Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - Americans
1 bomber moved from Malta to Kazakhstan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
3 fighters moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
3 infantry moved from Southern France to Northern Italy
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
3 transports moved from 93 Sea Zone to 88 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Scramble sz6?
Yeah, guess I have to. Seems like I miscalculated something there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from Yakut S.S.R. to Buryatia
1 armour moved from Kansu to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
2 mech_infantrys moved from Kansu to Timguska
2 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 44 PUs;
British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Timguska
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Timguska from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Buryatia
British attack with 1 armour
Japanese defend with 2 artilleries
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 destroyer and 1 fighter placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
2 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry
Sweet I love losing +90% battles! Really badly too! :x Also running tally: 4 US bombers killed by lone inf yeah for dice!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Romania to Western Germany
Turn Complete - Italians
Sweet I love losing +90% battles!� Really badly too! :x� Also running tally: 4 US bombers killed by lone inf yeah for dice!
Yeah, nasty in SZ6.
I don’t remember the 4 bombers. 4 consecutive attacks on the inf in Kazakh?
I just meant over the course of the game I’ve lost 4 US bombers attacking a lone inf. Especially in China. Not a tatic I’ve ever employed before. Also forgot to mention that the battle in sz6 I killed a fighter instead of one of the BB’s you can edit that differently if you’d like to. And finally I think I forgot some NCM for UK as I was seeing red over the sz6 battle :-D I’m better now. Would you be okay if I made some edits? I won’t be able to check the map until tonight. Thanks.
Should be ok.
Re: BBs, nah, I’d rather have two BBs against your solitary sub. If I only had one, you’d probably want to roll the dice on the gamble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
1 armour moved from Romania to Yugoslavia
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Yugoslavia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from UK_Pacific
Germans take Yakut S.S.R. from Americans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Northern Italy
1 fighter moved from France to 97 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat - Germans
Scramble to SZ97? Intercept in London?
No thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
1 armour moved from Romania to Yugoslavia
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Yugoslavia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from UK_Pacific
Germans take Yakut S.S.R. from Americans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Northern Italy
3 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from France to 97 Sea Zone
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
AA fire in United Kingdom : 2/2 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Yugoslavia
Germans attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Yugoslavia, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Northern Italy, round 2 : 3/6 hits
Americans roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 1/4 hits
1 armour owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Northern Italy, round 3 : 1/5 hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits
British roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
British roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 2 artilleries and 1 infantry in Persia, round 3 : 2/3 hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits
2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in 97 Sea Zone
Germans attack with 4 fighters
Americans defend with 2 submarines and 1 transport
Germans roll dice for 4 fighters in 97 Sea Zone, round 2 : 3/4 hits
1 transport owned by the Americans lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Germans win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battles
Non Combat Move - Germans
4 fighters moved from 97 Sea Zone to Western Germany
2 fighters moved from Northern Italy to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
4 artilleries and 3 infantry moved from Western Germany to France
2 artilleries and 1 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Western Ukraine to Rostov
4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
Place Units - Germans
3 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Western Ukraine
1 artillery and 1 mech_infantry placed in Germany
2 artilleries and 5 infantry placed in Western Germany
Germans undo move 5.
4 artilleries and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3
Germans collect 63 PUs (6 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Combat Move - Japanese
2 units repaired.
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to Siberia
2 fighters moved from Shantung to Yunnan
1 tactical_bomber moved from Anhwe to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from Anhwe to Yunnan
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shan State
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Iwo Jima: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 bomber and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits
Americans roll dice for 1 bomber and 1 infantry in Siberia, round 2 : 0/2 hits
1 bomber owned by the Americans lost in Siberia
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/5 hits
Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 4/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Shan State
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 artillery moved from Buryatia to Yakut S.S.R.
1 fighter moved from Siberia to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,5,6,3,1,2
Japanese collect 21 PUs (10 lost to blockades); end with 21 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
I skipped over italy since they can’t effect ANZAC. Feel free to move the fighters if necessary.
They’ll attack the SZ111 DD.
Rolling 2d6:
(2, 4)
defRolling 1d6:
(3)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 artillery, 2 fighters and 1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 109 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from British
Germans take Novosibirsk from British
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Hold on, that isn’t legal. I’ll sub a CV for the two DDs.
Scramble SZ109?
I only noticed how weak London was after I took out the blocker. The question is, will one turn of no production be enough for the Axis?