
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans

    triplea_39344_Ame15.tsvg

  • '22 '16

    Scramble sz6?

  • '19 '17 '16

    Yeah, guess I have to. Seems like I miscalculated something there.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Yakut S.S.R. to Buryatia
                1 armour moved from Kansu to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Timguska
                2 mech_infantrys moved from Kansu to Timguska
                2 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
                2 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from Tanganyika Territory to Kenya

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 44 PUs;
                British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Timguska
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                    British win, taking Timguska from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    British attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    British win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Buryatia
                    British attack with 1 armour
                    Japanese defend with 2 artilleries
                    Japanese win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 destroyer and 1 fighter placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in Iraq
                3 infantry placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs

    Place Units - UK_Pacific
                2 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry

    triplea_39344_UK_15.tsvg

  • '22 '16

    Sweet I love losing +90% battles!  Really badly too! :x  Also running tally: 4 US bombers killed by lone inf yeah for dice!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - Italians

    Non Combat Move - Italians
                2 fighters moved from Romania to Western Germany

    Turn Complete - Italians

    triplea_39344_Ita15.tsvg

  • '19 '17 '16

    @majikforce:

    Sweet I love losing +90% battles!� Really badly too! :x� Also running tally: 4 US bombers killed by lone inf yeah for dice!

    Yeah, nasty in SZ6.

    I don’t remember the 4 bombers. 4 consecutive attacks on the inf in Kazakh?

  • '22 '16

    I just meant over the course of the game I’ve lost 4 US bombers attacking a lone inf. Especially in China.  Not a tatic I’ve ever employed before.  Also forgot to mention that the battle in sz6 I killed a fighter instead of one of the BB’s you can edit that differently if you’d like to.  And finally I think I forgot some NCM for UK as I was seeing red over the sz6 battle  :-D  I’m better now.  Would you be okay if I made some edits?  I won’t be able to check the map until tonight.  Thanks.

  • '19 '17 '16

    Should be ok.

    Re: BBs, nah, I’d rather have two BBs against your solitary sub. If I only had one, you’d probably want to roll the dice on the gamble.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_39344_Fre15.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 16

    Research Technology - Germans

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from Americans
                1 armour moved from Romania to Yugoslavia
                3 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Yugoslavia
                2 artilleries and 2 infantry moved from Northwest Persia to Persia
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from UK_Pacific
                      Germans take Yakut S.S.R. from Americans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to Holland Belgium
                2 fighters moved from 112 Sea Zone to Northern Italy
                1 fighter moved from France to 97 Sea Zone
                3 fighters moved from Western Germany to 97 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat - Germans

    triplea_39344_Ger16.tsvg

  • '19 '17 '16

    Scramble to SZ97? Intercept in London?

  • '22 '16

    No thanks.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 16

    Research Technology - Germans

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from Americans
                1 armour moved from Romania to Yugoslavia
                3 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Yugoslavia
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                2 artilleries and 2 infantry moved from Northwest Persia to Persia
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from UK_Pacific
                      Germans take Yakut S.S.R. from Americans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to Holland Belgium
                2 fighters moved from 112 Sea Zone to Northern Italy
                3 fighters moved from Western Germany to 97 Sea Zone
                1 fighter moved from France to 97 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                        AA fire in United Kingdom :  2/2 hits
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in Yugoslavia
                    Germans attack with 1 armour and 1 fighter
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour and 1 fighter in Yugoslavia, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Yugoslavia, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia
                    Germans win, taking Yugoslavia from Americans with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Germans attack with 2 artilleries, 2 fighters and 2 infantry
                    Americans defend with 2 armour, 1 factory_minor and 2 infantry
                        Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Northern Italy, round 2 :  3/6 hits
                        Americans roll dice for 2 armour and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        1 armour owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
                        Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Northern Italy, round 3 :  1/5 hits
                        Americans roll dice for 1 armour in Northern Italy, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 armour and 2 infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                    British defend with 2 armour and 1 mech_infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  1/4 hits
                        British roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 :  2/3 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                        Germans roll dice for 2 armour in Kazakhstan, round 3 :  1/2 hits
                        British roll dice for 2 armour in Kazakhstan, round 3 :  1/2 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 armour in Kazakhstan, round 4 :  1/1 hits
                        British roll dice for 1 armour in Kazakhstan, round 4 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 2 armour and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Persia
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Persia, round 2 :  1/4 hits
                        British roll dice for 3 infantry in Persia, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                        Germans roll dice for 2 artilleries and 1 infantry in Persia, round 3 :  2/3 hits
                        British roll dice for 2 infantry in Persia, round 3 :  0/2 hits
                        2 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in 97 Sea Zone
                    Germans attack with 4 fighters
                    Americans defend with 2 submarines and 1 transport
                        Germans roll dice for 4 fighters in 97 Sea Zone, round 2 :  3/4 hits
                        1 transport owned by the Americans lost in 97 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Germans win with 4 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Cleaning up after air battles

    Non Combat Move - Germans
                4 fighters moved from 97 Sea Zone to Western Germany
                2 fighters moved from Northern Italy to 112 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Holland Belgium to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                4 artilleries and 3 infantry moved from Western Germany to France
                2 artilleries and 1 infantry moved from Germany to Western Germany
                3 mech_infantrys moved from Western Ukraine to Rostov
                4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus

    Place Units - Germans
                3 submarines placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Western Ukraine
                1 artillery and 1 mech_infantry placed in Germany
                2 artilleries and 5 infantry placed in Western Germany
                Germans undo move 5.
                4 artilleries and 3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3
                Germans collect 63 PUs (6 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_39344_Ger16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 16

    Combat Move - Japanese
                2 units repaired.
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Japan to Siberia
                2 fighters moved from Shantung to Yunnan
                1 tactical_bomber moved from Anhwe to Shan State
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Anhwe to Yunnan
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from Yunnan to Shan State
                1 tactical_bomber moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Shan State

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Iwo Jima: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Japanese buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport; ANZAC defend with 1 transport
                        1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 transport
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 bomber and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 :  1/3 hits
                        Americans roll dice for 1 bomber and 1 infantry in Siberia, round 2 :  0/2 hits
                        1 bomber owned by the Americans lost in Siberia
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 :  2/3 hits
                        Americans roll dice for 1 infantry in Siberia, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  5/5 hits
                        Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yunnan, round 2 :  4/4 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Yunnan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 fighter
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Shan State
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 fighter in Shan State, round 3 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Shan State
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Manchuria
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 fighter moved from Siberia to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,5,6,3,1,2
                Japanese collect 21 PUs (10 lost to blockades); end with 21 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_39344_Jap16.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_39344_Fre16.tsvg

  • '22 '16

    I skipped over italy since they can’t effect ANZAC.  Feel free to move the fighters if necessary.

  • '19 '17 '16

    They’ll attack the SZ111 DD.

    DiceRolling 2d6:
    (2, 4)

    defDiceRolling 1d6:
    (3)

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 17

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                2 fighters moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                4 fighters moved from 112 Sea Zone to United Kingdom
                1 artillery, 2 fighters and 1 infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Germany to Northern Italy
                1 artillery moved from Western Germany to Northern Italy
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to 109 Sea Zone
                1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Kazakhstan from British
                      Germans take Novosibirsk from British

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 destroyers, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans

    triplea_39344_Ger17.tsvg

  • '19 '17 '16

    Hold on, that isn’t legal. I’ll sub a CV for the two DDs.

    Scramble SZ109?

    I only noticed how weak London was after I took out the blocker. The question is, will one turn of no production be enough for the Axis?

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