Oh dear. This isn’t going well.
G40 BM2 Pherman1215(Axis+4) Axisdom (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Kweichow to Burma
2 bombers moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Guam
1 fighter moved from Kiangsi to 21 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Shan State to BurmaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 aaGun moved from Shensi to Tsinghai
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
1 mech_infantry moved from Shan State to Szechwan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
2 battleships and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
3 marines moved from Malaya to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
3 infantry, 3 marines and 4 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 4 infantry, 3 marines and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 4 infantry and 3 marines moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Kiangsi to 35 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 6 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
2 bombers moved from Burma to French Indo ChinaPlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
4 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to 42 Sea Zone
1 destroyer and 1 submarine moved from 121 Sea Zone to 120 Sea Zone
1 bomber moved from Eastern United States to 120 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to MaltaCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Paulau Island
Battle in Crete
Battle in 120 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking Paulau Island from Japanese, taking Crete from Italians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Cyprus
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Cyprus from Italians with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in MaltaNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 42 Sea Zone to Caroline Islands
1 bomber moved from French Indo China to India
1 bomber moved from 120 Sea Zone to IcelandPlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 infantry placed in Central United States
1 artillery placed in Central United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 5.
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Morocco: 1 aaGun
EDIT: Turning off Edit Mode
Americans undo move 4.
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 6.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 fighter moved from India to Burma
2 artilleries and 2 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 3 infantry
British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Union of South Africa
4 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Persia to Iraq
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 aaGun moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Gold Coast to Gibraltar
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
6 mech_infantrys moved from India to West IndiaPlace Units - British
3 armour placed in Union of South Africa
3 artilleries placed in PersiaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
2 fighters moved from Southern Italy to Crete
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian CongoCombat - Italians
Battle in Crete
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Crete from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Crete to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Crete to Southern Italy
2 fighters moved from Belgian Congo to RhodesiaPlace Units - Italians
2 fighters placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
2 fighters moved from Southern Italy to Crete
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian CongoCombat - Italians
Battle in Crete
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Crete from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Crete to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Crete to Southern Italy
2 fighters moved from Belgian Congo to RhodesiaPlace Units - Italians
2 fighters placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by Italians to Rhodesia: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Western Germany to Archangel
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to 96 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 96 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Poland
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Southern Italy
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Norway to Finland
1 aaGun and 1 infantry moved from Denmark to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
2 mech_infantrys moved from Western Germany to Southern Italy
14 infantry moved from Western Germany to Northern Italy
3 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
2 infantry moved from Norway to Finland
3 armour and 3 mech_infantrys moved from Norway to Vyborg
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Romania to Egypt
3 armour and 8 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter moved from Egypt to Southern ItalyPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Romania
3 infantry placed in Novgorod
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 14 infantry
EDIT: Adding units owned by Germans to Germany: 14 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rhodesia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Removing units owned by Germans from Egypt: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
23 artilleries and 23 infantry moved from Belarus to Eastern Poland
2 infantry moved from Vologda to Archangel
2 fighters moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Kazakhstan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 23 artilleries and 23 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 23 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
4 artilleries moved from Western Ukraine to Eastern Poland
7 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Bryansk to Western Ukraine
4 mech_infantrys moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 armour moved from Belarus to Western Ukraine
4 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Vologda to SmolenskPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from Szechwan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
2 bombers moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Paulau Island
1 tactical_bomber moved from Philippines to Paulau IslandCombat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Paulau Island
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Paulau Island from Americans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Kweichow to Tsinghai
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 4 tactical_bombers moved from Paulau Island to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 35 Sea Zone
2 fighters moved from Japan to Shantung
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
2 bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in French Indo China
3 bombers and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to Paulau Island
2 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Caroline Islands to Paulau IslandCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans win, taking Paulau Island from Japanese with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in AlexandriaNon Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 120 Sea Zone to 116 Sea Zone
1 bomber moved from Iceland to United Kingdom
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
5 fighters moved from Paulau Island to 33 Sea Zone
2 tactical_bombers moved from Paulau Island to 33 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Paulau Island to Caroline Islands
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 aaGun and 3 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun and 3 infantry
EDIT: Removing units owned by Americans from Morocco: 1 aaGun
EDIT: Adding units owned by Americans to Algeria: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from Persia to 80 Sea Zone
3 infantry moved from Iraq to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 armour moved from Algeria to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 98 Sea Zone to Egypt
3 artilleries, 1 fighter and 10 infantry moved from India to Burma
6 mech_infantrys moved from West India to BurmaCombat - British
Battle in Egypt
British attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 marine
Germans defend with 5 fighters and 4 tactical_bombers; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 3 fighters and 4 tactical_bombers
Casualties for British: 1 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 marine
Casualties for Italians: 1 artillery and 4 infantry
Battle in Burma
British attack with 3 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 3 artilleries, 1 fighter, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 aaGun moved from India to Burma
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
4 mech_infantrys moved from Eastern Persia to Iraq
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Union of South Africa to 81 Sea Zone
1 fighter moved from Burma to PersiaPlace Units - British
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 fighter and 1 infantry placed in PersiaTurn Complete - British
British collect 25 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Rhodesia to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Southern Italy to Egypt
1 armour moved from Romania to Yugoslavia
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,6,4,1,1,1,1,3,5,4,3,2,2,1,1,4,2,2,6
Italians collect 22 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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OK, gg wp. Too many errors/bad dice early for me in this one.
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Shall we start the next one?
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Yah man sorry totally forgot to reply back earlier. Good game !! Thought u did some pretty odd things but hey that’s what makes this game more interesting! If we always did the same things it could get boring.
Yah sure I’ll be down for another.
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OK. I bid 4 for Axis.
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Ok, you can have the Axis +3.
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Ok, you can have the Axis +3.
Ok sounds good. I’ll kick off a bm3 game as axis later tonight when I’m back home.