@Avner Still need your email to put into the game to get dice rolls
BM Talleyrand19 (allies) vs Majikforce (axis) +5
-
hey, I’m away for a few days, won’t be able to go until early next week, thanks…enjoy your weekend!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Sumatra
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Western Ukraine to Rostov
3 fighters moved from Western Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
2 bombers moved from Western Ukraine to Russia
1 artillery and 2 infantry moved from Archangel to Vologda
2 infantry moved from Archangel to Smolensk
1 armour moved from Novgorod to Smolensk
2 infantry moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
1 destroyer and 2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Germans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
5 armour moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Rostov to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Archangel to Belarus
2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to France
6 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
10 mech_infantrys placed in Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 30 PUs;
Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Buyant-Uhaa to ChaharCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
2 aaGuns and 11 infantry moved from Samara to Russia
2 artilleries and 11 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to BryanskPlace Units - Russians
6 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 30 PUs;
Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Buyant-Uhaa to ChaharCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
2 aaGuns and 11 infantry moved from Samara to Russia
2 artilleries and 11 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to BryanskPlace Units - Russians
6 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Adding units owned by Russians to Kansu: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour, 1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Sikang to Tsinghai
1 armour moved from Yunnan to Sikang
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 bomber moved from Malaya to Burma
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Hunan to Shensi
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Malaya to 43 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 submarine moved from 32 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Caroline Islands to 46 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 cruiser
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine and 2 transports
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 armour and 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Amur to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 46 Sea Zone to Philippines
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Malaya
2 carriers moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
3 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 44 Sea Zone
1 bomber moved from 43 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
Americans take 97 Sea Zone from ItaliansCombat - Americans
Battle in Java
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans win, taking Java from Japanese, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to United Kingdom
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 3 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Crete
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Crete from Italians, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Eastern Persia to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 destroyer and 2 transports placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Evenkiyskiy to Timguska
1 fighter moved from Western Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 artillery and 1 marine moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 marine
French defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 marine
Battle in Rostov
Italians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Timguska
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,3,1,3
Italians collect 15 PUs (8 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in GuamNon Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Ukraine to Volgograd
1 armour moved from Smolensk to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from Western Germany to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
10 mech_infantrys moved from Germany to Romania
1 bomber moved from Volgograd to ShensiPlace Units - Germans
3 armour placed in Novgorod
4 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,2,6,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
2 infantry moved from Russia to Samara
2 fighters moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
6 artilleries and 6 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from ItaliansCombat - Russians
Battle in Ukraine
Russians attack with 6 artilleries and 7 infantry
Germans defend with 1 aaGun and 4 mech_infantrys; Italians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Italians with 6 artilleries and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 4 mech_infantrys
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 4 infantry
Italians defend with 2 armour and 1 mech_infantry
retreated to Rostov
Italians win with 1 armour remaining. Battle score for attacker is -16
Casualties for Russians: 1 artillery, 1 fighter and 4 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 2 armour, 6 artilleries, 56 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
checked off that one man must survive, 100% chance…and I lost the battle and had to retreat…I didn’t even know that that was a thing, cause you know, 100%
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
1 mech_infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 fighter moved from Shensi to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
2 mech_infantrys moved from Malaya to Burma
1 armour moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 bomber moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Malaya to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 artilleries and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hopei to Shensi
1 artillery moved from Chahar to Hopei
1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
3 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Buyant-Uhaa to Dzavhan
Japanese take Ulaanbaatar from Russians
Japanese take Dzavhan from Russians
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
4 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 21 Sea Zone to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to Guam
1 fighter moved from Japan to Guam
3 carriers moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Malaya to Yunnan
1 fighter moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 4 carriers and 1 transport
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 4 carriers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 infantry
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kazakhstan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 21 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to MalayaPlace Units - Japanese
1 bomber placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Yeah for us we have a club now! Sadly enough it has happened to me before. I had a 100% battle in Normandy once, lost all my ground and half of my air force and had to retreat. :x Just had a turn against someone else and lost two 95%+ battles in one turn. Of course it was Russia. MARTI is such a jerk sometimes!
-
haha yeah, I know dice are part of it, but when you have overwhelming odds, the dice shouldn’t matter…it’s the much smaller “I’m doing this cause I need to make some crazy move” battles where dice should swing things…damn marti
will post sometime tomorrow
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 7 infantry and 5 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
15 infantry moved from Gibraltar to Spain
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
3 artilleries and 1 marine moved from Gibraltar to Spain
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
1 destroyer owned by the Americans retreated to 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 5 artilleries, 17 infantry and 1 marine
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 5 artilleries, 16 infantry and 1 marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 10 Sea Zone
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs