Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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I cannot even load your Russian 9th turn. It is saying the same thing. I am able to do your British 8th turn however. After that I keep getting the corrupted message. Is this normal? Perhaps it is my laptop that is the problem?
um…I also can’t, either the american file or russia :x…I don’t know why. When I have some time later will have a look again
Hopefully it can be repaired or something. As this is my first PBEM game I’m not too sure on steps to follow to fix this. If we cannot move forward I won’t call a draw and will say this is a Allied victory. I hope there is a way to move forward though.
it seems I encountered the same issue in other game…so likely this is a forum issue. i will ask forum folks for help…stay tuned.
just checked and it is due to forum issue. once the moderator cleans up the hard disk it would work again.
Meanwhile i send you the file via email. Please check. We can continue to play but we post the message to forum while sending the file via email for now.
Cheers
Please resend file. I seem to have no received it. Checked Junk mail and everything.
We seem to be having issues on all fronts my friend. lol
:?
Let me check…
It should work this time :-D let the war continue…
My apologies good sir. I did not notice this yesterday. I will get through the Germans turn right away. Happy continuation. I am anxious to see this Allied strategy play out. What I have learned here is the importance of the TT shuck. :)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Germany to Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Germany to West Russia
1 armour moved from Karelia S.S.R. to Archangel
3 fighters moved from Germany to Archangel
1 fighter moved from Germany to Archangel
1 fighter moved from Germany to West Russia
1 fighter moved from Germany to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 5 fighters
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking West Russia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 fighters moved from West Russia to Karelia S.S.R.
5 fighters moved from Archangel to Karelia S.S.R.
2 bombers moved from Russia to Karelia S.S.R.
2 infantry moved from Germany to Baltic States
3 artilleries moved from Germany to Baltic States
Place Units - Germans
2 armour, 4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Northwestern Europe
2 armour moved from India to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from 37 Sea Zone to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 armour moved from India to Kazakh S.S.R.
Combat - British
Battle in Northwestern Europe
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo-China Thailand
British attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 fighters in French Indo-China Thailand, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 armour and 2 fighters
Japanese defend with 2 armour
British roll dice for 2 armour and 2 fighters in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for Japanese: 2 armour
Battle in France
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in France, round 2 : 1/3 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 destroyer moved from 47 Sea Zone to 61 Sea Zone
1 submarine moved from 47 Sea Zone to 48 Sea Zone
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from France to 8 Sea Zone
1 fighter moved from Northwestern Europe to 8 Sea Zone
2 carriers moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 infantry moved from Greenland to 2 Sea Zone
2 fighters moved from 3 Sea Zone to Russia
2 fighters moved from Yunnan to Burma
2 infantry moved from India to Persia
1 artillery moved from India to Persia
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 carrier and 1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to 47 Sea Zone
Place Units - British
2 armour and 1 fighter placed in India
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 49 PUs total
Territory Summary for British :
2 Sea Zone : 2 infantry
8 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 transports
47 Sea Zone : 1 carrier and 1 fighter
48 Sea Zone : 1 destroyer, 1 submarine and 1 transport
61 Sea Zone : 1 destroyer
Algeria : 1 flag
Burma : 1 aaGun, 3 fighters and 2 infantry
Central United States : 1 infantry
Finland : 1 flag, 1 infantry
France : 1 flag, 2 infantry
India : 2 armour, 1 factory and 1 fighter
Kazakh S.S.R. : 1 armour
Libya : 1 flag
Morocco : 1 flag
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag
Persia : 1 artillery and 2 infantry
Philippine Islands : 2 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Yunnan : 1 armour
Production/PUs Summary :
Russians : 18 / 21
Germans : 30 / 38
British : 45 / 49
Japanese : 24 / 33
Americans : 51 / 50
Welcome back :-D
My inexperience in PBEM just showed again. lol I shouldve posted after combat phase but I am attacking your Phillipine Island fleet. Odds are in your favour but with another carrier coming it had to be now or you were going to crush my fleet eventually. I need order of losses.
American:
2x CV
1x BB
4x DD
4x Fgt
British:
1x DD
1x Sub
And I rolled like crap. :(
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships moved from 60 Sea Zone to 48 Sea Zone
4 fighters moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 carriers moved from 60 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 destroyers and 4 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport
And I forgot to attack your British tank in Russia. LOL Was so concentrated on the fleet attack decision…
Please don’t let these mishaps sway you away from playing a game of Global against me next. :-D
Hey…
If you like to attack the UK tank in Russia feel free to replay the turn or use forum dice to resolve this.
For OOL, please follows:
1 hit of BB
UK Sub
UK destroyer
US destroyer x4
Carrier x2
fighter x4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships moved from 60 Sea Zone to 48 Sea Zone
4 fighters moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 carriers moved from 60 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 destroyers and 4 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese and 2 battleships owned by the Japanese retreated to 60 Sea Zone
Americans win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for British: 1 submarine
Casualties for Japanese: 2 carriers and 3 destroyers
Non Combat Move - Japanese
4 fighters moved from 48 Sea Zone to Japan
2 transports moved from 60 Sea Zone to 63 Sea Zone
3 armour moved from Manchuria to Szechwan
1 armour moved from Kwangtung to Szechwan
Place Units - Japanese
1 armour and 1 infantry placed in Manchuria
2 destroyers placed in 60 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
3 units repaired.
Much must be risked in war… Or so they say. I NEVER make a decision in this game on “Well I hope to get lucky and my opponent unlucky”. This was the first time and it will be the last time I try to defy the odds.
I opted to leave the British tank as well. I missed it and declared combat phase over, rules are rules. Depending on what USA and Russia do, I can work with that decision anyways. Allies are two victory cities away from making Inno 1 - ProtesT 0. Time to huddle down and play some defence. :-D
Ooop sorry for the odds… it tends to work well when you are on upper side and vice versa!
I am happy to continue but ping me anytime if you prefer to start a new game right away.
Cheers