TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 artillery moved from Amur to Sakha
Japanese take Sakha from Americans
1 marine moved from Formosa to 20 Sea Zone
2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry; ANZAC defend with 1 fighter and 1 tactical_bomber
AA fire in Shan State : 0/5 hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/11 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 4/8 hits
UK_Pacific roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 4 : 2/6 hits
UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 armour, 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 battleships, 1 carrier and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Shantung to Jehol
1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,5,3,5,2,2,3
Japanese collect 34 PUs (1 lost to blockades); end with 35 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
triplea_39344_Jap14.tsvg