I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
BM3 simon33 (Axis) vs majikforce (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Germans
Americans take Yakut S.S.R. from Germans
1 bomber moved from Caroline Islands to Kwangsi
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Malta to Northern Italy
1 infantry moved from Southern France to Northern Italy
5 fighters moved from Southern France to Northern Italy
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern ItalyPurchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 11 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Sicily
Battle in Northern Italy
Americans attack with 2 artilleries, 1 bomber, 7 fighters and 5 infantry
Germans defend with 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Italians defend with 2 artilleries, 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Sicily from Italians, taking Northern Italy from Italians with 2 artilleries, 1 bomber and 7 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 aaGun, 1 artillery, 2 fighters and 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 5 infantry
Battle in Kwangsi
Americans attack with 1 bomber
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 15 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Northern Italy to Malta
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Northern Italy to 95 Sea Zone
2 fighters moved from Northern Italy to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from Iraq to 95 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
2 carriers placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Southern France
8 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Northwest Persia to Persia
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 armour moved from Novosibirsk to Evenkiyskiy
UK_Pacific take Timguska from Japanese
UK_Pacific take Evenkiyskiy from Japanese
1 armour and 2 mech_infantrys moved from Suiyuyan to Chahar
1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
8 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to PersiaPurchase Units - British
British repair damage of 6x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries
Casualties for British: 1 artillery and 1 fighter
Battle in Kwangsi
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Chahar
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Chahar from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter, 8 infantry and 1 mech_infantry
Japanese defend with 3 artilleries and 3 infantry
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - British
2 aaGuns moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 fighter moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Union of South Africa to Rhodesia
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Shan State to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 destroyer and 1 fighter placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Rostov to CaucasusTurn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Northern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
3 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour and 4 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Northern Italy
2 armour moved from Germany to Northern Italy
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from British
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour and 1 artillery moved from Kazakhstan to TurkmenistanPurchase Units - Germans
Germans buy 2 armour, 8 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Northern Italy
Germans attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/9 hits
Americans roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour, 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 armour and 4 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 2 : 0/5 hits
Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 0/3 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 3 : 2/5 hits
Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 3 : 0/3 hits
1 aaGun owned by the British and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 4 : 1/5 hits
Americans roll dice for 2 infantry in Southern France, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 5 : 2/5 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in Turkmenistan
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Turkmenistan, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern Italy
Germans attack with 3 fighters
Americans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Germans roll dice for 3 fighters in Southern Italy, round 2 : 2/3 hits
Americans roll dice for 1 fighter in Southern Italy, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Southern Italy
Germans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighterNon Combat Move - Germans
3 fighters moved from Southern Italy to Western Germany
4 fighters moved from Northern Italy to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
3 armour moved from Volgograd to Caucasus
6 infantry moved from Rostov to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Russia to NovosibirskPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
4 artilleries, 2 bombers and 4 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
3 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 artillery moved from Amur to Sakha
Japanese take Sakha from Americans
1 marine moved from Formosa to 20 Sea Zone
2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZonePurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry; ANZAC defend with 1 fighter and 1 tactical_bomber
AA fire in Shan State : 0/5 hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/11 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 4/8 hits
UK_Pacific roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 4 : 2/6 hits
UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 armour, 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 battleships, 1 carrier and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Shantung to Jehol
1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Shantung to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,5,3,5,2,2,3
Japanese collect 34 PUs (1 lost to blockades); end with 35 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Americans
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
4 fighters moved from 95 Sea Zone to Northern Italy
1 bomber moved from Malta to Northern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
6 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Yakut S.S.R. to Buryatia
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea ZonePurchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Greece
Battle in Southern France
Americans attack with 4 fighters and 6 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
Americans win, taking Greece from Germans, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Americans: 3 infantry
Battle in Northern Italy
Americans attack with 1 bomber, 4 fighters and 3 infantry
Germans defend with 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Americans win, taking Northern Italy from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Buryatia
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Northern Italy to 95 Sea Zone
1 bomber moved from Northern Italy to Malta
4 fighters moved from Southern France to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 107 Sea Zone to 101 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
2 armour and 1 fighter placed in Southern Italy
1 bomber placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to France
1 fighter moved from India to Turkmenistan
2 armour and 3 mech_infantrys moved from Persia to Turkmenistan
1 armour moved from Evenkiyskiy to Yenisey
UK_Pacific take Yenisey from Japanese
1 armour moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsi from Japanese
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kweichow
1 armour and 2 mech_infantrys moved from Chahar to Kansu
1 infantry moved from Rhodesia to Tanganyika TerritoryPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 50 PUs;
British buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in Turkmenistan
British attack with 2 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
British win, taking Turkmenistan from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Turkmenistan to Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
2 artilleries and 3 infantry placed in United Kingdom
1 infantry placed in United Kingdom
British undo move 2.
2 armour and 1 infantry placed in Iraq
British undo move 4.
British undo move 3.
British undo move 2.
British undo move 1.
2 armour and 1 mech_infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Italians
1 artillery and 2 fighters moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 2 fighters
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Northwest Persia
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Northwest Persia to RomaniaTurn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 armour moved from Novosibirsk to Evenkiyskiy
Germans take Timguska from UK_Pacific
Germans take Evenkiyskiy from UK_Pacific
1 mech_infantry moved from Novosibirsk to Timguska
3 armour, 3 artilleries and 5 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 fighter moved from 112 Sea Zone to United Kingdom
5 fighters moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 111 Sea Zone to Normandy BordeauxPurchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Northern Italy
Germans attack with 4 artilleries and 5 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 artilleries and 5 infantry in Northern Italy, round 2 : 2/9 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 111 Sea Zone
Germans attack with 4 fighters
British defend with 1 destroyer
Germans roll dice for 4 fighters in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
4 fighters moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to France
1 armour and 1 mech_infantry moved from Germany to Romania
3 artilleries and 2 infantry moved from Germany to Western Germany
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to CaucasusPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Western Ukraine
1 fighter placed in 112 Sea Zone
3 artilleries and 4 infantry placed in Western Germany
2 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2
Germans collect 63 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Shantung to Jehol
1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Shantung to Kiangsu
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Anhwe to KweichowPurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Kweichow
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun and 1 infantry; Chinese defend with 5 infantry
AA fire in Kweichow : 0/3 hits
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/9 hits
Chinese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 : 1/6 hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kweichow
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 5/8 hits
Chinese roll dice for 6 infantry in Kweichow, round 3 : 1/6 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 4 : 3/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun and 1 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 2 artilleries and 1 infantry in Buryatia, round 2 : 1/3 hits
Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia
Japanese win, taking Buryatia from Americans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from India to French Indo China
1 fighter moved from 19 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,6,4,3,1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - Americans
1 bomber moved from Malta to Kazakhstan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
3 fighters moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
3 infantry moved from Southern France to Northern Italy
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
3 transports moved from 93 Sea Zone to 88 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
-
Scramble sz6?
-
Yeah, guess I have to. Seems like I miscalculated something there.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from Yakut S.S.R. to Buryatia
1 armour moved from Kansu to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
2 mech_infantrys moved from Kansu to Timguska
2 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Tanganyika Territory to KenyaPurchase Units - British
British repair damage of 11x factory_major; Remaining resources: 44 PUs;
British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Timguska
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Timguska from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Buryatia
British attack with 1 armour
Japanese defend with 2 artilleries
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 destroyer and 1 fighter placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry -
Sweet I love losing +90% battles! Really badly too! :x Also running tally: 4 US bombers killed by lone inf yeah for dice!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Romania to Western GermanyTurn Complete - Italians
-
Sweet I love losing +90% battles!� Really badly too! :x� Also running tally: 4 US bombers killed by lone inf yeah for dice!
Yeah, nasty in SZ6.
I don’t remember the 4 bombers. 4 consecutive attacks on the inf in Kazakh?
-
I just meant over the course of the game I’ve lost 4 US bombers attacking a lone inf. Especially in China. Not a tatic I’ve ever employed before. Also forgot to mention that the battle in sz6 I killed a fighter instead of one of the BB’s you can edit that differently if you’d like to. And finally I think I forgot some NCM for UK as I was seeing red over the sz6 battle :-D I’m better now. Would you be okay if I made some edits? I won’t be able to check the map until tonight. Thanks.