TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 57 Sea Zone to 58 Sea Zone
1 submarine moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
2 infantry moved from Alaska to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 battleship moved from 64 Sea Zone to 52 Sea Zone
1 cruiser moved from 64 Sea Zone to 52 Sea Zone
1 destroyer moved from 64 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 carrier moved from 64 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 58 Sea Zone
2 fighters moved from United Kingdom to 14 Sea Zone
1 bomber moved from Caucasus to 14 Sea Zone
1 fighter moved from Egypt to 14 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Gibraltar
1 armour moved from 13 Sea Zone to Gibraltar
2 infantry moved from 13 Sea Zone to Gibraltar
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 3 fighters in 14 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans lost in 14 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 14 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -34
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber and 3 fighters
Battle in 63 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 63 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 58 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 58 Sea Zone
Americans roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 58 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 58 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Wake Island
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from 63 Sea Zone to 52 Sea Zone
1 carrier moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from Persia to India
Place Units - Americans
1 transport placed in 56 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 56 Sea Zone
1 artillery placed in Western United States
Americans undo move 4.
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total
1 unit repaired.
Territory Summary for Americans :
13 Sea Zone : 1 carrier and 2 transports
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
56 Sea Zone : 1 submarine and 1 transport
58 Sea Zone : 1 destroyer
63 Sea Zone : 1 submarine
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 2 fighters
Gibraltar : 1 armour, 1 artillery and 1 infantry
Hawaiian Islands : 2 infantry
India : 2 infantry
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 21 / 28
Germans : 35 / 38
British : 36 / 37
Japanese : 38 / 38
Americans : 38 / 39
triplea_39339_Ame3.tsvg