Haven’t played 42 hardly at all. His other mods, 41 and 39, especially 41, seem very balanced. I think if you haven’t played it much, I’d just roll with no bid for starters.
San Francisco (ruleset for 1942.2 and Global)
-
Well I’m still not sure how simple it is to implement a group phase like the warchest concept I mentioned.
Might be advisable to keep regular war bonds in the back pocket. And the +5 for capturing an enemy VC as outlined in the master thread would be good to have as a toggle. Since at least we know both of those mechanics work in tripleA.
But yeah I think the warchest VC concept has promise, if it can work in 1942.2, I’m pretty sure it will work even better in Global.