2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
Yeah, scramble!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 12
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Southern Italy
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 fighter moved from Soviet Far East to Buryatia
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Egypt to Persia
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 9 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 4 transports
Italians defend with 1 destroyer and 1 fighter
Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns and 2 infantry
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Buryatia
Americans attack with 1 fighter
Germans defend with 1 artillery
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Persia
Americans attack with 2 fighters
Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
retreated to Persia
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in France
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
retreated to France
Germans win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Southern Italy to Malta
2 fighters moved from Southern Italy to Southern France
1 fighter moved from 95 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from France to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Persia to Iraq
1 fighter moved from Buryatia to Amur
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
7 infantry placed in Eastern United States
2 submarines placed in 93 Sea Zone
1 infantry placed in Southern France
2 destroyers and 1 fighter placed in 110 Sea Zone
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 84 PUs; end with 105 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 140 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 145 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 12
Combat Move - British
1 fighter moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Shensi to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Shensi to Novosibirsk
British take Novosibirsk from Japanese
1 armour moved from Szechwan to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Szechwan to Yunnan
3 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
2 fighters moved from United Kingdom to France
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 38 PUs;
British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in France
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
retreated to France
Germans win with 3 artilleries remaining. Battle score for attacker is -21
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Battle in Persia
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 factory_minor
British win, taking Persia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Suiyuyan
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Suiyuyan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 armour and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from India to Burma
2 fighters moved from France to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to Southern France
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - British
1 destroyer and 1 fighter placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
2 infantry placed in United Kingdom
British undo move 3.
1 artillery and 1 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 111 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 12
Combat Move - Italians
1 mech_infantry moved from Caucasus to Persia
2 fighters moved from Northwest Persia to Persia
2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Persia
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
retreated to Persia
British win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern Italy
Italians attack with 2 artilleries and 5 infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries and 5 infantry in Southern Italy, round 2 : 2/7 hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
2 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 4 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Persia to Caucasus
1 aaGun moved from Northwest Persia to Caucasus
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 12
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
2 artilleries and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
3 artilleries moved from France to Normandy Bordeaux
2 bombers, 1 fighter and 1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour
EDIT: Adding units owned by Germans to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
Germans buy 5 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Kazakhstan, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 3 fighters
French defend with 2 infantry; British defend with 1 artillery; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries and 3 fighters in Normandy Bordeaux, round 2 : 5/6 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
2 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery
Battle in Southern Italy
Germans attack with 2 bombers, 5 fighters and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 5 fighters and 1 mech_infantry in Southern Italy, round 2 : 7/8 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/6 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans, 1 fighter owned by the Germans, 1 artillery owned by the Americans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Southern Italy
Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
2 fighters moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
2 bombers moved from Southern Italy to Western Germany
1 artillery and 3 infantry moved from Germany to Western Germany
2 armour and 1 mech_infantry moved from Western Ukraine to Russia
1 armour moved from Rostov to Volgograd
6 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Volgograd
Place Units - Germans
1 fighter placed in 112 Sea Zone
2 fighters and 2 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 4 mech_infantrys placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Korea
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
1 bomber moved from Japan to Formosa
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
3 artilleries and 4 infantry moved from French Indo China to Shan State
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shantung to 35 Sea Zone
1 fighter moved from Shantung to 21 Sea Zone
EDIT: 1 fighter moved from 21 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Scramble from the Philippines?
Submerge SZ20?
Yes scramble and submerge please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Korea
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
1 bomber moved from Japan to Formosa
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
3 artilleries and 4 infantry moved from French Indo China to Shan State
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shantung to 35 Sea Zone
1 fighter moved from Shantung to 21 Sea Zone
EDIT: 1 fighter moved from 21 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits
Americans roll dice for 1 fighter in Amur, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 battleships in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Formosa
Japanese attack with 1 bomber and 1 marine
ANZAC defend with 1 artillery
Japanese roll dice for 1 bomber and 1 marine in Formosa, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery in Formosa, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Formosa
Japanese win, taking Formosa from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 armour and 3 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 1 armour and 3 infantry in Shan State, round 2 : 0/4 hits
2 infantry owned by the British lost in Shan State
Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 3 : 2/7 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 3 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; ANZAC defend with 2 fighters and 2 submarines
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Non Combat Move - Japanese
1 bomber moved from Formosa to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour moved from Kwangtung to French Indo China
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Amur to Manchuria
1 fighter moved from Korea to Japan
Place Units - Japanese
2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Germans
Americans take Yakut S.S.R. from Germans
1 bomber moved from Caroline Islands to Kwangsi
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Malta to Northern Italy
1 infantry moved from Southern France to Northern Italy
5 fighters moved from Southern France to Northern Italy
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 11 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Sicily
Battle in Northern Italy
Americans attack with 2 artilleries, 1 bomber, 7 fighters and 5 infantry
Germans defend with 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Italians defend with 2 artilleries, 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Sicily from Italians, taking Northern Italy from Italians with 2 artilleries, 1 bomber and 7 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 aaGun, 1 artillery, 2 fighters and 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 5 infantry
Battle in Kwangsi
Americans attack with 1 bomber
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 15 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Northern Italy to Malta
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Northern Italy to 95 Sea Zone
2 fighters moved from Northern Italy to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from Iraq to 95 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
2 carriers placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Southern France
8 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Northwest Persia to Persia
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 armour moved from Novosibirsk to Evenkiyskiy
UK_Pacific take Timguska from Japanese
UK_Pacific take Evenkiyskiy from Japanese
1 armour and 2 mech_infantrys moved from Suiyuyan to Chahar
1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
8 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Persia
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries
Casualties for British: 1 artillery and 1 fighter
Battle in Kwangsi
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Chahar
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Chahar from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter, 8 infantry and 1 mech_infantry
Japanese defend with 3 artilleries and 3 infantry
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries and 3 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 fighter moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Union of South Africa to Rhodesia
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Shan State to India
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 destroyer and 1 fighter placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Rostov to Caucasus
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Northern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
3 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour and 4 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Northern Italy
2 armour moved from Germany to Northern Italy
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from British
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour and 1 artillery moved from Kazakhstan to Turkmenistan
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Northern Italy
Germans attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/9 hits
Americans roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour, 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 armour and 4 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 2 : 0/5 hits
Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 0/3 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 3 : 2/5 hits
Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 3 : 0/3 hits
1 aaGun owned by the British and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 4 : 1/5 hits
Americans roll dice for 2 infantry in Southern France, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 5 : 2/5 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in Turkmenistan
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Turkmenistan, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern Italy
Germans attack with 3 fighters
Americans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Germans roll dice for 3 fighters in Southern Italy, round 2 : 2/3 hits
Americans roll dice for 1 fighter in Southern Italy, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Southern Italy
Germans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Non Combat Move - Germans
3 fighters moved from Southern Italy to Western Germany
4 fighters moved from Northern Italy to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
3 armour moved from Volgograd to Caucasus
6 infantry moved from Rostov to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
4 artilleries, 2 bombers and 4 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
3 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 artillery moved from Amur to Sakha
Japanese take Sakha from Americans
1 marine moved from Formosa to 20 Sea Zone
2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry; ANZAC defend with 1 fighter and 1 tactical_bomber
AA fire in Shan State : 0/5 hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/11 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 4/8 hits
UK_Pacific roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 4 : 2/6 hits
UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 armour, 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 battleships, 1 carrier and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Shantung to Jehol
1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,5,3,5,2,2,3
Japanese collect 34 PUs (1 lost to blockades); end with 35 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Americans
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
4 fighters moved from 95 Sea Zone to Northern Italy
1 bomber moved from Malta to Northern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
6 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Yakut S.S.R. to Buryatia
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Greece
Battle in Southern France
Americans attack with 4 fighters and 6 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
Americans win, taking Greece from Germans, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Americans: 3 infantry
Battle in Northern Italy
Americans attack with 1 bomber, 4 fighters and 3 infantry
Germans defend with 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Americans win, taking Northern Italy from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Buryatia
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Northern Italy to 95 Sea Zone
1 bomber moved from Northern Italy to Malta
4 fighters moved from Southern France to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
2 armour and 1 fighter placed in Southern Italy
1 bomber placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to France
1 fighter moved from India to Turkmenistan
2 armour and 3 mech_infantrys moved from Persia to Turkmenistan
1 armour moved from Evenkiyskiy to Yenisey
UK_Pacific take Yenisey from Japanese
1 armour moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsi from Japanese
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kweichow
1 armour and 2 mech_infantrys moved from Chahar to Kansu
1 infantry moved from Rhodesia to Tanganyika Territory
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 50 PUs;
British buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in Turkmenistan
British attack with 2 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
British win, taking Turkmenistan from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Turkmenistan to Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from India to Burma
Place Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
2 artilleries and 3 infantry placed in United Kingdom
1 infantry placed in United Kingdom
British undo move 2.
2 armour and 1 infantry placed in Iraq
British undo move 4.
British undo move 3.
British undo move 2.
British undo move 1.
2 armour and 1 mech_infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Italians
1 artillery and 2 fighters moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 2 fighters
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Northwest Persia
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Northwest Persia to Romania
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - French
Turn Complete - French