Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
JWW vs Drejemester
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Western Ukraine to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Bessarabia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Bessarabia to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
2 artilleries and 20 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
9 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.Place Units - Russians
1 fighter, 8 infantry and 1 mech_infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Removing units owned by Russians from Northwest Persia: 1 mech_infantry
EDIT: Adding units owned by Russians to Rostov: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Manchuria : 1 infantry
Yakut S.S.R. : 1 infantry
Timguska : 2 aaGuns and 14 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 2 aaGuns and 9 infantry
Rostov : 2 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 8 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber
Novosibirsk : 6 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 31 / 42
Japanese : 47 / 61
Americans : 52 / 84
Chinese : 13 / 14
British : 35 / 44
UK_Pacific : 7 / 10
Italians : 10 / 11
ANZAC : 15 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
2 bombers moved from Hunan to Manchuria
3 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 4 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 tactical_bombers moved from Hunan to Kweichow
2 marines moved from Kwangtung to 20 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 marines moved from 20 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 armour moved from French Indo China to Shan State
4 tactical_bombers moved from Hunan to Shan State
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in Shan State
Japanese attack with 3 armour and 4 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 3 armour and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 infantry and 2 marines
ANZAC defend with 1 artillery and 1 marine
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 marine
Casualties for Japanese: 1 infantry and 2 marines
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Manchuria to Kiangsu
3 tactical_bombers moved from Kweichow to Hunan
4 tactical_bombers moved from Shan State to HunanPlace Units - Japanese
1 transport placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry and 1 marine placed in Kwangtung
3 armour placed in Kiangsu
3 armour placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 bomber moved from Egypt to Tunisia
1 armour moved from French West Africa to French Equatorial Africa
Americans take French Central Africa from Neutral_Axis
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to Tunisia
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
retreated to 93 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 7 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 aaGun, 1 infantry and 1 marine moved from Morocco to Algeria
1 bomber moved from Tunisia to Gibraltar
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
2 mech_infantrys moved from Central United States to Southeast Mexico
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 marines
Marshall Islands : 1 flag
Queensland : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
26 Sea Zone : 2 carriers, 3 destroyers and 2 submarines
10 Sea Zone : 5 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Southeast Mexico : 2 infantry and 2 mech_infantrys
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Gibraltar : 1 bomber and 1 fighter
French Equatorial Africa : 1 armour
French Central Africa : 1 flag
Algeria : 1 flag, 1 aaGun, 1 infantry and 1 marine
French West Africa : 1 flag
89 Sea Zone : 2 transports
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 submarines
101 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 51 / 61
Russians : 29 / 42
Japanese : 56 / 57
Americans : 53 / 79
Chinese : 7 / 14
British : 35 / 44
UK_Pacific : 6 / 10
Italians : 10 / 11
ANZAC : 15 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 1 infantry
Kweichow : 1 artillery and 2 infantry
Szechwan : 3 artilleries, 1 fighter and 15 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 29 / 42
Japanese : 53 / 57
Americans : 53 / 79
Chinese : 10 / 15
British : 35 / 44
UK_Pacific : 6 / 10
Italians : 10 / 11
ANZAC : 15 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to 93 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in French Madagascar
Battle in 93 Sea Zone
British attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
British win, taking French Madagascar from Neutral_Axis with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Shan State
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 3 armour
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Japanese: 3 armourNon Combat Move - British
2 fighters moved from Shan State to India
2 fighters and 2 tactical_bombers moved from Egypt to Western Ukraine
2 fighters moved from 98 Sea Zone to Western Ukraine
2 marines moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Egypt
1 armour moved from Iraq to Egypt
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to AlgeriaPlace Units - British
1 fighter and 2 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 artillery and 1 infantry
Burma : 2 aaGuns and 6 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
French Madagascar : 1 flag, 1 infantry
French Guiana : 1 flag
Algeria : 1 artillery, 1 fighter, 3 infantry and 2 marines
Syria : 1 flag
Italian Somaliland : 1 flag
Western Ukraine : 4 fighters and 2 tactical_bombers
Crete : 1 flag, 1 infantry
Iraq : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 2 transports
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 artillery and 2 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 29 / 42
Japanese : 52 / 57
Americans : 53 / 79
Chinese : 10 / 15
British : 36 / 53
UK_Pacific : 7 / 10
Italians : 10 / 11
ANZAC : 15 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 95 Sea Zone to 99 Sea Zone
3 marines moved from 99 Sea Zone to Crete
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 4 infantry moved from Libya to TobrukCombat - Italians
Battle in Crete
Italians attack with 3 marines
British defend with 1 infantry
Italians win, taking Crete from British with 3 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 armour moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Iraq to Persia
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2,3,4,3,5,3,2,5,3,3,3,6,6,6,3,5
ANZAC collect 11 PUs (4 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 destroyer and 1 transport
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flag
Persia : 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 29 / 42
Japanese : 52 / 57
Americans : 53 / 79
Chinese : 10 / 15
British : 36 / 53
UK_Pacific : 7 / 10
Italians : 10 / 10
ANZAC : 15 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 fighter moved from Gibraltar to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter
United Kingdom : 2 infantry
Tunisia : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 61
Russians : 29 / 42
Japanese : 52 / 57
Americans : 53 / 79
Chinese : 10 / 15
British : 36 / 53
UK_Pacific : 7 / 10
Italians : 9 / 10
ANZAC : 15 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
18 armour, 4 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
3 armour moved from Romania to Western Ukraine
2 bombers and 5 tactical_bombers moved from Poland to Western Ukraine
6 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 21 armour, 4 artilleries, 2 bombers, 24 infantry, 6 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber; British defend with 4 fighters and 2 tactical_bombers
Germans win, taking Western Ukraine from Russians with 13 armour, 2 artilleries, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 8 armour, 2 artilleries, 24 infantry, 6 mech_infantrys and 2 tactical_bombers
Casualties for British: 4 fighters and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
4 mech_infantrys moved from Germany to Eastern Poland
2 bombers and 3 tactical_bombers moved from Western Ukraine to Eastern Poland
3 fighters moved from France to Eastern Poland
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour placed in Romania
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Romania
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
Drejemester, you selected my allied casualties incorrectly in the battle in UKR. your first roll w/17 hits should have taken my inf….I had 40 pieces. you selected all my fgt’s, tac’s, arm etc…Not quite sure what you were thinking?
I noticed you selected your 21 casualties correctly, German inf! If you are unsure what your opponent wants to take as a casualty you need to ask. This battle needs to be re-rolled after the 2nd round German attack.
The allied (russian) 2nd round Defense should be 15 inf, 4 mech, 3 art, 2 arm, 3 tac and 6 fgt… This can be rolled on the forum. I don’t know any other way to fix this.
Do you understand?
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Arh… I am so sorry, i have been miss informed about the rules. I´m used to play this game with some friends on a board and they use say that it is up to the attacker to choose losses.
I have an idea to correct this.
How about i do the German round all over again? Then we don´t have to perform a forum roll?Sorry about this. But how do you think i am performing so far?
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I do not mind if you do the german move over again but many players here in the league would mind and they would expect you to take the results of the existing dice as much as they could be. So rolling the remainder on the forum is typically a solution that works when errors are made.
It is critical to understand the rules, to avoid the situation above and to create a game play or strategy that can help you win. You will want to gain N.O.'s and keep your opponents from them and right now it doesn’t seem to me that you are focusing on this too much. Trying to limit your opponents IPC’s is critical and I think you could focus on this more…that is my advise so far…
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we are back in business Drejemester….I assume you will redo the german turn?