Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to Paulau Island
2 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Caroline Islands to Paulau Island
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans win, taking Paulau Island from Japanese with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Alexandria
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 120 Sea Zone to 116 Sea Zone
1 bomber moved from Iceland to United Kingdom
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
5 fighters moved from Paulau Island to 33 Sea Zone
2 tactical_bombers moved from Paulau Island to 33 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Paulau Island to Caroline Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 aaGun and 3 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun and 3 infantry
EDIT: Removing units owned by Americans from Morocco: 1 aaGun
EDIT: Adding units owned by Americans to Algeria: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from Persia to 80 Sea Zone
3 infantry moved from Iraq to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 armour moved from Algeria to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 98 Sea Zone to Egypt
3 artilleries, 1 fighter and 10 infantry moved from India to Burma
6 mech_infantrys moved from West India to Burma
Combat - British
Battle in Egypt
British attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 marine
Germans defend with 5 fighters and 4 tactical_bombers; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 3 fighters and 4 tactical_bombers
Casualties for British: 1 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 marine
Casualties for Italians: 1 artillery and 4 infantry
Battle in Burma
British attack with 3 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 3 artilleries, 1 fighter, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 aaGun moved from India to Burma
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
4 mech_infantrys moved from Eastern Persia to Iraq
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Union of South Africa to 81 Sea Zone
1 fighter moved from Burma to Persia
Place Units - British
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 25 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Rhodesia to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Southern Italy to Egypt
1 armour moved from Romania to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,6,4,1,1,1,1,3,5,4,3,2,2,1,1,4,2,2,6
Italians collect 22 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
OK, gg wp. Too many errors/bad dice early for me in this one.
Shall we start the next one?
Yah man sorry totally forgot to reply back earlier. Good game !! Thought u did some pretty odd things but hey that’s what makes this game more interesting! If we always did the same things it could get boring.
Yah sure I’ll be down for another.
OK. I bid 4 for Axis.
Ok, you can have the Axis +3.
Ok, you can have the Axis +3.
Ok sounds good. I’ll kick off a bm3 game as axis later tonight when I’m back home.
ok, great. GL HF!