• TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Iraq to Persia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2,3,4,3,5,3,2,5,3,3,3,6,6,6,3,5
                ANZAC collect 11 PUs (4 lost to blockades); end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 destroyer and 1 transport
        Anglo Egyptian Sudan : 1 infantry
        Ethiopia : 1 flag
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 29 / 42
        Japanese : 52 / 57
        Americans : 53 / 79
        Chinese : 10 / 15
        British : 36 / 53
        UK_Pacific : 7 / 10
        Italians : 10 / 10
        ANZAC : 15 / 18
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39319_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 fighter moved from Gibraltar to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        Tunisia : 1 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 29 / 42
        Japanese : 52 / 57
        Americans : 53 / 79
        Chinese : 10 / 15
        British : 36 / 53
        UK_Pacific : 7 / 10
        Italians : 9 / 10
        ANZAC : 15 / 18
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39319_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                18 armour, 4 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bessarabia to Western Ukraine
                3 armour moved from Romania to Western Ukraine
                2 bombers and 5 tactical_bombers moved from Poland to Western Ukraine
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 21 armour, 4 artilleries, 2 bombers, 24 infantry, 6 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber; British defend with 4 fighters and 2 tactical_bombers
                    Germans win, taking Western Ukraine from Russians with 13 armour, 2 artilleries, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 89
                    Casualties for Germans: 8 armour, 2 artilleries, 24 infantry, 6 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 4 fighters and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                4 mech_infantrys moved from Germany to Eastern Poland
                2 bombers and 3 tactical_bombers moved from Western Ukraine to Eastern Poland
                3 fighters moved from France to Eastern Poland
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from France to Southern France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 armour placed in Romania
                1 bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Romania
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 52 PUs (3 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_39319_Ger5.tsvg


  • Drejemester, you selected my allied casualties incorrectly in the battle in UKR. your first roll w/17 hits should have taken my inf….I had 40 pieces. you selected all my fgt’s, tac’s, arm etc…Not quite sure what you were thinking?

    I noticed you selected your 21 casualties correctly, German inf! If you are unsure what your opponent wants to take as a casualty you need to ask. This battle needs to be re-rolled after the 2nd round German attack.

    The allied (russian) 2nd round Defense should be 15 inf, 4 mech, 3 art, 2 arm, 3 tac and 6 fgt… This can be rolled on the forum. I don’t know any other way to fix this.

    Do you understand?


  • Arh… I am so sorry, i have been miss informed about the rules. I´m used to play this game with some friends on a board and they use say that it is up to the attacker to choose losses.
    I have an idea to correct this. 
    How about i do the German round all over again? Then we don´t have to perform a forum roll?

    Sorry about this. But how do you think i am performing so far?


  • I do not mind if you do the german move over again but many players here in the league would mind and they would expect you to take the results of the existing dice as much as they could be. So rolling the remainder on the forum is typically a solution that works when errors are made.

    It is critical to understand the rules, to avoid the situation above and to create a game play or strategy that can help you win. You will want to gain N.O.'s and keep your opponents from them and right now it doesn’t seem to me that you are focusing on this too much. Trying to limit your opponents IPC’s is critical and I think you could focus on this more…that is my advise so far…


  • we are back in business Drejemester….I assume you will redo the german turn?

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